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@ -2,7 +2,7 @@
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title: Session56 Moratti Tower Notes
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description:
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published: true
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date: 2023-05-25T14:06:19.573Z
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date: 2023-05-25T14:59:55.565Z
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tags: game-master, session 56, 56
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editor: ckeditor
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dateCreated: 2023-02-22T16:48:17.330Z
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@ -875,18 +875,57 @@ dateCreated: 2023-02-22T16:48:17.330Z
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<li>L7 Book: Conciri Countermeasure Initiative</li>
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</ul>
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<p> </p>
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<p>Floor 6.5</p>
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<h3>Floor 6.5</h3>
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<ul>
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<li>The walls here are thick, and with everything being covered in a network of runes. These seem to hum softly.</li>
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<li>The initial corridor is otherwise plain, with little to see besides a few pieces of furniture and the exit doors. That is, except what looks like a massive rune-etched metal door in the middle of the corridor.</li>
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<li>Central aarea:<ul>
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<li>The floor here is covered by a large magic circle (Anti-Magic Zone). It's not possible to cross without going through it. It's not possible to teleport over it (teleportation is blocked in the tower anyway)</li>
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<li>Each player will feel something when walking through it:<ul>
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<li>Ari: You feel alone, as if a piece of you is missing. (Sister is not present)</li>
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<li>Cairne: You feel a mix of calmness and emptyness. Almost like a weakness. As if you've lost part of yourself. (the wild magic that flows through his veins is subsided while inside)</li>
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<li>Valiant: You feel a.. unfamiliar feeling. The best way you can describe it is to equate it to what fleshy beings around you call ageing. As if your core is slowly becoming weaker.</li>
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<li>Narthael: You feel a sharp stinging pain in your chest, as if barbed wire is cutting against your flesh as you move. Your eyes also hurt, as if a bad brain freeze.</li>
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</ul>
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</li>
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</ul>
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</li>
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<li>Analysis area:<ul>
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<li>In the central chamber are 3 high desks placed around a magic circle, which looks like a smaller version of what you walked through in the middle. While there's a chair there, the desks seem to be designed for standing. All 3 of the desks have drawers.</li>
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<li>At the top of the central desk is aa thick circular slab with another magic circle on it. The two side tables also have a couple of wierd devices on them (if they touch them, they'll see that the numerous small stone slabs that lie beneath the magic circle start moving, causing the magic circle to shift in shape)<ul>
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<li>There's also a large multi-lensed magnifying lense. Looking through this is a more fine-tuned version of detect magic - letting you see the thousands of tiny streams of magic flowing through everything.)<ul>
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<li>Valiant will have cluster around corre</li>
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<li>Cairne has almost like a 2nd lymphaatic system or 2nd circulatory system.</li>
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<li>Narthael has what looks like a cluster around his heart, though strangely it seems to be two clusters where one is entangling the other. A few threads from these seem to branch of into other parts of his body, including to his eyes.</li>
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<li>Ari has what looks like a 2nd smaller version of herself embedded in her.</li>
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</ul>
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</li>
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<li>There are a couple of items in the drawers:<ul>
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<li><a href="/HBW/Items/magical/Veilstitch_Artificers">(I-MA032 Veilstitch Artificers)</a> - a pair of thin white gloves with what looks like magic symbols being embroidered into them using a light blue thread that looks as if it's glowing, but at the same time isn't at all glowing.</li>
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<li><a href="/HBW/Items/Potions_and_other_consumables/De-Affliction_Potion">(I-PC030) De-Afflicting Potion</a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li>3 chair areas:<ul>
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<li>One where you sit in an Antimagic zone. This is an analysis station - meant to let you aanalyse cursed items or beings while safely within aantimagic zone</li>
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<li>Dispel arrea</li>
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<li>Destroy area</li>
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</ul>
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</li>
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<li>Items to Place:<ul>
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<li>Archon's Shield</li>
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<li>Spellsniper's Bracers</li>
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<li>Amulet of Shattered Reflections</li>
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<li>Sword of Night</li>
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</ul>
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</li>
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</ul>
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<p> </p>
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<p> </p>
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<p>Archon's Shield</p>
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<p><strong>Archon's Shield</strong></p>
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<p>7 charges.</p>
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<p>As a reaction, when your or an allied's attack misses, you may spend any number of charges to help inspire/boost them.</p>
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<p>if the attack still misses, you and the recipient both take the total value aadded by the dice as Psychic damage.</p>
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