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title: Deity Equivalences
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description: Lists equivalent deities. Not to be read by players
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published: true
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date: 2025-05-18T22:57:02.778Z
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date: 2025-05-18T22:49:20.630Z
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tags: game-master, deity equivalences, deities, pantheons, gods
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editor: ckeditor
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dateCreated: 2023-01-06T16:53:50.445Z
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@ -600,7 +600,7 @@ dateCreated: 2023-01-06T16:53:50.445Z
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</td>
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<td> </td>
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<td> Main Portfolio:</td>
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<td> Lolth</td>
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<td> </td>
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<td> </td>
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<td> Matron of the Drow</td>
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<td> </td>
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</figure>
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<p> </p>
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<h2>KLADD AREA</h2>
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<p>Random Idea not related to this: https://youtu.be/2nHDkxC<i>w1w - Indian-ish culture with devils/Rakshasa's as princes of small principalities, who quarrel and compete with one another? (The fact that they're immune to so much could be a ploy they use to convince people they're “chosen by god”. Their shapeshifting abilities mean they can basically play both ruler and heir, and just move “down the parental line” to give the illusion of a dynasty where child takes over for parent)</i></p>
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<p>Random Idea not related to this: https://youtu.be/2nHDkxC<i>w1w - Indian-ish culture with devils/Rakshasa's as princes of small principalities, who quarrel and compete with one another?</i></p>
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<p> </p>
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<h3><strong>Lolth - ChatGPT Suggestions</strong></h3>
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<p><strong>Main Portfolio:</strong> Webs of Power, Betrayal, Spiders, Chaos, Cruelty, Fear, Survival Through Dominance, Matriarchy as a Weapon<br><strong>Typical Domains:</strong> Trickery, War, Knowledge</p>
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<p> </p>
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<p> </p>
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<p> </p>
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<h3>⚫ <strong>Lolth’s Endgame:</strong></h3>
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<p><strong>To reign </strong><i><strong>forever</strong></i><strong> within a self-sustaining web of chaos, fear, and betrayal — where all power is fleeting, all trust is poison, and </strong><i><strong>no one but her</strong></i><strong> can ever truly rule.</strong></p>
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<hr>
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<p>She doesn’t want <strong>order</strong> (Asmodeus).<br>She doesn’t want <strong>unbeing</strong> (Shar).<br>She wants a system that <strong>can never stabilize</strong>, <strong>can never overthrow her</strong>, and <strong>can never escape her</strong> — because it is built on the <strong>fear</strong> of what happens if you try.</p>
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<p>Where others build empires or unmake reality, <strong>Lolth weaves a prison with no walls</strong>, where people trap each other — generation after generation.</p>
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<hr>
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<h3>🔍 Think of her as:</h3>
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<p><strong>The Tyrant Queen of Paranoia.</strong></p>
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<p><strong>The Queen Spider who feeds on cycles.</strong></p>
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<p><strong>A god of power </strong><i><strong>without permanence</strong></i><strong>.</strong></p>
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<hr>
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<p>She <i>doesn't want peace, unity, or lasting control</i>, even for herself. She doesn't want a society that functions <i>without fear</i>. If anyone rises high enough to unify the chaos — she tears them down. Not to prevent change — but to <strong>prevent hope</strong>.</p>
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<p><strong>Her ideal world is one where no one ever feels safe enough to dream of freedom.</strong></p>
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<hr>
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<h3>In other words:</h3>
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<p><strong>Asmodeus</strong> builds <strong>hierarchies</strong>.</p>
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<p><strong>Shar</strong> unravels <strong>reality</strong>.</p>
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<p><strong>Lolth</strong> perpetuates <strong>cycles</strong> of cruelty, instability, and mistrust — where fear feeds obedience, and betrayal feeds survival.</p>
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<p>She is the <i>anti-order</i> not by destruction, but by <strong>ensnaring</strong>.</p>
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<p>You never "win" under Lolth.<br>You just last longer than the others.</p>
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<p> </p>
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<p> </p>
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<p> </p>
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<h2>❄️ Auril — Entropy and Desolation</h2>
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