Commit Graph

10 Commits

Author SHA1 Message Date
Stedd e37bd3fde5 Added simple power loss mechanic
Also added two UI texts to see power consumption and generation
2024-10-05 19:24:11 +02:00
Stedd 37d0e02368 Updated unity 2024-10-05 15:24:41 +02:00
Stedd 0a67caf9be Changed namespaces 2023-10-08 14:54:36 +02:00
Stedd 357e02ff4f Changed naming scheme of ScriptableObjects 2023-10-08 14:06:15 +02:00
Stedd ce40da5de0 Unity 2022.3.10 2023-10-08 13:01:21 +02:00
Stedd 4027bf3c97 WIP PowerSystem 2022-10-06 00:35:57 +02:00
Stedd a70bd626a6 Updated PowerHandler
Calculates consumption and peak consumption
2022-10-01 20:03:27 +02:00
Stedd f89ab59fdf Changed to using Runtime sets
Handlers are now using runtime sets instead of owning lists.
Entities that are instantiated assign themselves to their respective Runtime sets.

Heavily inspired by:
https://www.youtube.com/watch?v=raQ3iHhE_Kk
https://github.com/roboryantron/Unite2017
2022-10-01 17:59:06 +02:00
Stedd 4151ba0050 Project cleanup 2022-10-01 13:31:32 +02:00
Stedd cea045ae2c WIP Power system 2022-09-18 20:05:49 +02:00