docs: update HBW/Miscellaneous-assistance-pages/Deity-Equivalences

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title: Deity Equivalences title: Deity Equivalences
description: Lists equivalent deities. Not to be read by players description: Lists equivalent deities. Not to be read by players
published: true published: true
date: 2025-05-15T17:37:09.450Z date: 2025-05-15T17:41:59.836Z
tags: game-master, deity equivalences, deities, pantheons, gods tags: game-master, deity equivalences, deities, pantheons, gods
editor: ckeditor editor: ckeditor
dateCreated: 2023-01-06T16:53:50.445Z dateCreated: 2023-01-06T16:53:50.445Z
@ -316,13 +316,25 @@ dateCreated: 2023-01-06T16:53:50.445Z
<p>Main Portfolio: War, Combat, Strategy, Discipline, Conflict (with purpose)</p> <p>Main Portfolio: War, Combat, Strategy, Discipline, Conflict (with purpose)</p>
<p>Typical Domains: War, Order</p> <p>Typical Domains: War, Order</p>
<p>Other Domains: Knowledge, Tempest</p> <p>Other Domains: Knowledge, Tempest</p>
<p>Battle; Honorable Combat; Discipline; Military Hierarchy; Strategy; Was (defined as structured conflict with clear purpose and objectives)</p> <p>Battle; Honorable Combat; Discipline; Martial Codes (the rules of war); Military Hierarchy; Strategy; Was (defined as structured conflict with clear purpose and objectives)</p>
<p>&nbsp;</p> <p>&nbsp;</p>
<p>(<strong>Represents war as structured, goal-driven conflict — a force to be respected and wielded, not unleashed blindly.</strong> War must serve a purpose, whether that be defense, conquest, justice, or survival. A war without purpose is not a war, but merely slaughter and butchery.)</p> <p>(<strong>Represents war as structured, goal-driven conflict — a force to be respected and wielded, not unleashed blindly.</strong> War must serve a purpose, whether that be defense, conquest, justice, or survival. A war without purpose is not a war, but merely slaughter and butchery.)</p>
</td> </td>
<td>Tempus (Honorable Combat); Red Knight (Strategy)</td> <td>Tempus (Honorable Combat); Red Knight (Strategy)</td>
<td>&nbsp;</td> <td>&nbsp;</td>
<td><strong>Purpose defines war.</strong> Victory, protection, conquest — if there is no intent or objective, the deity withdraws its favor.</td> <td>
<p>“Martial Codes” may include:</p>
<ul>
<li><strong>Codes of conduct for soldiers</strong> (e.g. honor, discipline, duty)</li>
<li><strong>Rules of engagement</strong> (when and how it's acceptable to initiate combat)</li>
<li><strong>Prohibited actions</strong> (e.g. attacking non-combatants, using certain weapons)</li>
<li><strong>Expectations of treatment</strong> (e.g. of prisoners, civilians, fallen enemies)</li>
<li><strong>Chivalric ideals</strong> (in some cultures — honor in battle, mercy, dueling)</li>
</ul>
<p>What these are is not of importance (so long as they don't sway into slaughter, butchery, etc.) - the importance is that the culture has martial codes for conducting war, and that it follows them.</p>
<p>&nbsp;</p>
<p><strong>Purpose defines war.</strong> Victory, protection, conquest — if there is no intent or objective, the deity withdraws its favor.</p>
</td>
<td> <td>
<p><strong>The Commander:</strong> “Let me read the battlefield clearly. Let my soldiers trust the plan. Let order be our edge.”</p> <p><strong>The Commander:</strong> “Let me read the battlefield clearly. Let my soldiers trust the plan. Let order be our edge.”</p>
<p><strong>The Duelist:</strong> “Let my blade speak truth. Let the test be clean. Let me fall with honor, or stand with purpose.”</p> <p><strong>The Duelist:</strong> “Let my blade speak truth. Let the test be clean. Let me fall with honor, or stand with purpose.”</p>