docs: update HBW/Eirus/Marcandria/Locations/Preborian_Forest

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title: Preborian Forest
description:
published: true
date: 2023-12-13T21:15:37.704Z
date: 2023-12-13T21:48:11.262Z
tags: game-master, locations, marcandria locations, forests
editor: ckeditor
dateCreated: 2023-12-07T20:28:21.641Z
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<h2>Description</h2>
<p>The Preborian Forest is a huge primeval forest located almost dead center in Marcandria, bordering Rosella to the north and Sillvengo to the south. The forest is often called <i>The Forbidden Forest</i> in Marcandria, with its name being a derivative of how the same term was pronounced in Marcandrian centuries ago. The forest gets its name due to how extremely hostile some of its inhabitants are towards civilization and civilized beings, with any Marcandrian entering the forest being attacked, to be driven out if lucky, to be killed if unlucky. The forest today is largely untouched, with the only traces of civilization once having it under their domain being a single ruined road build by the Concalians, alongside the old ruins of a Concalian town build along it. The Marcandrians have made numerous attempts to create a trade route though the forest, as the shortened travel time it would create between Marcandria's northern and southern provinces is considered to be of strategic importance both in terms of economics, security, and to increase cooperation and cohesion among Marcandria's provinces. Attempts to maintain a north-south route through the forest has so far (as of 1353AD) failed, though lumbering activities and the clearing of land to create new pastures and farmland have slowly been pushing back the forest's boundary over the centuries.</p>
<p>The Preborian Forest is a huge primeval forest located almost dead center in Marcandria, bordering Rosella to the north and Sillvengo to the south. The forest is often called <i>The Forbidden Forest</i> in Marcandria, with its name being a derivative of how the same term was pronounced in Marcandrian centuries ago. The forest gets its name due to how extremely hostile some of its inhabitants are towards civilization and civilized beings, with any Marcandrian entering the forest being attacked, to be driven out if lucky, to be killed if unlucky. The forest today is largely untouched, with the only traces of civilization once having it under their domain being a single ruined road built by the Concalians, alongside the old ruins of a Concalian town built along it. The Marcandrians have made numerous attempts to create a trade route though the forest, as the shortened travel time it would create between Marcandria's northern and southern provinces is considered to be of strategic importance both in terms of economics, security, and to increase cooperation and cohesion among Marcandria's provinces. Attempts to maintain a north-south route through the forest has so far (as of 1353AD) failed, though lumbering activities and the clearing of land to create new pastures and farmland have slowly been pushing back the forest's boundary over the centuries.</p>
<p>The Preborian forest is diverse in both flora and fauna, though the forest is most notable for the numerous fey creatures that inhabit it. These fey are chaotic beings with little in terms of governance or official leadership, though there exist individual fey who hold a lot of influence within the forest. While these fey are generally protective of their forest from outsiders, they are by no means under a single banner. Many cooperate with each other. Many have friendly symbiotic relations with one another. Others are rivals, or may despise one another to such an extent that they cannot stomach the sight of one another.</p>
<p>The most distinctive separation one can make among the relations between the forest's fey are between those living in the verdant groves in the forest's east versus those living in the more gloomy, tangled, and fetid swamps in the forest's west.</p>
<p>The most distinctive separation one can make among the relations between the forest's fey are between those living in the Verdant Groves in the forest's center and east versus those living in the more gloomy, tangled, and fetid Gloomswamp in the forest's west.</p>
<p>&nbsp;</p>
<h3>The Verdant Groves of the Dryads</h3>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The verdant groves located in the Preborian Forest's centeral and eastern regions have a beautiful mystical and enchanting look to them. The presence of the Fey that inhabit them have slowly caused these groves to be suffused with the magic of these fey beings, making the groves reflect their magical and mystical nature. The flora in these groves are of the most verdant greens, with more mystical looking leaves, flowers, and fruits of deep oranges, blues, and purples also being heavily featured. These groves have both a mix of mundane flora, alongside more mystical looking and sometimes magic infused flora typically only associated with the Feywild. Plants here will on occasion uproot themselves and decide to re-locate, before re-rooting and seemingly turn back into regular plants again. The animals living in and near these groves similarly tend to have vibrant furs and healthy bodies. A few of these animals will on occasion get accidentally infused by the prevalent fey magic that exists in these groves, causing them to become a more unique looking, at times more intelligent, version of their species.</p>
<p>The dominant and most influential type of fey in the Preborian forest's verdant groves are the dryads. They are a form of all-female tree-spirits, each bound to a single tree that acts as both their home and life-force, providing them with all the nourishment they need to survive. A tree in these magically suffused groves will become a new dryad generally once every few years, with a tree outside the groves turning into a dryad on rare occasions. A dryad is able to separate their body from their tree, though is only able to receive nourishment from it so long as the ground they stand on remains connected to the tree's root. The dryads in the Preborian forest are able to traverse almost the entire forest due to most of it forming a single interconnected root structure. A dryad who leaves the area connected to their tree's root structure quickly dies. A dryad whose tree gets cut down goes mad, and quickly die unless she can find some other life-force to sustain her. This most often involved thrashing and gnawing upon anything they come across to consume its life force in order to stave off their own death.&nbsp;</p>
