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@ -2,7 +2,7 @@
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title: Session 74 General Notes
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description:
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published: true
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date: 2024-04-08T14:30:56.738Z
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date: 2024-04-08T14:46:24.186Z
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tags: game-master
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editor: ckeditor
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dateCreated: 2024-02-05T13:53:27.106Z
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@ -676,15 +676,45 @@ Description: Cabalist. promised Alatri and the whole of Rosella in return for hi
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<li>He tried to send a secret missive to explain what was going on to the rest of House Ravanelli once. The Cabal intercepted it, and murdered his son (and his son's spouse) in retaliation. Berengar now only has his twin grandchildren (boy and girl), with the Cabal threatening to harm them as well if he dares misbehave again.</li>
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<li>Berengar knows Scillante is part of “some sort of organization”, but knows little about it. Knows guards and other creatures loyal to them is stationed on the 3rd floor and in the basement, as well as some weird unseen creature keeping watch over his grandchildren.</li>
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<li>Knows Duchess Ravanelli is on the 3rd floor, being kept asleep using sleeping potions. Knows Scillante and his associates want the rest of the Ravanelli family (where they are gathering support for Mariana Ravanelli's claim to the Marcandrian throne), but he does not know why.</li>
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<li>Knows Scillante and his associates are planning something, but has no idea what.</li>
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<li>Conversation between Berengar and Scillante, in Foyer shortly after game start:<ul>
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<li>Berengar: "You don't understand</li>
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<li>Berengar: “You - you don't understand. It's been 6 months. I don't know how much longer I can keep going like this.”</li>
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<li>Scillante: “You will go for as long as is necessary, Steward. I assure you it's in everyone's best interest that the rest of House Ravanelli remains in Vessina. heh. Not that they'd manage to move their retinue back in time anyway."</li>
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<li>Berengar: “But…”</li>
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<li>Scillante: “Enough. It's late. You wouldn't want to wake the children now would you? Just make sure the Duchess gets her sleep undisturbed.”</li>
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<li>Scillante leaves.</li>
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</ul>
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</li>
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<li>Grandchildren:<ul>
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<li>Poldi - boy, 9</li>
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<li>Gili - girl, 9</li>
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</ul>
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</li>
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</ul>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<h2>Enemies:</h2>
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<p><strong>Archer stats:</strong></p>
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<p>Description: Cloaked wearing leather jerkin, trousers, and ankle boots. Wears white mask with black circular mark on the forehead with a purple brim. Eyes jet black with purple streaks going from beneath the eyes down the cheeks.</p>
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<ul>
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<li> </li>
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<li>HP ~70</li>
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<li>AC: 15 (leather jerkin and trousers, with ankle boots)</li>
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<li>Actions: Multiattack, 2 attacks with bow or shortsword<ul>
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<li>Longbow: +6 to hit, 1d8+4</li>
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<li>Shortsword: +6 to hit, 1d6+4</li>
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</ul>
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</li>
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<li>3/day: As bonus action, add 1d10 to next <strong>attack </strong>or <strong>damage </strong>roll with longbow.</li>
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<li>1x Poison Arrows each: 1d8<ul>
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<li><strong>Crawler Mucus (Contact)</strong><span style="font-family:Georgia, serif;">: This poison must be harvested from a dead or incapacitated crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</span></li>
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</ul>
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</li>
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<li>1x Arrow with Alchemist's Fire each:<ul>
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<li>Deals an additional 1d4 damage, and the target is on fire, taking an additional 1d4 Damage at the start of their turn. Can be doused by making a DC10 Dexterity Check as an action.</li>
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</ul>
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</li>
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</ul>
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<p> </p>
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<p>TEMP NOTES: Enemies</p>
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<ul>
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