docs: update HBW/Eirus/Marcandria/Factions/Wayfarers-Union

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MortenGM 2023-02-11 16:08:42 +00:00 committed by Strix
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title: The Wayfarer's Union title: The Wayfarer's Union
description: description:
published: true published: true
date: 2023-02-11T14:10:09.051Z date: 2023-02-11T16:08:40.734Z
tags: game-master, factions, wayfarer's union, wayfarers union tags: game-master, factions, wayfarer's union, wayfarers union
editor: ckeditor editor: ckeditor
dateCreated: 2023-01-06T16:54:37.763Z dateCreated: 2023-01-06T16:54:37.763Z
@ -55,11 +55,15 @@ dateCreated: 2023-01-06T16:54:37.763Z
<p>asd</p> <p>asd</p>
<p>&nbsp;</p> <p>&nbsp;</p>
<h2>Organization</h2> <h2>Organization</h2>
<p>The Wayferer's Union exists in a weird middle-ground between a federation of merchant, craftsmen, and artisan guilds that are lead by a delegate assembly; and a business jointly owned by three powerful Marcandrian families.</p> <p>The Wayferer's Union exists in a middle-ground between a federation of merchant, craftsmen, and artisan guilds that are lead by a delegate assembly; and a business jointly owned by three powerful Marcandrian families.</p>
<p>The Wayfarer's Union traces its origin back to a large number of small local &nbsp;guilds scattered across Marcandrian settlements. These were formed by smaller merchants, craftsmen, and artisans of similar professions, typically all operating in the same settlement, in order to protect themselves and allow them to compete with larger companies and organizations — most notably against larger businesses that were part of <a href="/HBW/Eirus/Marcandria/Factions/Fulcrum">the Fulcrum</a>. These local guilds provided a level of organization and support that helped members set fair prices for their goods, better negotiate with suppliers and consumers, and establish standards for quality and craftmanship. Through the guild's shared resources, guild members could pool their resources to invest in new projects and ventures, and could provide mutual support in times of need. This helped the smaller businesses of its member create a more level playing field, and helped prevent its members from being pushed out of the market by larger competitors.</p> <p>The Wayfarer's Union traces its origin back to a large number of small local guilds spread among Marcandrian settlements. These were formed by smaller merchants, craftsmen, and artisans of similar professions, typically all operating in the same settlement, in order to protect themselves and allow them to compete with larger companies and organizations — most notably against larger businesses that were part of <a href="/HBW/Eirus/Marcandria/Factions/Fulcrum">the Fulcrum</a>. These local guilds provided a level of organization and support that helped members set fair prices for their goods, better negotiate with suppliers and consumers, and establish standards for quality and craftmanship. Through the guild's shared resources, guild members could pool their resources to invest in new projects and ventures, and could provide mutual support in times of need. This helped the smaller businesses of its member create a more level playing field, and helped prevent its members from being pushed out of the market by larger competitors.</p>
<p>As time went on, these guilds would start cooperating with one another — first with other local guilds from the same settlement; then with guilds local to neighboring settlements. This caused a large number of growing confederations of guilds to emerge in Marcandria. These gradually evolved into federations — forming a larger centralized organization, where individual guilds would retain some level of authority, but all agreed to work together and be governed by a central authority. As time went on, these federations of guilds continued to grow and merge together until they eventually formed a nation-spanning federation called the Wayfarer's Union.</p> <p>As time went on, these guilds would start cooperating with one another — first with other local guilds from the same settlement; then with guilds local to neighboring settlements. This created a large number of growing confederations of guilds to emerge in Marcandria. These gradually evolved into behaving more like federations — forming a larger centralized organization, where individual guilds would retain some level of authority, but all agreeing to work together and be governed by a central authority. As time went on, these federations continued to grow and merge together until they eventually formed a single nation-spanning organization called the Wayfarer's Union.</p>
<p>These federation — and later the Wayfarer's Union itself — was originally governed by a delegate assembly. Each guild would elect one delegate, who'd both act as the guild's leader and as their representative at the assembly. They would bring matters to the assembly on behalf of the guild, where they'd discuss and vote on solutions. Each guild would have a single delegate at the assembly, and the delegate for each guild would have one vote. However, it was possible for multiple guilds to each pick the same delegate, in which case the delegate would have one vote for each guild they represented at the assembly.</p> <p>These federation — and later the Wayfarer's Union itself — was originally governed by a delegate assembly. Each guild would elect one delegate, who'd both act as the guild's leader and as their representative at the assembly. They would bring matters to the assembly on behalf of the guild, where they'd discuss and vote on proposed solutions for said matter. Each guild would have a single delegate at the assembly, and the delegate for each guild was given a single vote. However, it was possible for multiple guilds to each pick the same delegate, in which case the delegate would have one vote for each guild they represented at the assembly. The intention here was for multiple guilds from the same area to pick a common delegate to unite and strengthen their voice at the assembly.</p>
<p>This is in part what caused the Wayfarer's Union to evolve into its modern form. The position of delegate was originally an addition one's regular work as a merchant, artisan, or craftsman. Every member of a guild would give part of their profits to their guild — with these funds being divided between the guild itself, the assembly (/larger organization), and a small portion to the delegate as compensation for the additional work they had.</p> <p>This is in part what caused the Wayfarer's Union to evolve into its modern form. The position of delegate was originally an addition one's regular work as a merchant, artisan, or craftsman. Every member of a guild would give part of their profits to their guild. These funds would then be divided up, with some going to the guild itself, some being given to the federation/Wayfarer's Union, and with a small portion going directly to the delegate. The portion going to the delegate was intended to compensate for their work, and incentivize skilled individuals into the role. However, several delegates eventually figured out that the compensation alone would be rather lucrative if one acted as delegate for multiple guilds. This created a new class of professional delegates, who all tried to grab more and delegate positions, with the most successful ones eventually forming their own businesses with their own employees to handle all the workload that came with it. This created a cascade effect where the seats at the assembly would be held by a ever fewer but more influential number of people. This eventually caused the assembly from having hundreds of delegates, down to only three.</p>
<p>The Wayfarer's Union of today is essentially owned by three powerful families — each of which are essentially</p>
<p>&nbsp;</p>
<p>operate guild halls as if their own business, cooperating with each other to put up a united front.</p>
<p>&nbsp;</p>
<ul> <ul>
<li>Delegates started taking on the role as delegate for multiple guilds simultaneously - getting their portion of the profits from each, creating an all new class of people whose entire business was being delegates.</li> <li>Delegates started taking on the role as delegate for multiple guilds simultaneously - getting their portion of the profits from each, creating an all new class of people whose entire business was being delegates.</li>
<li>Created a cycle of fewer and fewer delegates with increasing amount of votes - due to representing more and more guilds.</li> <li>Created a cycle of fewer and fewer delegates with increasing amount of votes - due to representing more and more guilds.</li>