docs: update game-master/session-notes/Session50_60/Session56_GeneralNotes
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title: Session56 GeneralNotes
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title: Session56 GeneralNotes
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description:
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description:
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published: true
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published: true
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date: 2023-02-11T11:15:07.629Z
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date: 2023-02-11T11:16:06.075Z
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tags: game-master, session 56, 56
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tags: game-master, session 56, 56
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editor: ckeditor
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editor: ckeditor
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dateCreated: 2023-02-11T10:43:37.852Z
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dateCreated: 2023-02-11T10:43:37.852Z
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@ -22,5 +22,9 @@ dateCreated: 2023-02-11T10:43:37.852Z
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<li>Wooden owl that will turn its head in an animated fashion when they get in visual range. Will activate traps.</li>
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<li>Wooden owl that will turn its head in an animated fashion when they get in visual range. Will activate traps.</li>
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<li>Rugs of smoldering. - While smoldered, will have to do Athletics checks to avoid being pushed 5ft in a random direction, potentially triggering more traps.</li>
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<li>Rugs of smoldering. - While smoldered, will have to do Athletics checks to avoid being pushed 5ft in a random direction, potentially triggering more traps.</li>
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<li>Teleportation trap that will teleport them into an impenetrable stasis field in the cellar area - stasis field is luckily damaged due to disrepair.</li>
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<li>Teleportation trap that will teleport them into an impenetrable stasis field in the cellar area - stasis field is luckily damaged due to disrepair.</li>
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<li>A lot of glyphs, sigils, pressure plates, etc.<ul>
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<li>Also place more easily found magical glyph trap right by a more hidden pressure plate, to bait people into inspecting the glyph and inadvertently trigger the pressure plate instead.</li>
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</ul>
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</li>
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</ul>
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</ul>
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<p> </p>
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<p> </p>
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