docs: update HBW/Eirus/Marcandria/Characters/Peneli-Navara

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<!--
title: Peneli Navara
description:
published: true
date: 2023-11-06T19:42:35.069Z
tags: game-master
editor: ckeditor
dateCreated: 2023-01-06T16:54:49.047Z
-->
<h2>History and Description</h2>
<p>&nbsp;</p>
<h2>Appearence</h2>
<p>Thin mid-aged woman in mid-late 30s. Black hair that reaches her mid back, though it's always made into a loose top-bun. Green eyes and somewhat stern look. Wears dark (black-ish) straight pants and doublet, with gold and silver embroidery.&nbsp;Weak perfume smell. Glove on left hand. Can barely notice what looks like bandages protruding from left arm on neck and between sleeve and glove.</p>
<p>&nbsp;</p>
<h2>Characteristics</h2>
<h4>Basic characteristics</h4>
<p><strong>Location:</strong> Alatri</p>
<p><strong>Race/Gender/Birthyear:</strong> Marcandrian Human, Female, 1314 AD.</p>
<p><strong>Status:</strong> Alive&nbsp;</p>
<p><strong>Occupation:</strong> Magister of the Institute of Arcane Biology at thje <a href="/HBW/Eirus/Marcandria/Factions/Conciri_Meranzeum">Conciri Meranzeum</a>. Noble of <a href="/HBW/Eirus/Marcandria/Factions/Marcandrian_Nobility">House Navara</a>.</p>
<p><strong>Affiliation:</strong> <a href="/HBW/Eirus/Marcandria/Factions/Meranzeum">Meranzeum</a></p>
<p><strong>Primary Deity:</strong> <a href="/HBW/Eirus/Marcandria/Religion">Meranzi </a>- though pays homage to all three goddesses of the <a href="/HBW/Eirus/Marcandria/Religion">Diostri</a>.</p>
<p><strong>Abilities:</strong> Highly intelligent and resourceful.</p>
<p><strong>Alignment:</strong> Lawful Neutral</p>
<p>&nbsp;</p>
<h4>Goals/Motivations</h4>
<ul>
<li><strong>Lifelong goal:&nbsp;</strong>Protect her family from any who would do them harm.</li>
<li><strong>Goals for foreseeable future:&nbsp;</strong>Return to Veladra - get rid of the sea monsters that forced them to abandon the areas around the Melandetta<strong> </strong>bay in early 1353 AD.</li>
<li><strong>Immediate goal:&nbsp;</strong></li>
</ul>
<p>&nbsp;</p>
<h4>Behavior</h4>
<ul>
<li><strong>Mannerism </strong>(How they speak)<ul>
<li><strong>Thrusting/Punching:</strong> strong, direct, sudden</li>
<li>Pitch +1.0</li>
<li>Regular, dry, adult voice. Somewhat fast tempo, somewhat loud. Generally indifferent tone, but easy to irritate.</li>
</ul>
</li>
<li><strong>Personality </strong>(/Interaction. How they treat others)<ul>
<li><strong>Calm</strong>,&nbsp;<strong>confident</strong>, and&nbsp;<strong>assertive</strong>. Very&nbsp;<strong>formal</strong>,&nbsp;<strong>dignified</strong>, and&nbsp;<strong>businesslike</strong>. Makes much effort to&nbsp;<strong>not show weakness</strong> or give away information that can be exploited.</li>
<li><strong>Stoic</strong> - does<strong> not show unnecessary emotion</strong>, except the expected surface level aspects such as smiling when meeting someone. Can appear very insensitive.</li>
<li><strong>Prudent</strong> - keeps&nbsp;<strong>strict self-discipline</strong> based on<strong> logical reasoning</strong>.</li>
<li><strong>Scholarly</strong> and&nbsp;<strong>intelligent</strong> - especially in field of Arcane research.</li>
