docs: update game-master/session-notes/Session80_90/Session84

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title: Session 84
description:
published: true
date: 2024-09-30T15:39:56.758Z
date: 2024-09-30T16:18:35.895Z
tags: game-master
editor: ckeditor
dateCreated: 2024-08-11T15:03:17.138Z
@ -162,11 +162,21 @@ dateCreated: 2024-08-11T15:03:17.138Z
<li>Once per day, &nbsp;you may cast Chromatic Orb as a 1st level spell without expending a Spell Slot.</li>
<li>You may also expend one of your own spell slots to cast Chromatic Orb additional times through the ring.</li>
</ul>
<p>The Chromatic Ring is a slender, silver band inlaid with a delicate line of shifting gemstones, each one constantly changing color in a slow, mesmerizing gradient. The hues flow seamlessly through the entire spectrum, giving the impression that the ring holds a living rainbow within its stones.</p>
<p>&nbsp;</p>
<p><strong>Chromatic Sphere:</strong></p>
<p>Once per day, you may cast Flaming Sphere as a 1st level spell without expending a Spell Slot. You also know the Flaming Sphere spell, and may expend a Spell Slot to cast the spell additional times just like any other known spell.</p>
<p>Additionally, when casting Flaming Sphere, you can pick its damage type from one of the following: Acid, Cold, Fire, Lightning, Necrotic, Poison, Radiant</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3>Two-Faced Medallion</h3>
<p>This Two-Faced Medallion bears two striking visages. One side shows a face of serene beauty, with eyes gently closed and a soft, peaceful smile. Flowing hair, adorned with delicate wildflowers and ivy, frames its gentle features, and a warm glow seems to radiate from its surface. The opposite side shows an intense face with narrow, piercing eyes, the wildflowers and ivy now twisted with long thorns. Her mouth is set in a fierce snarl, lips pulled back to reveal clenched teeth, conveying a raw, unforgiving power.</p>
<p><strong>Twin-Aspect:</strong></p>
<ul>
<li>Dealing damage with a spell increases next healing done by a spell by 1d6.</li>
<li>Healing an ally with a spell increases the damage of your next damaging spell by 1d6.</li>
<li>Dealing damage with a Spell increases the healing done by your next healing Spell by 1d6</li>
<li>Healing yourself or an ally with a Spell increases the damage of your next damaging spell by 1d6</li>
</ul>
<p>Cantrips do not trigger these effects.</p>
<p>&nbsp;</p>
<ul>
<li><s><strong>Gloves of Entanglement:</strong></s>