Stedd
357e02ff4f
Changed naming scheme of ScriptableObjects
2023-10-08 14:06:15 +02:00
Stedd
ce40da5de0
Unity 2022.3.10
2023-10-08 13:01:21 +02:00
Stedd
f89ab59fdf
Changed to using Runtime sets
...
Handlers are now using runtime sets instead of owning lists.
Entities that are instantiated assign themselves to their respective Runtime sets.
Heavily inspired by:
https://www.youtube.com/watch?v=raQ3iHhE_Kk
https://github.com/roboryantron/Unite2017
2022-10-01 17:59:06 +02:00
Stedd
4151ba0050
Project cleanup
2022-10-01 13:31:32 +02:00
Thomas Hodnemyr
01962bbc04
Added Shift to "build many" in build handler
2022-09-18 23:24:48 +02:00
Stedd
8952fb0280
Give index when entering build mode
2022-09-18 22:09:08 +02:00
Stedd
9b72751e15
Changed available buildings to dictionary
2022-09-18 21:54:33 +02:00
Stedd
cea045ae2c
WIP Power system
2022-09-18 20:05:49 +02:00
Stedd
fd9c91d72b
Can build turrets and powerstation from UI
2022-09-18 17:14:42 +02:00
Stedd
bd4fc1af8f
Ghost structure coloring in build mode
2022-09-18 16:47:11 +02:00
Stedd
46b21baba4
Added Crude UI
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Possible to start building from UI button
2022-09-18 15:25:38 +02:00
Stedd
15e1e06dfe
First version of build system
2022-09-18 14:33:43 +02:00
Stedd
18a2fd7ef7
Handlers updates
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*Updated Input system for handlers, now scripts are not depentent on being a child of input system in the hierarchy
*Minor cleanups
*Changed hierarchy in scene (no longer children of inputsystem)
2022-09-18 10:18:49 +02:00
Stedd
2275195932
WIP EnemyHandler
2022-09-17 23:53:34 +02:00
Thomas Hodnemyr
f7a5778c95
Add instantiate on mouse pos
2022-09-17 22:56:22 +02:00
Stedd
76e70e6384
Spawning turrets at click location
2022-09-17 22:13:44 +02:00
Stedd
29d86194ca
WIP Entities
2022-09-17 18:38:21 +02:00