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title: Deity Equivalences
description: Lists equivalent deities. Not to be read by players
published: true
date: 2025-05-15T18:22:45.264Z
date: 2025-05-15T19:30:21.652Z
tags: game-master, deity equivalences, deities, pantheons, gods
editor: ckeditor
dateCreated: 2023-01-06T16:53:50.445Z
@ -638,27 +638,29 @@ dateCreated: 2023-01-06T16:53:50.445Z
</figure>
<p>&nbsp;</p>
<h2>KLADD AREA</h2>
<h3>🩸 <strong>Ilmater (or your Ilmater-equivalent), the Bound Shepherd</strong></h3>
<p><strong>Titles:</strong> The God of the Weeping Cord • He Who Endures • Shelter of the Shattered<br><strong>Domains:</strong> Endurance, Compassion, Martyrdom, Redemption, Protection<br><strong>Symbol:</strong> A pair of open hands bound in red cord, radiating gentle light</p>
<blockquote>
<p><i>"Your pain is not meaningless. I carry it with you."</i></p>
</blockquote>
<p>Ilmater is the god of the burdened — the silent guardian of those who suffer, the steady light that does not waver even in the darkest cruelty. His faith teaches that <strong>to endure without vengeance is strength</strong>, and that dignity, mercy, and kindness are <strong>acts of rebellion</strong> in a world steeped in cruelty.</p>
<p>He does not call his followers to conquest, but to quiet defiance: to <strong>stand firm when all others fall</strong>, to lift others even when broken themselves. He is the divine protector of the wounded soul, the martyr who shields the weak not for glory, but because no one else will.</p>
<p>To worship Ilmater is to choose the harder path: <strong>to bear pain, and still choose grace</strong>.</p>
<blockquote>
<p><i>"In suffering, we do not become lesser — we become guardians."</i></p>
</blockquote>
<h3>&nbsp;</h3>
<p><strong>Ilmater</strong> is <strong>principled</strong>. His worshippers <i>suffer and protect</i>. He is endurance, quiet dignity, and unbroken compassion. He validates sacrifice and restraint as paths to salvation.</p>
<h2>❄️ Auril — Entropy and Desolation</h2>
<p>""She could be a goddess of entropy, not just winter. The stillness after death. The long silence. Loneliness. Consider folding disease and desolation into her. A cosmic stillness that opposes vitality." "</p>
<p>&nbsp;</p>
<p>What you're doing here is <i>brilliant</i>: re-framing Auril not as just "goddess of snowstorms," but as <strong>cosmic entropy</strong> — the force that makes warmth fade, connections fray, and voices fall silent.</p>
<p>She's not Death, but she's <i>why</i> things die. And why people fear being forgotten after.</p>
<h3>➤ Her Roles:</h3>
<p><strong>Entropy incarnate</strong>: The gradual stilling of everything — heat loss, social bonds, hope.</p>
<p><strong>Goddess of Despair</strong>: Not evil, not malevolent — just <i>indifferent</i>. The cold silence.</p>
<p><strong>The End of Song</strong>: Her name is whispered by those who bury the last of their family.</p>
<h3>➤ Why Shes Prayed To:</h3>
<p><strong>Mourners</strong> seek her quiet to grieve without judgment.</p>
<p><strong>Hermits and exiles</strong> whisper to her to be left alone.</p>
<p><strong>Those at deaths door</strong> may appeal for a painless end.</p>
<p><strong>Cursed or plague-stricken</strong> call to her not for healing, but for surrender.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Gruumsh says: <i>"You are alone, and you must become powerful."</i><br>Ilmater says: <i>"You are not alone, and we will carry each other."</i></p>
<p>&nbsp;</p>
<h3><strong>Ilmater</strong></h3>
<p><strong>Main Portfolio:</strong> Endurance, Martyrdom, Compassion, Protection of the Oppressed</p>
<p><strong>Typical Domains:</strong> Life, Protection, Grave</p>
<p>Suffering; Endurance; Martyrdom; Compassion; Mercy; Protection of the Weak; Patience; Self-Sacrifice; Perseverance; Moral Strength; Resistance Through Pain; Quiet Defiance</p>
<p>(A god of those who endure without striking back, who bear burdens so others do not have to. He represents moral resilience, and the belief that suffering has meaning if it shields others. Worshipped by the downtrodden, the healers, and those who resist cruelty not with strength, but with unwavering compassion.)</p>
<p>Gruumsh says: <i>"You are alone, and you must become powerful."</i><br>Ilmater says: <i>"You are not alone, and we will carry each other."</i></p>
<h3>&nbsp;</h3>
<h3>🔥 <strong>Gruumsh, the One-Eyed Flame</strong></h3>
<p>Orcs are raised not merely on violence, but on stories:<br><i>“The world will take from you unless you take first.”</i><br><i>“Mercy is a trick of the weak.”</i><br><i>“Your pain is power. Your scars are sacred.”</i></p>
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</ul>
</li>
<li>Geogrraphy<ul>
<li>Malar/Mielikki - Green Moon; Hunter; The Wild; The Hunt; Survival;</li>
<li>Auril - Cold; Winter</li>
<li>Annam - Geography? World-Shaper.</li>
<li>Auril - See above.</li>
<li>Umberlee / Wavemother / Deityy of the Sea</li>
</ul>
</li>