119 lines
3.8 KiB
HTML
119 lines
3.8 KiB
HTML
<!--
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title: Session56 Moratti Tower Notes
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description:
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published: true
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date: 2023-02-22T19:38:40.635Z
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tags: game-master, session 56, 56
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editor: ckeditor
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dateCreated: 2023-02-22T16:48:17.330Z
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-->
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<h2>Items given by Navara:</h2>
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<ul>
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<li>Gemstones containing spells.<ul>
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<li>2x Knock</li>
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<li>2x Silence (to be used in conjunction with Knock)</li>
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<li>2x Dispel Magic</li>
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</ul>
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</li>
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</ul>
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<h2>Abjuration spells with components:</h2>
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<ol>
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<li>Cantrips:<ol>
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<li>Blade Ward (Cantrip) - Resistance to bludgeoning, piercing, and slashing damage</li>
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<li>Resistance (Cantrip) - Add d4 to one saving throw<ol>
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<li>Material: Miniature cloak</li>
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</ol>
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</li>
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</ol>
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</li>
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<li>Leveled:<ol>
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<li>Absorb Elements</li>
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<li><mark class="pen-green">Alarm</mark>
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<ol>
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<li>Materials: Tiny bell and a piece of fine silver wire</li>
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</ol>
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</li>
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<li>Armor of Agathys<ol>
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<li>Material: A cup of water</li>
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</ol>
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</li>
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<li>Ceremony<ol>
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<li>Materials: 25gp of powdered silver, which the spell consumes</li>
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<li>Mage Armor</li>
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</ol>
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</li>
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<li><mark class="pen-green">Arcane Lock</mark>
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<ol>
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<li>Materials: Gold dust worth at least 25gp, which the spell consumes</li>
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</ol>
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</li>
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<li>Warding Bond</li>
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<li><mark class="pen-green">Counterspell</mark></li>
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<li><mark class="pen-green">Dispel Magic</mark></li>
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<li><mark class="pen-green">Detect Magic </mark>(technically divination)</li>
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<li><mark class="pen-green">Glyph of Warding</mark>
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<ol>
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<li>Used to make Rugs on 1st Floor</li>
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<li>Also if no pass-phrase: Glyphs that make explosions etc.</li>
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</ol>
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</li>
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<li><mark class="pen-green">Magic Circle</mark>
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<ol>
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<li>Part of Countermeasure testing?</li>
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</ol>
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</li>
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<li>Nondetection</li>
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<li>Protection from Enerrgy</li>
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<li>Banishment<ol>
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<li>.</li>
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</ol>
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</li>
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<li><mark class="pen-green">Circle of Power</mark>
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<ol>
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<li>Used as part of ritual circles. Large ritual circles are probably a Circle of Power</li>
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</ol>
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</li>
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<li>Dispel Evil and Good</li>
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<li><mark class="pen-green">Forbiddance</mark>
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<ol>
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<li>Prevents teleportation. Permanent effect. Crystals Moretti has allows by-pass specifically at her teleportation circle</li>
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</ol>
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</li>
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<li><mark class="pen-green">Guards and Wards</mark>
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<ol>
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<li>Cast to cover entire area. Permanent effect</li>
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<li>All doors affected by Arcane Lock - unless specifically taken off them.</li>
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</ol>
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</li>
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</ol>
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</li>
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</ol>
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<h2>Floor by Floor</h2>
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<p>Main types of traps (causes):</p>
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<ul>
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<li>Magical Glyphs</li>
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<li>Magical Sigils</li>
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<li>Non-magical pressure plates</li>
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<li>Traps that react to magic being used</li>
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<li>Traps that react by being seen or heard. (i.e. trigger if someone comes into view)</li>
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</ul>
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<p>Main types of effects:</p>
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<ul>
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<li>Explosions etc</li>
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<li>Dispel magic or counterspell is cast in response to spell being cast</li>
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<li>Animates objects</li>
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<li>Teleportation</li>
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</ul>
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<p> </p>
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<p> </p>
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<ul>
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<li>Many glyphs, sigils, etc placed around the area. If one does not give pass-phrases etc, they'll be active. If given pass-phrase, they'll deactivate for a time.</li>
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</ul>
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<h3>Floor 0</h3>
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<p>No traps etc</p>
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<h3>Floor 1</h3>
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<ul>
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<li>Components are prepared here. Often with the help of apprentices. Raw materials are taken and made into components through distilling, extraction, dissolving, crushing, curing, preserving, etc.</li>
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</ul>
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