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title: Pathfinder's Boots title: Pathfinder's Boots
description: description:
published: true published: true
date: 2024-09-02T17:06:24.086Z date: 2024-09-02T17:08:50.985Z
tags: game-master, magical item, magical, i-ma054 tags: game-master, magical item, magical, i-ma054
editor: ckeditor editor: ckeditor
dateCreated: 2024-09-02T17:06:24.086Z dateCreated: 2024-09-02T17:06:24.086Z
@ -10,4 +10,7 @@ dateCreated: 2024-09-02T17:06:24.086Z
<p><strong>Item ID: I-MA054</strong></p> <p><strong>Item ID: I-MA054</strong></p>
<p><i>Attunement Required</i></p> <p><i>Attunement Required</i></p>
<p>The boots are made from durable, weathered leather with reinforced soles and sturdy metal buckles. They feature a rugged design with deep, treaded patterns on the soles for enhanced grip. The leather is marked with faint, intricate stitching that hints at their craftsmanship and practicality, and the boots show signs of long use, giving them a seasoned, adventure-ready appearance.</p>
<p>&nbsp;</p> <p>&nbsp;</p>
<h3>Seasoned Traveller</h3>
<p>While attuned to these boots you can move at your normal speed over difficult terrain without penalty. Additionally, you have advantage on Wisdom (Survival) checks made to track creatures.</p>

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title: Session 84 title: Session 84
description: description:
published: true published: true
date: 2024-09-02T16:52:37.830Z date: 2024-09-02T17:09:32.541Z
tags: game-master tags: game-master
editor: ckeditor editor: ckeditor
dateCreated: 2024-08-11T15:03:17.138Z dateCreated: 2024-08-11T15:03:17.138Z
@ -78,14 +78,17 @@ dateCreated: 2024-08-11T15:03:17.138Z
<h3><a href="/HBW/Items/magical/Amulet_of_the_Moons">I-MA052 Amulet of the Moons</a></h3> <h3><a href="/HBW/Items/magical/Amulet_of_the_Moons">I-MA052 Amulet of the Moons</a></h3>
<p>This amulet has a moonstone at its center. While wearing it, you have advantage on Wisdom (Perception) checks made during the night, and you can cast <i>Moonbeam</i> once per long rest.</p> <p>This amulet has a moonstone at its center. While wearing it, you have advantage on Wisdom (Perception) checks made during the night, and you can cast <i>Moonbeam</i> once per long rest.</p>
<p>&nbsp;</p> <p>&nbsp;</p>
<h3>Vambraces of Unstable Magic</h3> <h3><a href="/HBW/Items/magical/Vambrace_of_the_Wild_Sorcerer">I-MA53 Vambrace of the Wild Sorcerer</a></h3>
<ul> <ul>
<li>You basically gain some 1st level Wild Magic Sorcerer perks. i.e. a few spells you can cast once per day + a version of Wild Magic table when using them.</li> <li>You basically gain some 1st level Wild Magic Sorcerer perks. i.e. a few spells you can cast once per day + a version of Wild Magic table when using them.</li>
</ul> </ul>
<p>&nbsp;</p> <p>&nbsp;</p>
<h3>Boots of the Pathfinder</h3> <h3><a href="/HBW/Items/magical/Pathfinders_Boots"><mark class="pen-green">I-MA054 Pathfinder's Boots</mark></a></h3>
<p>These rugged boots are designed for long journeys. While wearing them, you can move at your normal speed over difficult terrain without penalty. Additionally, you have advantage on Wisdom (Survival) checks made to track creatures.</p> <p>These rugged boots are designed for long journeys. While wearing them, you can move at your normal speed over difficult terrain without penalty. Additionally, you have advantage on Wisdom (Survival) checks made to track creatures.</p>
<p>&nbsp;</p> <p>&nbsp;</p>
<h3><a href="/HBW/Items/magical/Concalian_Memory_Crystal_3">(I-MA031) Concalian Memory Crystal (#3)</a></h3>
<p>asd</p>
<p>&nbsp;</p>
<h3>TRICKSTER_FEY's Mirror Frame</h3> <h3>TRICKSTER_FEY's Mirror Frame</h3>
<p>This tiny &nbsp;mirror frame has a tiny string attached to its top.</p> <p>This tiny &nbsp;mirror frame has a tiny string attached to its top.</p>
<p>Once per long rest: As an Action you can spin the Mirror Frame while holding it up towards a creature within 30ft, causing you to swap places with them. An unwilling creature can attempt a DC14 Charisma Saving throw to avoid the effect.</p> <p>Once per long rest: As an Action you can spin the Mirror Frame while holding it up towards a creature within 30ft, causing you to swap places with them. An unwilling creature can attempt a DC14 Charisma Saving throw to avoid the effect.</p>