docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes

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MortenGM 2023-02-23 07:39:04 +00:00 committed by Strix
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title: Session56 Moratti Tower Notes title: Session56 Moratti Tower Notes
description: description:
published: true published: true
date: 2023-02-23T07:16:26.526Z date: 2023-02-23T07:39:01.568Z
tags: game-master, session 56, 56 tags: game-master, session 56, 56
editor: ckeditor editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z dateCreated: 2023-02-22T16:48:17.330Z
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</ul> </ul>
</li> </li>
</ul> </ul>
<h3>Getting in</h3>
<ul>
<li>Either needs the keys; or someone on the inside. Doors can be unlocked from the inside, though they lock the moment they're closed.</li>
<li>Navara can give them a letter designated to be personally delivered to the Headmistress at her office, though one of them would have to be able to get in without being noticed, as they won't let it slide if someone disappears.</li>
<li>They can alternatively steal the keys from one of the 2 receptionists. They'll go help out and check out commotion if anything's going on, though they're never to both leave. (i.e. needs to be something in particular to make both leave, or one has to distract remaining one so one can steal keys)</li>
</ul>
<h3>Floor 0</h3> <h3>Floor 0</h3>
<ul> <ul>
<li>No traps. Under effect of Forbiddance, but not Guards and Wards.</li> <li>No traps. Under effect of Forbiddance, but not Guards and Wards.</li>
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<li>Door is locked with Arcane Lock on it. DC25 to picklock. AC28 to destroy - failure once means you're unable to break it.</li> <li>Door is locked with Arcane Lock on it. DC25 to picklock. AC28 to destroy - failure once means you're unable to break it.</li>
</ul> </ul>
</li> </li>
<li>Entering Floor 1:<ul>
<li>No passphrase: Traps are active</li>
<li>Rug trap: Shortly after entering, new magic mouth will appear on small Owl statue on desk. It will say “You do not have clearance to be here.”<ul>
<li>Triggers: Symbol: Stunning</li>
<li>Glyph of Warding: Animate Objects (Rugs of Smoldering)</li>
<li>Rugs will not kill, only make people unconscious. Goal is to stun intruders and then knock them out. Non-lethal since it may be a stray apprentice whose wandered in.</li>
</ul>
</li>
</ul>
</li>
</ul> </ul>
<p>&nbsp;</p> <p>&nbsp;</p>
<p>&nbsp;</p> <p>&nbsp;</p>