Commit Graph

13 Commits

Author SHA1 Message Date
Stedd e37bd3fde5 Added simple power loss mechanic
Also added two UI texts to see power consumption and generation
2024-10-05 19:24:11 +02:00
Stedd fabec89267 Fixed error in target RuntimeSets 2024-10-05 17:09:24 +02:00
Stedd 37d0e02368 Updated unity 2024-10-05 15:24:41 +02:00
Stedd e4d15da38c Turret weapon working 2023-10-08 18:49:25 +02:00
Stedd 33c644b2d8 Targeting working again 2023-10-08 16:20:52 +02:00
Stedd 4027bf3c97 WIP PowerSystem 2022-10-06 00:35:57 +02:00
Stedd b1f2446fa6 Added Targeting for entities
*Changed all Runtime Sets to be <EntityBase> instead of <StructureBase> or <EnemyBase>
*Added targeting configuration scriptable object (can now set up many differet targeting schemes and use them as needed)
*Added targeting script
*Modified Turret and Enemy to use targeting script (added on play)
*Added NavMesh and NavMeshAgents for enemy movement to be used during prototyping
2022-10-01 21:42:18 +02:00
Stedd f89ab59fdf Changed to using Runtime sets
Handlers are now using runtime sets instead of owning lists.
Entities that are instantiated assign themselves to their respective Runtime sets.

Heavily inspired by:
https://www.youtube.com/watch?v=raQ3iHhE_Kk
https://github.com/roboryantron/Unite2017
2022-10-01 17:59:06 +02:00
Stedd 4151ba0050 Project cleanup 2022-10-01 13:31:32 +02:00
Thomas Hodnemyr 128caae1bb Initial Build Menu
Added a new Package to the project
2022-09-18 23:02:39 +02:00
Stedd cea045ae2c WIP Power system 2022-09-18 20:05:49 +02:00
Stedd bd4fc1af8f Ghost structure coloring in build mode 2022-09-18 16:47:11 +02:00
Stedd cbeeffe971 Added Powerplant building 2022-09-18 14:49:02 +02:00