Docs Update
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# to exclude Obsidian workspace settings (including plugin and hotkey configurations)
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.obsidian/*
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# OR only to exclude workspace cache
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.obsidian/workspace/*
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# Exclude plugins
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.obsidian/plugins/*
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# Exclude consultant specific files "personal"
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05*-*Personal/
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# Exclude Day Planner directory placed in vault root
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Day*Planners/*
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# This file is used to keep track of last auto backup/pull
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.obsidian-git-data
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# Exclude Untitled Notes
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Untitled*
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# Exclude "bad" names
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null*
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# Add below lines to exclude OS settings and caches
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.trash/
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.DS_Store
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@ -0,0 +1,7 @@
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**Crashed Ship? Main Base - Default Building**
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Health: 10000
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Power Generation: 50
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Power Grid Range: 100?
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**Defences**:
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1 Basic Turret
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**Basic Drone**
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Health: 100
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Material Capacity: 15
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**Functionality:**
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- Constructing small prefabs
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- Surface Mining Astroids for basic materials
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- Repairing
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**Basic Laser Turret**
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Health: 100
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Range: 100
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Damage: 12
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**Functionality**
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- Can attack all enemies within its range
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BUILDINGS
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# BASIC CAMERA MOVEMENT
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**Starting with fixed angle WASD movement**
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- Goal: Mouse drag move, Edge move, Move Focus to Pos
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-
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# BUILDINGS
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- Create building base class to have a common interface between all buildings
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- Create building base class to have a common interface between all buildings
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- Define building colliders
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- Define building colliders
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- Set up instantiating prefabs on cursor, with collision detection
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RESOURCES
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## **BUILDING MODE**
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- Create harvestable_object_base
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- Set up instantiating prefabs on cursor, with collision detection
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- Perlin noise random distrobution of resource nodes
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- Primitive Building Menu
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- Discuss resource types
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ENERGY SYSTEM
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ENERGY SYSTEM
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- Define Energy Generation and Energy Consumption
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- Define Energy Generation and Energy Consumption
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- Energy Transmission
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- Energy Transmission
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RESOURCES
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- Create harvestable_object_base
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- Perlin noise random distrobution of resource nodes
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- Discuss resource types
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