docs: update HBW/Miscellaneous-assistance-pages/Deity-Equivalences
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title: Deity Equivalences
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title: Deity Equivalences
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description: Lists equivalent deities. Not to be read by players
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description: Lists equivalent deities. Not to be read by players
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published: true
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published: true
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date: 2025-05-18T21:44:13.802Z
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date: 2025-05-18T22:36:03.362Z
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tags: game-master, deity equivalences, deities, pantheons, gods
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tags: game-master, deity equivalences, deities, pantheons, gods
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editor: ckeditor
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editor: ckeditor
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dateCreated: 2023-01-06T16:53:50.445Z
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dateCreated: 2023-01-06T16:53:50.445Z
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@ -676,6 +676,16 @@ dateCreated: 2023-01-06T16:53:50.445Z
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</figure>
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</figure>
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<p> </p>
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<p> </p>
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<h2>KLADD AREA</h2>
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<h2>KLADD AREA</h2>
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<h3><strong>Lolth - ChatGPT Suggestions</strong></h3>
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<p><strong>Main Portfolio:</strong> Webs of Power, Betrayal, Spiders, Chaos, Cruelty, Fear, Survival Through Dominance, Matriarchy as a Weapon<br><strong>Typical Domains:</strong> Trickery, War, Knowledge</p>
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<hr>
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<p><strong>Worshipper's Perspective:</strong><br>Ambition; Cruelty as Strength; Cunning; Dominance; Fear as Control; Intrigue; Manipulation; Matriarchal Supremacy; Power Through Pain; Ruthlessness; Strength Through Betrayal; Survival at Any Cost; Supremacy of the Worthy; The Web as Social Order; The Strong Rule the Weak</p>
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<p>(<i>Lolth's worshippers do not trust — they dominate, betray, and survive. Faith in Lolth is rarely love; it is terror, necessity, or ambition. In her web, strength is proven through cunning and cruelty, and any moment of weakness may be your last. To follow her is to claw your way upward through rivals and kin alike, hoping that today's betrayal keeps you alive another day. She rewards victory, punishes hesitation, and ensures no unity can threaten her throne.</i>)</p>
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<hr>
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<p><strong>Underlying Reality:</strong><br>Betrayal; Caprice; Cruelty; Domination; Entrapment; Fear; Inescapable Systems; Manipulation; Paranoia; Power Games; Ritualized Violence; Sadism; Schemes Within Schemes; Social Cannibalism; Spider Motif; Survivalism; The Crushing Weight of the Web; Worship Without Devotion</p>
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<p>(<i>Lolth is not chaos for chaos's sake — she is chaos structured into a system where trust is suicide, and survival is submission to cruelty. Her greatest deception is that her faithful believe they play her game to win. But the game is the trap, the cruelty is the point, and the only real law is that she cannot be overthrown. Every scheme, every betrayal, every ritual of domination — it feeds the web. And no matter how high you climb, you are still ensnared.</i>)</p>
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<hr>
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<p><strong>Notes:</strong><br><strong>“You’re just trying not to drown.”</strong><br>Lolth’s worship is not always a choice — it is often inherited, enforced, or the only way to avoid being devoured by her faithful. She creates systems where betrayal is the only currency, trust is weakness, and cruelty is rewarded not because it’s effective, but because it breaks bonds.<br>Where Asmodeus seduces with order and control, <strong>Lolth controls by stripping those illusions away</strong>.<br>There is no future but the web. No escape but death. No love, only leverage.<br>She doesn't need your loyalty — just your fear.</p>
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<h2>❄️ Auril — Entropy and Desolation</h2>
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<h2>❄️ Auril — Entropy and Desolation</h2>
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<p>""She could be a goddess of entropy, not just winter. The stillness after death. The long silence. Loneliness. Consider folding disease and desolation into her. A cosmic stillness that opposes vitality." "</p>
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<p>""She could be a goddess of entropy, not just winter. The stillness after death. The long silence. Loneliness. Consider folding disease and desolation into her. A cosmic stillness that opposes vitality." "</p>
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<p> </p>
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<p> </p>
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