Compare commits

...

4 Commits

2 changed files with 24 additions and 2 deletions

View File

@ -0,0 +1,22 @@
<!--
title: Heirloom of a Traumatized Fey
description:
published: true
date: 2023-04-09T18:13:18.208Z
tags: magical item, magical
editor: ckeditor
dateCreated: 2023-04-09T18:12:53.146Z
-->
<p><i>Wondrous Item, Attunement</i></p>
<p>This tiny heirloom is made out of small vines, with flower bulbs made out of amber. It smells of a mix of forest flowers and saltwater. While originally worn as a necklace, it is too small to fit around the neck of creatures of medium size or larger. It can alternatively be worn as an armband, a ring, or as some other ornamental piece - depending on what would be appropriate for the size of the creature wearing it.</p>
<p>The wearer gains the following effects while attuned to this item:</p>
<p><strong>Fey Trickery</strong></p>
<p>Your height is reduced by 1 inch (down to a minimum of 1 inch) while attuned to this item.</p>
<p><strong>Fey Healing</strong></p>
<p>Fey have a much better mastery of magic than what most humanoids can ever hope to achieve. Whenever you use a healing spell or ability, you may re-roll any die that roll a 1.</p>
<p><strong>Fey Trauma</strong></p>
<p>Fey Healing gain an additional effect whenever you roll at least two 1-s on the initial dice roll. Whenever this happens, some of the Fey's traumas - infused into the heirloom - seeps into your magic and onto the recipient(s) or your healing.</p>
<p>The Fey's Traumas causes the next successful melee hit against a creature to count as magical for the sake of overcoming resistances, and deals an additional 2d6 Psychic damage.</p>
<p>If the recipient fails to deal this damage to another creature before the end of their next turn, then they must succeed on a DC12 Intelligence Saving throw or take 1d6 Psychic Damage and be affected by <i>Phantasmal Force </i>for up to 1 minute (10 additional rounds) - taking 1d6 Psychic damage at the start of subsequent turns until the effect ends. The effect can be ended by having the creature spend it's action performing a DC12 Intelligence (Investigation) check.</p>
<p>The trauma re-lived (i.e. the Phantasmal Force effect) will take one of two forms: If the original healing spell/ability had an even number of dice, the creature will believe itself to be on fire. If the original healing spell/ability had an odd number of dice, then the creature will believe it's being cut open with an invisible scalpel.</p>

View File

@ -2,7 +2,7 @@
title: Progression Help Page
description:
published: true
date: 2023-04-09T17:08:08.550Z
date: 2023-04-09T18:14:46.997Z
tags: game-master
editor: ckeditor
dateCreated: 2023-01-25T20:16:29.853Z
@ -205,6 +205,6 @@ dateCreated: 2023-01-25T20:16:29.853Z
<h3>Magical items</h3>
<ul>
<li><a href="/HBW/Items/magical/Pixie_Dust"><mark class="pen-green">Pixie Dust</mark></a></li>
<li>&nbsp;</li>
<li><a href="/HBW/Items/magical/Heirloom_of_a_Traumatized_Fey"><mark class="pen-green">Heirloom of a Tramatized Fey</mark></a></li>
<li>&nbsp;</li>
</ul>