Compare commits

...

3 Commits

Author SHA1 Message Date
Stedd f897529e82 Game notes updates 2023-10-09 01:40:21 +02:00
Stedd 294340f637 Latest CoreSystems 2023-10-09 01:40:08 +02:00
Stedd 911f18a5e7 Changes from build and run 2023-10-09 01:39:51 +02:00
8 changed files with 64 additions and 21 deletions

@ -1 +1 @@
Subproject commit d4790ce4eb5c5acb4a064cb9635f04237154b6c6
Subproject commit da8824120466499158fc1765333175b865aa0f82

View File

@ -12,13 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b2686e09ec7aef44bad2843e4416f057, type: 3}
m_Name: FoliageDiffusionProfile
m_EditorClassIdentifier:
m_Version: 1
profile:
scatteringDistance: {r: 0.7568628, g: 0.7019608, b: 0.24313727, a: 1}
scatteringDistance: {r: 0.7490196, g: 0.69468653, b: 0.24061768, a: 1}
scatteringDistanceMultiplier: 1.0104713
transmissionTint: {r: 1, g: 1, b: 1, a: 1}
texturingMode: 0
transmissionMode: 1
thicknessRemap: {x: 0, y: 0.2873168}
worldScale: 1
ior: 1.4
hash: 1081692787
hash: 1078906718
m_Version: 2

View File

@ -26,6 +26,9 @@ MonoBehaviour:
supportVolumetrics: 1
supportVolumetricClouds: 0
supportLightLayers: 0
supportWater: 0
waterSimulationResolution: 128
waterCPUSimulation: 0
supportDistortion: 1
supportTransparentBackface: 1
supportTransparentDepthPrepass: 1
@ -38,17 +41,24 @@ MonoBehaviour:
m_Values: 000100000004000000080000
m_SchemaId:
m_Id: With3Levels
cubeReflectionResolution:
m_Values: 000100000002000000040000
m_SchemaId:
m_Id: With3Levels
supportDecals: 1
supportDecalLayers: 0
supportSurfaceGradient: 1
decalNormalBufferHP: 0
msaaSampleCount: 1
supportMotionVectors: 1
supportDataDrivenLensFlare: 1
supportRuntimeAOVAPI: 0
supportDitheringCrossFade: 1
supportTerrainHole: 0
supportProbeVolume: 0
lightProbeSystem: 0
probeVolumeMemoryBudget: 1024
probeVolumeBlendingMemoryBudget: 128
supportProbeVolumeStreaming: 0
probeVolumeSHBands: 1
supportRayTracing: 0
supportedRayTracingMode: 3
@ -60,8 +70,13 @@ MonoBehaviour:
planarReflectionAtlasSize: 1024
reflectionProbeCacheSize: 64
reflectionCubemapSize: 256
maxEnvLightsOnScreen: 64
reflectionCacheCompressed: 0
reflectionProbeFormat: 74
reflectionProbeTexCacheSize: 1073750016
reflectionProbeTexLastValidCubeMip: 3
reflectionProbeTexLastValidPlanarMip: 0
reflectionProbeDecreaseResToFit: 1
skyReflectionSize: 256
skyLightingOverrideLayerMask:
serializedVersion: 2
@ -70,9 +85,9 @@ MonoBehaviour:
maxDirectionalLightsOnScreen: 16
maxPunctualLightsOnScreen: 512
maxAreaLightsOnScreen: 64
maxEnvLightsOnScreen: 64
maxDecalsOnScreen: 512
maxCubeReflectionOnScreen: 48
maxPlanarReflectionOnScreen: 16
maxDecalsOnScreen: 512
maxLightsPerClusterCell: 8
maxLocalVolumetricFogSize: 32
maxLocalVolumetricFogOnScreen: 64
@ -80,6 +95,7 @@ MonoBehaviour:
maxShadowRequests: 128
directionalShadowsDepthBits: 32
shadowFilteringQuality: 1
areaShadowFilteringQuality: 0
punctualLightShadowAtlas:
shadowAtlasResolution: 4096
shadowAtlasDepthBits: 32
@ -90,6 +106,7 @@ MonoBehaviour:
useDynamicViewportRescale: 1
cachedPunctualLightShadowAtlas: 2048
cachedAreaLightShadowAtlas: 1024
allowDirectionalMixedCachedShadows: 0
shadowResolutionDirectional:
m_Values: 00010000000200000004000000080000
m_SchemaId:
@ -122,8 +139,11 @@ MonoBehaviour:
useMipBias: 0
enableDLSS: 0
DLSSPerfQualitySetting: 0
DLSSInjectionPoint: 0
DLSSUseOptimalSettings: 1
DLSSSharpness: 0.5
fsrOverrideSharpness: 0
fsrSharpness: 0.92
maxPercentage: 100
minPercentage: 100
dynResType: 1
@ -155,6 +175,7 @@ MonoBehaviour:
DoFResolution: 040000000200000001000000
DoFHighQualityFiltering: 000101
DoFPhysicallyBased: 000000
LimitManualRangeNearBlur: 000000
MotionBlurSampleCount: 04000000080000000c000000
BloomRes: 040000000200000002000000
BloomHighQualityFiltering: 000101
@ -273,11 +294,13 @@ MonoBehaviour:
diffusionProfileSettings: {fileID: 0}
virtualTexturingSettings:
streamingCpuCacheSizeInMegaBytes: 256
streamingMipPreloadTexturesPerFrame: 0
streamingPreloadMipCount: 1
streamingGpuCacheSettings:
- format: 0
sizeInMegaBytes: 128
m_UseRenderGraph: 1
m_Version: 21
m_Version: 22
m_ObsoleteFrameSettings:
overrides: 0
enableShadow: 0

