docs: update game-master/session-notes/Session70_80/Session71_GeneralNotes
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title: Session 71 GeneralNotes
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title: Session 71 GeneralNotes
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description:
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description:
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published: true
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published: true
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date: 2023-12-05T16:04:22.565Z
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date: 2023-12-05T16:05:55.990Z
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tags: game-master
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tags: game-master
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editor: ckeditor
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editor: ckeditor
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dateCreated: 2023-11-27T20:16:01.199Z
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dateCreated: 2023-11-27T20:16:01.199Z
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@ -184,7 +184,7 @@ dateCreated: 2023-11-27T20:16:01.199Z
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</ul>
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</li>
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<li>After the dagger is away from Cairne, be that due to him giving it or being knocked out, she'll drop the anti-magic zone, but have a wall of force around herself.</li>
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<li>After the dagger is away from Cairne, be that due to him giving it or being knocked out, she'll drop the anti-magic zone, but have a wall of force around herself.</li>
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<li>Will have the simulacrum cast Remove Curse on Cairne. He'll take a lot of damage from the curse triggering, though the ring with a Death Ward should keep him from dying.</li>
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<li>The runes he's in will activate, which will also cause all of the markings drawn on him to seemingly start burning (blowtorch like light.) Will have the simulacrum cast Remove Curse on Cairne. He'll take a lot of damage from the curse triggering, though the ring with a Death Ward should keep him from dying.</li>
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</ul>
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</li>
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</li>
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</ul>
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