Stedd
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e37bd3fde5
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Added simple power loss mechanic
Also added two UI texts to see power consumption and generation
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2024-10-05 19:24:11 +02:00 |
Stedd
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37d0e02368
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Updated unity
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2024-10-05 15:24:41 +02:00 |
Stedd
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0a67caf9be
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Changed namespaces
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2023-10-08 14:54:36 +02:00 |
Stedd
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357e02ff4f
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Changed naming scheme of ScriptableObjects
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2023-10-08 14:06:15 +02:00 |
Stedd
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ce40da5de0
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Unity 2022.3.10
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2023-10-08 13:01:21 +02:00 |
Stedd
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4027bf3c97
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WIP PowerSystem
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2022-10-06 00:35:57 +02:00 |
Stedd
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a70bd626a6
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Updated PowerHandler
Calculates consumption and peak consumption
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2022-10-01 20:03:27 +02:00 |
Stedd
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f89ab59fdf
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Changed to using Runtime sets
Handlers are now using runtime sets instead of owning lists.
Entities that are instantiated assign themselves to their respective Runtime sets.
Heavily inspired by:
https://www.youtube.com/watch?v=raQ3iHhE_Kk
https://github.com/roboryantron/Unite2017
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2022-10-01 17:59:06 +02:00 |
Stedd
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4151ba0050
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Project cleanup
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2022-10-01 13:31:32 +02:00 |
Stedd
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cea045ae2c
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WIP Power system
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2022-09-18 20:05:49 +02:00 |