Stedd
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e37bd3fde5
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Added simple power loss mechanic
Also added two UI texts to see power consumption and generation
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2024-10-05 19:24:11 +02:00 |
Stedd
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165fa076c6
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Added simple enemy spawner
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2024-10-05 18:54:10 +02:00 |
Stedd
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2cfa1da8a7
|
Added debug functions
|
2024-10-05 17:19:15 +02:00 |
Stedd
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a43d9f354a
|
using cleanup
|
2024-10-05 17:10:03 +02:00 |
Stedd
|
d4e9bde59d
|
Renamed TargetFinder function
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2024-10-05 17:07:38 +02:00 |
Stedd
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1719b56d8a
|
Fixed null error if there are no targets
|
2024-10-05 17:07:22 +02:00 |
Stedd
|
bb89431807
|
Added simple death mechanic
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2024-10-05 17:06:31 +02:00 |
Stedd
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f7ae5d6549
|
Merge remote-tracking branch 'origin/Dev/ScriptableObjectsRefactor' into Dev/ScriptableObjectsRefactor
# Conflicts:
# Assets/Entities/Scripts/EntityBase.cs
# Assets/Entities/Scripts/PowerBase.cs
# Assets/Entities/Structures/Scripts/StructureBase.cs
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2024-10-05 15:39:14 +02:00 |
Stedd
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9e0304fe93
|
Fixed bug in PowerBase initialization
|
2024-10-05 15:35:58 +02:00 |
Stedd
|
53560fcc6b
|
Nicer syntax for adding components if null
|
2024-10-05 15:34:39 +02:00 |
Stedd
|
37d0e02368
|
Updated unity
|
2024-10-05 15:24:41 +02:00 |
Stedd
|
979e631eac
|
WIP ScriptableObjects Refactor
|
2023-10-28 18:09:02 +02:00 |
Stedd
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841b8f5b11
|
Enemies has weapons
|
2023-10-08 19:15:18 +02:00 |
Stedd
|
e4d15da38c
|
Turret weapon working
|
2023-10-08 18:49:25 +02:00 |
Stedd
|
b043440827
|
Reorganizing and renaming
|
2023-10-08 16:50:59 +02:00 |
Stedd
|
33c644b2d8
|
Targeting working again
|
2023-10-08 16:20:52 +02:00 |
Stedd
|
0a67caf9be
|
Changed namespaces
|
2023-10-08 14:54:36 +02:00 |
Stedd
|
357e02ff4f
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Changed naming scheme of ScriptableObjects
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2023-10-08 14:06:15 +02:00 |
Stedd
|
9237031dc6
|
Some cleanups
|
2022-10-06 00:40:50 +02:00 |
Stedd
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4027bf3c97
|
WIP PowerSystem
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2022-10-06 00:35:57 +02:00 |