docs: update game-master/session-notes/Session70_80/Session74_GeneralNotes
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title: Session 74 General Notes
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title: Session 74 General Notes
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description:
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description:
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published: true
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published: true
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date: 2024-07-15T14:12:30.086Z
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date: 2024-07-15T15:15:26.115Z
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tags: game-master
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tags: game-master
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editor: ckeditor
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editor: ckeditor
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dateCreated: 2024-02-05T13:53:27.106Z
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dateCreated: 2024-02-05T13:53:27.106Z
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@ -19,6 +19,27 @@ dateCreated: 2024-02-05T13:53:27.106Z
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</ul>
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</ul>
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</li>
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</li>
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</ul>
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</ul>
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<p> </p>
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<p> </p>
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<h2>Forbidden Archives Area:</h2>
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<ul>
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<li>Large circular room. Circular staircase in the middle. Must pull lever on the north, south, west, and eastern wall to open it.<ul>
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<li>The cover has arcane runes on it, preventing one from teleporting past it.</li>
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</ul>
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</li>
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<li>Path leading directly north, south, east, and west from middle - you can see the levers from the center.</li>
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<li>Each quadrant holds an enclosed area - archives that contain every classified/forbidden piece of arcane knowledge the Conciri has ever collected - which is a lot. Every experiment ever conducted by the Conciri, no matter how immoral, is recorded here.</li>
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<li> Path around the outer edge where one can walk - i.e. quadrants do not go all the way to the outer wall.<ul>
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<li>“Hidden” entrance has one come out of the wall on the north-eastern side. Is a corridur on north-western that acts as the main entrance - with said corridor having numerous traps and countermeasures.</li>
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</ul>
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</li>
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<li>Braziers on each side of each lever (actually fire elementals) - the fires will turn and look towards any who approaches each lever.</li>
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<li>Golems holding crystal wands in one hand. They can use a reaction to cause a spellcaster to take Psychic damage when casting a spell (Saving Throw. On success, can cast spell but takes damage. On fail: Basically counterspell but with some damage taken as well)<ul>
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<li>Auto-loading crossbow in other hand.</li>
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</ul>
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</li>
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<li>Entire floor and ceiling is covered in arcane runes. Will light up as people step on them. So long as they are near the ringbearer, nothing will happen. If they get too far away, the runes will activate, basically turning off gravity to cause the person to float helplessly in the air, while the golems shoot at them from a distance.</li>
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</ul>
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<h1>Session 82</h1>
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<h1>Session 82</h1>
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<ul>
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<ul>
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<li>In basement. Slowly walking down corridor. Lights have been taken out (as a response to Cairne bashing at the door earlier).</li>
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<li>In basement. Slowly walking down corridor. Lights have been taken out (as a response to Cairne bashing at the door earlier).</li>
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