docs: update HBW/Eirus/Marcandria/Locations/Preborian_Forest

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MortenGM 2023-12-12 16:19:33 +00:00 committed by Strix
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title: Preborian Forest title: Preborian Forest
description: description:
published: true published: true
date: 2023-12-12T16:11:59.773Z date: 2023-12-12T16:19:31.985Z
tags: game-master, locations, marcandria locations, forests tags: game-master, locations, marcandria locations, forests
editor: ckeditor editor: ckeditor
dateCreated: 2023-12-07T20:28:21.641Z dateCreated: 2023-12-07T20:28:21.641Z
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<p>The dominant and most influential type of fey in the Preborian forest's verdant groves are the dryads. They are a form of all-female tree-spirits, each bound to a single tree that acts as both their home and life-force, providing them with all the nourishments they need to survive. A dryad is able to separate their body from their tree, though are only able to receive nourishment from it so long as the ground they stand on remains connected to the tree's root. The dryads in the Preborian forest are able to traverse almost the entire forest due to its trees forming a single interconnected root structure. A dryad who leaves the area connected to their tree's root structure quickly dies. A dryad whose tree gets cut down goes mad, thrashing and gnawing at anything and everything they come across, consuming its life force in an attempt to stave off their own death.</p> <p>The dominant and most influential type of fey in the Preborian forest's verdant groves are the dryads. They are a form of all-female tree-spirits, each bound to a single tree that acts as both their home and life-force, providing them with all the nourishments they need to survive. A dryad is able to separate their body from their tree, though are only able to receive nourishment from it so long as the ground they stand on remains connected to the tree's root. The dryads in the Preborian forest are able to traverse almost the entire forest due to its trees forming a single interconnected root structure. A dryad who leaves the area connected to their tree's root structure quickly dies. A dryad whose tree gets cut down goes mad, thrashing and gnawing at anything and everything they come across, consuming its life force in an attempt to stave off their own death.</p>
<p>The dryads view themselves as guardians of the woodlands, and protect it fiercely. Intruders who they believe may harm their forest quickly find themselves assailed with their poison-dipped arrows and fey magic as they dart across the canopies. The dryads, having lost sisters in the past due to lumbering activities done by humanoids, sees all humanoids as threats to their forests, and therefore attack them on sight. Of the fey in the Preborian Forest, the dryads are the ones Marcandrians are most familiar with, specifically because it's usually they who drive off or kill those who dare enter their forest. The dryads' ability to communicate with plants, alongside the interconnectedness of the forest's roots, allows the forest to notify them when it's being harmed. However, the forest's vast size coupled with the dryads not being particularly numerous means they are by no means able to stave all of the Marcandrians lumbering and forest clearing activities along the forest's edge.</p> <p>The dryads view themselves as guardians of the woodlands, and protect it fiercely. Intruders who they believe may harm their forest quickly find themselves assailed with their poison-dipped arrows and fey magic as they dart across the canopies. The dryads, having lost sisters in the past due to lumbering activities done by humanoids, sees all humanoids as threats to their forests, and therefore attack them on sight. Of the fey in the Preborian Forest, the dryads are the ones Marcandrians are most familiar with, specifically because it's usually they who drive off or kill those who dare enter their forest. The dryads' ability to communicate with plants, alongside the interconnectedness of the forest's roots, allows the forest to notify them when it's being harmed. However, the forest's vast size coupled with the dryads not being particularly numerous means they are by no means able to stave all of the Marcandrians lumbering and forest clearing activities along the forest's edge.</p>
<p>The dryads share these groves with numerous other types of fey. Among these are satyrs, a raucous all-male type of fey who enjoys trickery, frivolities, and debauchery. Pixies and sprites build small villages among the grove's boughs. Pixies and sprites are pranksters in their own rights, playing pranks on both their own kind, other fey, and even animals. Quicklings also scurry across the grove's forest floor, and are capricious beings who love nothing more than playing pranks, especially loving it when their pranks causes additional troubles for the one being pranked. Faerie Dragons also add to the list of pranksters who make their home in these groves.</p> <p>The dryads share these groves with numerous other types of fey. Among these are satyrs, a raucous all-male type of fey who enjoys trickery, frivolities, and debauchery. Pixies and sprites build small villages among the grove's boughs. Pixies and sprites are pranksters in their own rights, playing pranks on both their own kind, other fey, and even animals. Quicklings also scurry across the grove's forest floor, and are capricious beings who love nothing more than playing pranks, especially loving it when their pranks causes additional troubles for the one being pranked. Faerie Dragons also add to the list of pranksters who make their home in these groves.</p>
<p>all tricksters in their own right, playing tricks on both one another, other fey, and animals.</p> <p>The fey in these verdant groves have no official structure or leadership, with the Fey's interactions with each other primarily being grounded in personal influence, common interests and social norms. The most influential fey in these groves is Kalythra, who is the oldest living dryad in the forest, and often referred to as an archfey.</p>
<p>&nbsp;</p> <p>&nbsp;</p>
<p>Satyrs - court dryads as a way to procreate.</p> <p>Satyrs - court dryads as a way to procreate.</p>
<p>Pixies, sprites, quicklings. Tricksters. Faerie dragons also make their home in the groves, and also play tricks.</p> <p>Pixies, sprites, quicklings. Tricksters. Faerie dragons also make their home in the groves, and also play tricks.</p>
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</li> </li>
<li><strong>Plants</strong>: Awakened Shrubs, Shambling Mounds Awakened Trees, Treant Saplings, Treant, Wood Woad, Corpse Flower?</li> <li><strong>Plants</strong>: Awakened Shrubs, Shambling Mounds Awakened Trees, Treant Saplings, Treant, Wood Woad, Corpse Flower?</li>
<li><strong>Monsters:</strong> Bukavac, Bagienikk, Cattoblepas, Carrion Crawler, Froghemoths, Spriggan, Ankhegs, Basilisks, Bulettes, Owlbears, Perryttons, Wyverns, Stirges, Cockatrice, Banderhobbs, Ropers, Hydra, Behirs</li> <li><strong>Monsters:</strong> Bukavac, Bagienikk, Cattoblepas, Carrion Crawler, Froghemoths, Spriggan, Ankhegs, Basilisks, Bulettes, Owlbears, Perryttons, Wyverns, Stirges, Cockatrice, Banderhobbs, Ropers, Hydra, Behirs</li>
<li><strong>Other Intelligent Beings:</strong> Trolls, Bullywugs, Ettins, Cyclops?, Vegepygmies&nbsp;</li> <li><strong>Other Intelligent Beings:</strong> Trolls, Bullywugs, Ettins, Cyclops?, Vegepygmies</li>
<li>Undead (near ruins): Will-o-wisps, ghosts, spectres, flaming skull, Notthic</li> <li>Undead (near ruins): Will-o-wisps, ghosts, spectres, flaming skull, Notthic</li>
<li><strong>Other:</strong> Mephit, Back Pudding, Gray Ooze, Orche Jelly, Flail Snail, Cave Fisher,</li> <li><strong>Other:</strong> Mephit, Back Pudding, Gray Ooze, Orche Jelly, Flail Snail, Cave Fisher,</li>
</ul> </ul>