docs: update game-master/session-notes/Session80_90/Session84

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MortenGM 2024-09-22 19:14:57 +00:00 committed by Strix
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title: Session 84 title: Session 84
description: description:
published: true published: true
date: 2024-09-22T19:13:05.066Z date: 2024-09-22T19:14:55.987Z
tags: game-master tags: game-master
editor: ckeditor editor: ckeditor
dateCreated: 2024-08-11T15:03:17.138Z dateCreated: 2024-08-11T15:03:17.138Z
@ -20,7 +20,7 @@ dateCreated: 2024-08-11T15:03:17.138Z
<p>&nbsp;</p> <p>&nbsp;</p>
<h1>Act Finale Fight Details:</h1> <h1>Act Finale Fight Details:</h1>
<ul> <ul>
<li>Cairne getting in contact with different crystals can cause different effects, based on the crystal. Triggers if he gets really exposed to their energies, such as if they are broken or badly damaged while he's near, or gets blasted by a release in energy from them as a result of them being cracked/damaged<ul> <li>Cairne getting in contact with different crystals can cause different effects, based on the crystal. Triggers if he gets really exposed to their energies, such as if they are broken or badly damaged while he's near, or gets blasted by a release in energy from them as a result of them being cracked/damaged. Cairne will take damage regardless for being hit, but can decide to reject the energy (i.e.doesn't get the option), or absorb it. If he chooses to absorb it, he can either add the new effect as a new addition to his list of possible rage effects, or replace an existing effect with this one.<ul>
<li>Fey: Immune to charm effects. ++</li> <li>Fey: Immune to charm effects. ++</li>
<li>Fell:</li> <li>Fell:</li>
<li>Air: You can walk through creatures, and can walk through air. However, you have to end your turn on stable ground, or fall down. You cannot end your turn in the space of another creature.</li> <li>Air: You can walk through creatures, and can walk through air. However, you have to end your turn on stable ground, or fall down. You cannot end your turn in the space of another creature.</li>