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title: Deity Equivalences
description: Lists equivalent deities. Not to be read by players
published: true
date: 2025-06-18T21:18:50.890Z
date: 2025-06-21T21:49:21.067Z
tags: game-master, deity equivalences, deities, pantheons, gods
editor: ckeditor
dateCreated: 2023-01-06T16:53:50.445Z
@ -604,21 +604,22 @@ dateCreated: 2023-01-06T16:53:50.445Z
<p>Main Portfolio: Ambition, Betrayal, Entrapment, Intrigue, Manipulation, Supremacy</p>
<p>Typical Domains: Trickery, War</p>
<p>Worshipper's Perspective:</p>
<p>Ambition, Betrayal, Cruelty (as strength/means of control), Cunning, Dominance, Fear (as control), Intrigue, Manipulation, Ruthlessness, Survival at any cost, Supremacy of the strong, Refined Vengeance (a dagger in the dark, a poisoned drink, etc.)</p>
<p><i>(The Weaver's worshippers do not trust — they dominate, betray, and survive. Faith is rarely love; it is terror, necessity, or ambition. Strength is proven through cunning and cruelty, and any moment of weakness may be your last. To follow her is to claw your way upward through rivals and kin alike, hoping that today's betrayal keeps you alive another day. She rewards victory, punishes hesitation, and ensures unity never rises long enough to threaten her throne.)</i></p>
<p>Ambition, Betrayal, Cruelty (as strength/means of control), Cunning, Dominance, Fear (as control), Intrigue, Manipulation, Ruthlessness, Survival at any cost, Subtlety, Supremacy of the strong, Refined Vengeance (a dagger in the dark, a poisoned drink, etc.)</p>
<p><i>(Worshippers view the Weavers tenets as strategies — not sins. Honor and fairness may be well-meaning virtues, but the Weaver teaches harsh reality: power is taken, not given; trust is bait; and survival is a game of masks. She is not worshipped out of devotion — but because you must win.)</i></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Underlying Reality:</p>
<p><i>(Keywords above still apply, though in context with the keywords written below)</i></p>
<p>Betrayal, Caprice, Chaos, Complicity, Cruelty, Cunning, Distrust, Domination, Entrapment, Fear, Intrigue, Malice, Manipulation, Paranoia, Ruthlessness, Schemes, Social Cannibalism, Self-preservation through subjugation, Supremacy of the strong</p>
<p><i>(The Weaver is not chaos for chaoss sake — she is structured chaos, a system where trust is suicide and survival demands cruelty. Her greatest deception is that her faithful believe they play her game to win. But the game is the trap, the cruelty is the point, and the only real law is that she cannot be overthrown. Every scheme, every betrayal, every ritual of domination — it feeds the web. And no matter how high you climb, you are still ensnared.)</i></p>
<p><i>(The Weaver is not chaos for chaoss sake — she is structured chaos: a system where trust is suicide, and survival demands cruelty. Her greatest deception is that her faithful believe they play her game to win. But the game is the trap, the cruelty is the point, and the only true law is that she cannot be overthrown. Every scheme, every betrayal, every ritual of dominance — all of it feeds her web. And no matter how high you climb, you are already ensnared.)</i></p>
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<td>&nbsp;Lolth</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>
<p>&nbsp;Betrayal; Caprice; Cruelty; Domination; Entrapment; Fear; Inescapable Systems; Manipulation; Paranoia; Power Games; Ritualized Violence; Sadism; Schemes Within Schemes; Social Cannibalism; Spider Motif; Survivalism; The Crushing Weight of the Web; Worship Without Devotion</p>
<p>(<i>Lolth is not chaos for chaos's sake — she is chaos structured into a system where trust is suicide, and survival is submission to cruelty. Her greatest deception is that her faithful believe they play her game to win. But the game is the trap, the cruelty is the point, and the only real law is that she cannot be overthrown. Every scheme, every betrayal, every ritual of domination — it feeds the web. And no matter how high you climb, you are still ensnared.</i>)</p>
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<td>
<p>&nbsp;<i>(The Weaver's worshippers do not trust — they dominate, betray, and survive. Faith is rarely love; it is terror, necessity, or ambition. Strength is proven through cunning and cruelty, and any moment of weakness may be your last. To follow her is to claw your way upward through rivals and kin alike, hoping that today's betrayal keeps you alive another day. She rewards victory, punishes hesitation, and ensures unity never rises long enough to threaten her throne.)</i></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;PARENTHESIS DESCRIPTIONS NEED UPDATE TO INCORPORATE MORE OF THE NOT SO OVERTLY EVIL ASPECTS - i.e. assassin, spymaster etc that “take one life to avoid the loss of thousands”, the courtesan who poisons the ale of her sibling's murderers, etc.</p>
<p>&nbsp;</p>
<p>Matron of the Drow</p>
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<p>the knife in the back, but the kiss before the blade.</p>
<p>the tyrants lash, but the counsel that led him there.</p>
<p>She is control through connection. Worship through obedience. Power through quiet terror. And those who follow her may never even whisper her name — but she hears them all the same.</p>
<p>&nbsp;</p>
<p>&nbsp;Betrayal; Caprice; Cruelty; Domination; Entrapment; Fear; Inescapable Systems; Manipulation; Paranoia; Power Games; Ritualized Violence; Sadism; Schemes Within Schemes; Social Cannibalism; Spider Motif; Survivalism; The Crushing Weight of the Web; Worship Without Devotion</p>
<p>(<i>Lolth is not chaos for chaos's sake — she is chaos structured into a system where trust is suicide, and survival is submission to cruelty. Her greatest deception is that her faithful believe they play her game to win. But the game is the trap, the cruelty is the point, and the only real law is that she cannot be overthrown. Every scheme, every betrayal, every ritual of domination — it feeds the web. And no matter how high you climb, you are still ensnared.</i>)</p>
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<p>&nbsp;</p>
<p>&nbsp;</p>