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title: Session 71 GeneralNotes
description:
published: true
date: 2023-12-05T15:38:35.852Z
date: 2023-12-05T15:52:42.058Z
tags: game-master
editor: ckeditor
dateCreated: 2023-11-27T20:16:01.199Z
@ -38,7 +38,16 @@ dateCreated: 2023-11-27T20:16:01.199Z
<p>&nbsp;</p>
<p>In Case Cairne kills one of them:</p>
<ul>
<li>&nbsp;</li>
<li>A Concalian warrior/hunter will come forth. Valiant recognizes it as one of the Oracle's guards from the old Empire.<ul>
<li>name: <strong>Theophilus Salinator</strong></li>
<li>He's tall and muscular. Grey skin, bald, with his face being patterned into different shades of grey.</li>
<li>Instead of their previous fine metal armor, he seems to be wearing a mix of leather, alongside a worn cloak.</li>
<li>He has a lot of small scar marks covering his skin where it is visible, as if counting something.</li>
<li>Valiant doesn't know why, but the immediate impression is “enemy”.</li>
<li>He will be wearing a bow across his torso, as well as a sword.</li>
</ul>
</li>
<li>Stats: Champion?</li>
</ul>
<p>&nbsp;</p>
<p><strong>Archer stats:</strong></p>
@ -54,7 +63,7 @@ dateCreated: 2023-11-27T20:16:01.199Z
</li>
<li>3/day: As bonus action, add 1d10 to next <strong>attack </strong>or <strong>damage </strong>roll with longbow.</li>
<li>1x Poison Arrows each: 1d8<ul>
<li><strong>Crawler Mucus (Contact)</strong><span style="font-family:Georgia, serif;">: This poison must be harvested from a dead or incapacitated crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is </span><a href="https://roll20.net/compendium/dnd5e/Rules:Conditions?expansion=0#toc_8">paralyzed</a><span style="font-family:Georgia, serif;">. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</span></li>
<li><strong>Crawler Mucus (Contact)</strong><span style="font-family:Georgia, serif;">: This poison must be harvested from a dead or incapacitated crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</span></li>
</ul>
</li>
<li>1x Arrow with Alchemist's Fire each:<ul>