<li><strong>Mistrusting</strong> and&nbsp;<strong>suspicious</strong> of people outside her close friends and family - believes people are primarily driven by self-interest. Believes most people manipulate and deceive to achieve self-interest, even for cases where the person does not realize it themselves.</li>
<li>Warms up somewhat around close friends and family, though hesitant to have too deep conversations about herself.</li>
</ul>
</li>
<li><strong>Body language</strong>
<ul>
<li>Tall and proud — though her body language can also come across as a bit condenscending, with chest flared up and chin somewhat high.</li>
</ul>
</li>
<li><strong>Bond/Core values and beliefs</strong> (What they care about, what they can be pressured with, and what they are afraid of)<ul>
<li>Cares deeply for her family — will protect family by any means necessary, even if she has to break her own morals to do so. Will always choose the path that gives the most safety to her family.</li>
<li>Wants answers/revenge for sister's murder. Wants to re-take home of Veladra.</li>
<li>Wants to use the arcane to make something that will be useful to her family's subjects. Not for generous reasons - but because (1) it will benefit her family, and (2) to prove she's competent enough to do so.</li>
</ul>
</li>
<li><strong>Quotes and trivia:</strong>
<ul>
<li>asd</li>
</ul>
</li>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h2>Character Sheet</h2>
<p><strong>Class Levels:</strong>&nbsp;</p>
<p><strong>Armor Class: </strong>10 (unarmored) (13 with mage armor; 18 with mage armor + shield)</p>
<p><strong>Hit Points:&nbsp;</strong></p>
<p><strong>Speed: </strong>30 ft.</p>
<hr>
<figure class="table">
<table>
<tbody>
<tr>
<td>STR</td>
<td>DEX</td>
<td>CON</td>
<td>INT</td>
<td>WIS</td>
<td>CHA</td>
</tr>
<tr>
<td>10 (+0)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
</figure>
<p><strong>Proficiencies:&nbsp;</strong></p>
<p><strong>Proficiency Bonus:</strong> +4</p>
<p><strong>Saving Throws:&nbsp;</strong></p>
<p><strong>Skills:&nbsp;</strong></p>
<p><strong>Senses:</strong>&nbsp;</p>
<p><strong>Languages: </strong>Common; Marcandrian;&nbsp;</p>
<hr>
<p><strong>Melee Hit/Ranged Hit:</strong>&nbsp;</p>
<p><strong>Spell Hit:</strong>&nbsp;</p>
<p><strong>Save DC:</strong>&nbsp;</p>
<p><strong>Actions:</strong></p>
<ul>
<li><strong>Unarmored Strike:</strong> Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 0 bludgeoning damage</li>
<li><strong>Dagger:</strong> Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 1d4 piercing damage</li>
</ul>
<p><strong>Abilities:</strong></p>
<ul>
<li><strong>Channel Divinity (2/short rest):</strong> When you use your Channel Divinity, you choose which effect to create. You have a total of two charges of Channel Divinity, which are regained whenever you finish as short or long rest.<ul>
<li>&nbsp;</li>
</ul>
</li>
<li><strong>Linguist (Feat):</strong>&nbsp;</li>
</ul>
<p>&nbsp;</p>
<p><strong>Spells:</strong></p>
<p><strong>W = Wizard spell; P = Cleric spell, A = Always prepared Cleric spell, C = Concentration, R = Ritual</strong></p>
<ul>
<li><strong>Cantrips (at will):</strong>&nbsp;</li>
<li><strong>1st level (4 slots):</strong>&nbsp;</li>
<li><strong>2nd level (3 slots):</strong>&nbsp;</li>
<li><strong>3rd level (3 slots):</strong>&nbsp;</li>
<li><strong>4th level (3 slots):</strong>&nbsp;</li>
<li><strong>5th level (2 slots):</strong>&nbsp;</li>
<li><strong>6th level (1 slot):</strong></li>
</ul>
<p>&nbsp;</p>