docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes
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title: Session56 Moratti Tower Notes
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description:
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published: true
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date: 2023-02-23T06:32:37.659Z
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date: 2023-02-23T06:47:25.811Z
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tags: game-master, session 56, 56
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editor: ckeditor
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dateCreated: 2023-02-22T16:48:17.330Z
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@ -139,8 +139,33 @@ dateCreated: 2023-02-22T16:48:17.330Z
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<li>Undeads take 5d10 radiant damage per turn while in the field.</li>
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</ul>
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</li>
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<li>Symbols (Glyphs hidden on surfaces or within objects)<ul>
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<li> </li>
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<li><mark class="pen-green">Symbols (Glyphs hidden on surfaces or within objects)</mark>
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<ul>
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<li>Glyph nearly invisible. REquires successful Investigaiton check against spell save DC to be found.</li>
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<li>Triggers can be anything. Can also set cases that prevents triggering, such as saying a password. Saying password to get through locked doors also disables glyphs temporarily on that floor.</li>
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<li>Glyph glows when triggered, filoling 60ft radius with dim light for 10 minutes. Each creature in the sphere when the glyph activates is targeted by its effect; as is a creature that enters the sphere for the first time on a turn or ends its turn there.</li>
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<li>Specific Effects:<ul>
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<li><strong>Death</strong>: Con Save. 10d10 necrotic damage on failed save; half on success.</li>
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<li><strong>Discord</strong>: Con Save. On failed, the target bickers and argues with other creatures for 1 minute. In capable of meaningful communication and has disadvantage on attack rolls and ability checks.</li>
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<li><strong>Fear</strong>: Wis Save. Frightened on failed save, causes target to drop whatever it is holding and must move at least 30 ft away from glyph on each turn if able.</li>
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<li><strong>Hopelessness</strong>: Cha Save. On fail, will despair for 1 minute. Can't attack or target any creature with harmful abilities, spells, or other magical effects during this time. (no subsequent saves, it just lasts 1 minute)</li>
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<li><strong>Insanity</strong>: Int save. On failed save, the target is driven insane for 1 minute. During this time, it can't take actions, can't understand what other creatures say, can't read, and speaks only gibberish. DM controls movements, which are erratic (roll to move in random direction)</li>
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<li><strong>Pain</strong>: Con save. Becomes incapacitated with excrusiating pain for 1 minute on a failed save.</li>
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<li><strong>Sleep</strong>: Wis save. Falls unconscious for 10 minutes on failed save. Awoken if they take damage or someone uses an action to shake or slap them awake</li>
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<li><strong>Stunning</strong>: Wis save or become stunned for 1 minute on failed save.</li>
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</ul>
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</li>
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</ul>
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</li>
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<li><mark class="pen-green">Glyph of Wardings (Glyph on surface or within object that can be closed, that explodes or casts another spell. Spells can summon creatures. If concentration, lasts maximum duration)</mark>
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<ul>
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<li>Glyph nearly invisible. REquires successful Investigaiton check against spell save DC to be found.</li>
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<li>Triggers can be anything. Can also set cases that prevents triggering, such as saying a password. Saying password to get through locked doors also disables glyphs temporarily on that floor.</li>
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<li>Specific Effects:<ul>
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<li>Explosion version: Deals 5d8 acid, cold, fire, lightning, or thunder damage on failed DEX save. Half on Success.</li>
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<li>(Spell) Animate Objects (Rugs): Animates Rugs into Rugs of Smoldering</li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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