<p>The dryads view themselves as guardians of the woodlands, and protect it fiercely. Intruders who they believe may harm their forest quickly find themselves assailed with their poison-dipped arrows and fey magic as they dart across the canopies. The dryads, having lost sisters in the past due to lumbering activities done by humanoids, sees all humanoids as threats to their forests, and therefore attack them on sight. Of the fey in the Preborian Forest, the dryads are the ones Marcandrians are most familiar with, specifically because it's usually they who drive off or kill those who dare enter their forest. The dryads' ability to communicate with plants, alongside the interconnectedness of the forest's roots, allows the forest to notify them when it's being harmed. However, the forest's vast size coupled with the dryads not being particularly numerous means they are by no means able to stave all of the Marcandrians lumbering and forest clearing activities along the forest's edge.</p>
<p>The dryads share these groves with numerous other types of fey. Among these are satyrs, a raucous all-male type of fey who enjoys trickery, frivolities, and debauchery. Pixies and sprites build small villages among the grove's boughs. Pixies and sprites are pranksters in their own rights, playing pranks on both their own kind, other fey, and even animals. Quicklings also scurry across the grove's forest floor, and are capricious beings who love nothing more than playing pranks, especially loving it when their pranks causes additional troubles for the one being pranked. Faerie Dragons also add to the list of pranksters who make their home in these groves.</p>
<p>The fey in these verdant groves have no official structure or leadership, with the Fey's interactions with each other primarily being grounded in personal influence, common interests and social norms. The most influential fey in these groves is <a href="/HBW/Eirus/Marcandria/Characters/Kalythra">Kalythra</a>, an archfey who is the oldest living dryad in the forest.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>//GPT</p>
<p>The central and eastern regions of the Preborian Forest are home to the verdant groves, a place of enchanting beauty and mystique. The presence of the fey inhabitants has imbued these groves with their magical essence, resulting in a reflection of their ethereal nature. The flora here boasts vibrant shades of green, with leaves, flowers, and fruits in deep oranges, blues, and purples, reminiscent of the Feywild's enchantment. Among the mundane flora, you'll find mystical and occasionally magic-infused plants, typically associated with the Feywild. These plants occasionally uproot themselves, relocate, and then return to a stationary state.</p>
<p>The wildlife in and around these groves also exhibits unique qualities, with animals sporting vibrant fur and robust health. Some creatures inadvertently absorb the pervasive fey magic, transforming into unique and occasionally more intelligent versions of their species.</p>
<p>The dominant fey in the Preborian Forest's verdant groves are the dryads, all-female tree-spirits bound to a single tree serving as both their abode and life source. The trees in these magical groves give rise to new dryads every few years, with occasional instances occurring outside the groves. Dryads can separate from their trees but must remain connected to their roots to receive nourishment. These dryads can traverse most of the forest, thanks to its interconnected root structure. Straying beyond their tree's root area results in their swift demise, while the loss of their tree causes madness and a desperate quest for another life force, often involving consuming whatever they encounter.</p>
<p>Dryads view themselves as protectors of the woodlands and fiercely guard their territory. Intruders are met with poison-tipped arrows and fey magic as dryads traverse the canopies, viewing all humanoids as threats due to past losses from lumbering activities. They can communicate with plants and sense harm to the forest, although their limited numbers and the vast forest size mean they can't prevent all human activities.</p>
<p>The dryads share these groves with various other fey, such as satyrs, mischievous all-male creatures reveling in trickery and debauchery. Pixies and sprites inhabit small villages among the boughs, indulging in pranks on their kind, other fey, and even animals. Quicklings, capricious pranksters, scurry across the forest floor, delighting in causing trouble for their targets. Faerie Dragons also contribute to the mischief in these groves.</p>
<p>These fey coexist without formal structure or leadership, relying on personal influence, common interests, and social norms. Among them, Kalythra, the oldest living dryad in the forest, holds the most influence.</p>
<p>//GPT END</p>
<p>&nbsp;</p>
<h3>The Gloomswamp</h3>
<p>The Gloomswamp blankets a substantial portion of the western reaches of the Preborian Forest. &nbsp;As the name suggests, it's a dim, fetid, and tangled expanse that carries an eerie ambiance, with twisted and overgrown foliage that appears perpetually half-withered. A thick, soggy canopy obscures most of the sunlight, entangling rotted wood to such an extent that entire trees seem suspended despite their lower portions having decayed away. Only occasionally does the canopy split too allow for a decently sized clearing. This region teems with a paradoxical blend of decay and vitality. Decaying carcasses are often encircled by thriving moss and aquatic plants that peek through the swamp's shallow waters. The persistent croaking of crickets and toads composes a perpetual symphony, while the dim light of fireflies intermingles with the ever-present fog, creating an ethereal dance around twisted waterlogged roots. In this murky environment, distinguishing firefly luminescence from the glint of lurking predators' eyes can oftentimes be difficult.</p>
<p>The swamp's marshy character stems partly from its gently depressed and flat terrain, forming natural basins amidst the larger hills. Equally responsible for its waterlogged, half-wilted, and fetid nature are the creatures dwelling within. Their exuded magic has gradually suffused the region, transforming it into a reflection of the mystical beings that call it home. Legend tells that the swamp was initially created by an ancient hag, known only as Grandmother Mary. Over time, various fey and other magical creatures migrated to the swamp, further expanding its borders. Despite its drooping appearance, the swamp hosts an extensive array of both ordinary and mystical flora, ranging from unassuming moss to mobile flesh-eating plant-monstrosities.</p>