docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes
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title: Session56 Moratti Tower Notes
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description:
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published: true
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date: 2023-02-23T07:55:42.074Z
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date: 2023-02-23T08:18:07.984Z
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tags: game-master, session 56, 56
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editor: ckeditor
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dateCreated: 2023-02-22T16:48:17.330Z
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@ -89,6 +89,33 @@ dateCreated: 2023-02-22T16:48:17.330Z
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</ol>
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</li>
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</ol>
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<h2>Materials that May be found:</h2>
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<ul>
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<li><mark class="marker-yellow">Diamonds (Needed by Gate spell)</mark></li>
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<li><mark class="marker-yellow">Powdered Gold (For Imprisonment Spell. Or in this case to revert one)</mark></li>
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<li>Alum soaked in Vinegar (Antipathy/Sympathy)</li>
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<li>Drop of Honey (Antipathy/Sympathy)</li>
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<li>Powdered Iron / Iron Finings</li>
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<li>Clay</li>
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<li>Crystal Class</li>
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<li>Mineral Spheres</li>
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<li>Incense</li>
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<li>Sponge</li>
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<li>Straw</li>
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<li><mark class="pen-green">Mercury. Phosphorus. Powdered diamond. Opal (Needed for Symbol)</mark></li>
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<li>Powdered diamond, emerald, ruby, sapphire</li>
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<li>Loadstone</li>
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<li><mark class="marker-yellow">Forked metal rods (Needed for Plane shift)</mark></li>
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<li>Bat Guano</li>
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<li>Sulfur</li>
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<li>Quartz</li>
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<li>Ointment for the eyes (made of mushroom powder. Saffron, and fat)</li>
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<li>Magnifying glass</li>
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<li>Fleece</li>
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<li>Crystal Sphere</li>
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<li> </li>
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</ul>
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<p> </p>
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<h2>Floor by Floor</h2>
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<p>Main types of traps (causes):</p>
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<ul>
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