View File

@ -82,9 +82,9 @@ MonoBehaviour:
decalLayerName5: Decal Layer 5
decalLayerName6: Decal Layer 6
decalLayerName7: Decal Layer 7
shaderVariantLogLevel: 0
lensAttenuationMode: 0
diffusionProfileSettingsList:
colorGradingSpace: 0
m_ObsoleteDiffusionProfileSettingsList:
- {fileID: 11400000, guid: eceab268f6a04e749af041e5e365872a, type: 2}
- {fileID: 11400000, guid: 3370ac1ab02538142af9851e66038745, type: 2}
rendererListCulling: 0
@ -92,10 +92,14 @@ MonoBehaviour:
useDLSSCustomProjectId: 0
supportProbeVolumes: 0
supportRuntimeDebugDisplay: 0
autoRegisterDiffusionProfiles: 0
apvScenesData:
serializedBounds: []
serializedHasVolumes: []
serializedProfiles: []
serializedBakeSettings: []
serializedBakingSets: []
m_Version: 3
m_LightingScenario: Default
m_Version: 5
m_ShaderVariantLogLevel: 0
m_ExportShaderVariants: 1

View File

@ -12,13 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b2686e09ec7aef44bad2843e4416f057, type: 3}
m_Name: SkinDiffusionProfile
m_EditorClassIdentifier:
m_Version: 1
profile:
scatteringDistance: {r: 0.7568628, g: 0.32156864, b: 0.20000002, a: 1}
scatteringDistance: {r: 0.7490196, g: 0.3182363, b: 0.19792745, a: 1}
scatteringDistanceMultiplier: 1.0104713
transmissionTint: {r: 0.7568628, g: 0.32156864, b: 0.20000002, a: 1}
texturingMode: 0
transmissionMode: 0
thicknessRemap: {x: 0, y: 8.152544}
worldScale: 1
ior: 1.4
hash: 1075477546
hash: 1080305181
m_Version: 2

View File

@ -136,7 +136,8 @@ PlayerSettings:
vulkanEnableCommandBufferRecycling: 1
loadStoreDebugModeEnabled: 0
bundleVersion: 0.1
preloadedAssets: []
preloadedAssets:
- {fileID: 11400000, guid: 2f27ffbbbd54d9c4b9435071982af520, type: 2}
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1

View File

@ -20,15 +20,17 @@ Game Mechanics:
****Game Features****
Onion Design
Identify your core feature and start there and work your way outward where features deacrease in importance.
Write down the most important features of ArgonAssault
1. Base Building: Set up infrastructure to defend against enemies and to grow your base.
2. Enemies: You have to expand into hostile territory, enemies are a constant threat.
Identify your core feature and start there and work your way outward where features decrease in importance.
Write down the most important features of the game
1. Base Building:
* Set up infrastructure to defend against enemies and to grow your base.
2. Enemies:
* You have to expand into hostile territory, enemies are a constant threat.
1.
2.
3.
4.
5.
6.
7.
Additional Features to consider:
1. Factions

View File

@ -0,0 +1,11 @@
Items have many moving parts and colors. Tron legacy style
satisfying buildup sounds for guns.
Need to create triggers for animation during firing/working/processing events
example: progressive charge up of railgun
* humming sound during coil charge
* stream from pre-cooling rails
* satisfying firing of projectile
Placing buildings in Satisfactory gives me a great sense of scale, you feel that you just built some thing huge and heavy. I would like to convey that feeling with entities in this game aswell.