docs: update game-master/session-notes/Session80_90/Session84
This commit is contained in:
parent
b2b7dee260
commit
c83ea3047c
|
@ -2,12 +2,33 @@
|
|||
title: Session 84
|
||||
description:
|
||||
published: true
|
||||
date: 2024-08-12T17:26:33.810Z
|
||||
date: 2024-08-17T17:07:39.076Z
|
||||
tags: game-master
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-08-11T15:03:17.138Z
|
||||
-->
|
||||
|
||||
<h1>To Session 85</h1>
|
||||
<ul>
|
||||
<li>Finish Cabal with refactoring - Enforcers and Shades are Nightsworn Concalians, sent by Shar to assist the Cabal as the “muscle” and as the ones transferring information within the organization discretely.</li>
|
||||
<li>Archive queries:<ul>
|
||||
<li>Mentions of Valiant<ul>
|
||||
<li>Diagrams of “upgrades" - the Valiants, and other construct models, are running out of power. A series of “experimental upgrades” are performed on a bunch of them. Are lists of participants with notes, with list for each “upgrade”, all assertaining to their Core, how it gathers power and how it funnels it to their bodies. Valiant is far down the first list, though several entries are “stryket over”. Each entry has a note associated with it, either describing the procedure as having been completed, or if it's been “strøket ut”, a note regarding why. Typical reasons are them either having run out of power and deactivated, been lost in the conflict, or something having gone wrong during the upgrade.</li>
|
||||
<li>Valiant is the 1st entry on the last list that's not been “strøket ut”. This procedure seems to be making modifications to the core itself in an attempt to make it perpetually self-powering. All the “strøket ut” valiants above seem to have failed, with the diagrams showing signs of having been modified probably just as many times as there have been attempts.</li>
|
||||
<li>NOTE: Fullfør timeline.<ul>
|
||||
<li>De finner ut hvordan nye typene med constructs er powered. Flees the capitol to gather support against this blasphemy. Civil war ensues.</li>
|
||||
<li>Time passes. Battles ensue. The civil war drags on. The Valiants cores, and the cores of other modules, are starting to run out of power, seemingly being cut off from whatever power fueled them in the past. The clergy's golems does not seem to have this problem. Valiant's side therefore gets pushed back over time.</li>
|
||||
<li>They start looking for ways to make the cores self-sufficient, i.e. no longer run out of power. As Valiant is about to have the last step of the final procedure, the order is given to immediately depart for a mission - a forward repair facility for the enemy's constructs has been found, and is currently lightly guarded, with the enemy armies “out of position” to defend it. They are to take it and secure it. Serves as a strategically important target to take out, and secondarily they want their Forgesmit to look at the procedures the enemy use to find any potential weaknesses, or to perhaps help them figure out how to make their Valiants no longer run out of power.</li>
|
||||
<li>They secure it, but enemy returns earlier than they thought, making them trapped. Forgesmith dies. Valiant “rescues” angel, who in its final breath digs their hand deep into Valiant's chest, overloading him with power, allowing him to beat the incoming enemies, but the angel's last efforts also causes the building they're in to collapse, burying Valiant with it. - Valiant's part ends here.</li>
|
||||
<li>With the Forgesmiths dead, Valiant's side grow desperate, knowing their remaining Valiants and other constructs will soon run out of power. In a hail-mary attempt to win the war, they decide to lure the enemy by letting them assault their home city. They will have as much of the army as they can maneuver around the enemy, and march straight for the Capitol while the enemy is busy with their home city. They are basically sacrificing their own home, along with a portion of their army that must remain there to delay the enemy and make them believe the army is still there, in order to give them a chance to enter the capitol and stop the Forges. They hope that if the evil of the current Forges are revealed, the clergy will loose their support.</li>
|
||||
<li>They sort of succeed - they barely manage to free the archangel as their forces are slaughtered. Though in a twist of fate, the angel condemns the entire race to the Shadowfell.</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<h1>Ravanelli Estate</h1>
|
||||
<ul>
|
||||
<li>Time: About 03.00AM on the 29th. Festival will start in about 15 hours (around 17.00-18.00)</li>
|
||||
|
@ -164,7 +185,7 @@ dateCreated: 2024-08-11T15:03:17.138Z
|
|||
<h2>1. Forbidden Archives</h2>
|
||||
<ol>
|
||||
<li>Large somewhat circular room, two floors beneath the ceiling. Both the floor and ceiling is covered in thin but deeply interwoven patterns that appears to make out arcane symbols. Braziers and statues are strategically placed along the walls - the braziers having almost solid flames with apparently no fuel source, and the statues holding staves with large iridescent gems.</li>
|
||||
<li>3 large tables are placed at the center - two having thick stacks of blank papers, with accompanying ink vials and quills. The last table, the only one with a chair, has a single huge tome. </li>
|
||||
<li>3 large tables are placed at the center - two having thick stacks of blank papers, with accompanying ink vials and quills. The last table, the only one with a chair, has a single huge tome.</li>
|
||||
<li>At the far left and right side of the room, from the perspective of sitting in front of the tome, are two large tables, with the only item on each of these tables being a large lever. On the far forward direction, from the perspective of looking at the tome, is what appears to be a circular staircase going further down, though the stairs are behind rune-engraved metal bars.</li>
|
||||
<li>At the “north” side is a long corridor that eventually leads to a staircase going upwards.</li>
|
||||
<li>Bordering each quadrant of this somewhat circular room are four large sections filled to the brim with books. Part of the walls here are windowed, allowing you to look into them, though the thick doors appears to be locked. These doors appears to have medium side slits, akin to a “mail slot"</li>
|
||||
|
@ -194,13 +215,13 @@ dateCreated: 2024-08-11T15:03:17.138Z
|
|||
<p> </p>
|
||||
<p>Getting out of the room</p>
|
||||
<ul>
|
||||
<li>As simple as pulling both the levers. Doesn't have to be simultaneously. </li>
|
||||
<li>As simple as pulling both the levers. Doesn't have to be simultaneously.</li>
|
||||
</ul>
|
||||
<p>Countermeasures:</p>
|
||||
<ul>
|
||||
<li>Faintly glowing magic circle will follow you both on the floor and roof as you move about in the room. This does nothing so long as the defensive measures are not triggered. If triggered, these will Levitate the person, with the goal of making them helplessly trapped floating in the air.</li>
|
||||
<li>The statues will try to Counterspell every spell cast with a +5 to the check. if a spell is counterspelled by them, the target will take 1d6 Psychic damage per level of the spell, with Cantrips dealing 1d6 Damage. </li>
|
||||
<li>On Initiative 20, a Fire Elemental will spawn from one of the Braziers, preferring one near an enemy. Each statue will also shoot a 1st level magic missile spell. This goes on indefinitely. </li>
|
||||
<li>The statues will try to Counterspell every spell cast with a +5 to the check. if a spell is counterspelled by them, the target will take 1d6 Psychic damage per level of the spell, with Cantrips dealing 1d6 Damage.</li>
|
||||
<li>On Initiative 20, a Fire Elemental will spawn from one of the Braziers, preferring one near an enemy. Each statue will also shoot a 1st level magic missile spell. This goes on indefinitely.</li>
|
||||
</ul>
|
||||
<h2>Artifact Storage</h2>
|
||||
<ol>
|
||||
|
|
Loading…
Reference in New Issue