docs: update HBW/Eirus/Marcandria/Locations/Preborian_Forest

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title: Preborian Forest title: Preborian Forest
description: description:
published: true published: true
date: 2023-12-12T20:28:22.918Z date: 2023-12-12T20:44:40.451Z
tags: game-master, locations, marcandria locations, forests tags: game-master, locations, marcandria locations, forests
editor: ckeditor editor: ckeditor
dateCreated: 2023-12-07T20:28:21.641Z dateCreated: 2023-12-07T20:28:21.641Z
@ -11,7 +11,7 @@ dateCreated: 2023-12-07T20:28:21.641Z
<h2>Description</h2> <h2>Description</h2>
<p>The Preborian Forest is a huge primeval forest located almost dead center in Marcandria, bordering Rosella to the north and Sillvengo to the south. The forest is often called <i>The Forbidden Forest</i> in Marcandria, with its name being a derivative of how the same term was pronounced in Marcandrian centuries ago. The forest gets its name due to how extremely hostile some of its inhabitants are towards civilization and civilized beings, with any Marcandrian entering the forest being attacked, to be driven out if lucky, to be killed if unlucky. The forest today is largely untouched, with the only traces of civilization once having it under their domain being a single ruined road build by the Concalians, alongside the old ruins of a Concalian town build along it. The Marcandrians have made numerous attempts to create a trade route though the forest, as the shortened travel time it would create between Marcandria's northern and southern provinces is considered to be of strategic importance both in terms of economics, security, and to increase cooperation and cohesion among Marcandria's provinces. Attempts to maintain a north-south route through the forest has so far (as of 1353AD) failed, though lumbering activities and the clearing of land to create new pastures and farmland have slowly been pushing back the forest's boundary over the centuries.</p> <p>The Preborian Forest is a huge primeval forest located almost dead center in Marcandria, bordering Rosella to the north and Sillvengo to the south. The forest is often called <i>The Forbidden Forest</i> in Marcandria, with its name being a derivative of how the same term was pronounced in Marcandrian centuries ago. The forest gets its name due to how extremely hostile some of its inhabitants are towards civilization and civilized beings, with any Marcandrian entering the forest being attacked, to be driven out if lucky, to be killed if unlucky. The forest today is largely untouched, with the only traces of civilization once having it under their domain being a single ruined road build by the Concalians, alongside the old ruins of a Concalian town build along it. The Marcandrians have made numerous attempts to create a trade route though the forest, as the shortened travel time it would create between Marcandria's northern and southern provinces is considered to be of strategic importance both in terms of economics, security, and to increase cooperation and cohesion among Marcandria's provinces. Attempts to maintain a north-south route through the forest has so far (as of 1353AD) failed, though lumbering activities and the clearing of land to create new pastures and farmland have slowly been pushing back the forest's boundary over the centuries.</p>
<p>The Preborian forest is diverse in both flora and fauna, though the forest is most notable for the numerous fey creatures that inhabit it. These fey are chaotic beings with little in terms of governance or official leadership, though there exist individual fey who hold a lot of influence within the forest. While these fey are generally protective of their forest from outsiders, they are by no means under a single banner. Many cooperate with each other. Many have friendly symbiotic relations with one another. Others are rivals, or may despise one another to such an extent that they cannot stomach the sight of one another.</p> <p>The Preborian forest is diverse in both flora and fauna, though the forest is most notable for the numerous fey creatures that inhabit it. These fey are chaotic beings with little in terms of governance or official leadership, though there exist individual fey who hold a lot of influence within the forest. While these fey are generally protective of their forest from outsiders, they are by no means under a single banner. Many cooperate with each other. Many have friendly symbiotic relations with one another. Others are rivals, or may despise one another to such an extent that they cannot stomach the sight of one another.</p>
<p>The most distinctive separation one can make among the relations between the forest's fey are between those living in the verdant groves in the forest's east versus those living in the more gloomy, tangled, and fetid marshes and swamps in the forest's west.</p> <p>The most distinctive separation one can make among the relations between the forest's fey are between those living in the verdant groves in the forest's east versus those living in the more gloomy, tangled, and fetid swamps in the forest's west.</p>
<p>&nbsp;</p> <p>&nbsp;</p>
<h3>The Verdant Groves of the Dryads</h3> <h3>The Verdant Groves of the Dryads</h3>
<p>The verdant groves located in the Preborian Forest's centeral and eastern regions have a beautiful mystical and enchanting look to them. The presence of the Fey that inhabit them have slowly caused these groves to be suffused with the magic of these fey beings, making the groves reflect their magical and mystical nature. The flora in these groves are of the most verdant greens, with more mystical looking leaves, flowers, and fruits of deep oranges, blues, and purples also being heavily featured. These groves have both a mix of mundane flora, alongside more mystical looking and sometimes magic infused flora typically only associated with the Feywild. Plants here will on occasion uproot themselves and decide to re-locate, before re-rooting and seemingly turn back into regular plants again. The animals living in and near these groves similarly tend to have vibrant furs and healthy bodies. A few of these animals will on occasion get accidentally infused by the prevalent fey magic that exists in these groves, causing them to become a more unique looking, at times more intelligent, version of their species.</p> <p>The verdant groves located in the Preborian Forest's centeral and eastern regions have a beautiful mystical and enchanting look to them. The presence of the Fey that inhabit them have slowly caused these groves to be suffused with the magic of these fey beings, making the groves reflect their magical and mystical nature. The flora in these groves are of the most verdant greens, with more mystical looking leaves, flowers, and fruits of deep oranges, blues, and purples also being heavily featured. These groves have both a mix of mundane flora, alongside more mystical looking and sometimes magic infused flora typically only associated with the Feywild. Plants here will on occasion uproot themselves and decide to re-locate, before re-rooting and seemingly turn back into regular plants again. The animals living in and near these groves similarly tend to have vibrant furs and healthy bodies. A few of these animals will on occasion get accidentally infused by the prevalent fey magic that exists in these groves, causing them to become a more unique looking, at times more intelligent, version of their species.</p>
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<p>The dryads share these groves with numerous other types of fey. Among these are satyrs, a raucous all-male type of fey who enjoys trickery, frivolities, and debauchery. Pixies and sprites build small villages among the grove's boughs. Pixies and sprites are pranksters in their own rights, playing pranks on both their own kind, other fey, and even animals. Quicklings also scurry across the grove's forest floor, and are capricious beings who love nothing more than playing pranks, especially loving it when their pranks causes additional troubles for the one being pranked. Faerie Dragons also add to the list of pranksters who make their home in these groves.</p> <p>The dryads share these groves with numerous other types of fey. Among these are satyrs, a raucous all-male type of fey who enjoys trickery, frivolities, and debauchery. Pixies and sprites build small villages among the grove's boughs. Pixies and sprites are pranksters in their own rights, playing pranks on both their own kind, other fey, and even animals. Quicklings also scurry across the grove's forest floor, and are capricious beings who love nothing more than playing pranks, especially loving it when their pranks causes additional troubles for the one being pranked. Faerie Dragons also add to the list of pranksters who make their home in these groves.</p>
<p>The fey in these verdant groves have no official structure or leadership, with the Fey's interactions with each other primarily being grounded in personal influence, common interests and social norms. The most influential fey in these groves is <a href="/HBW/Eirus/Marcandria/Characters/Kalythra">Kalythra</a>, an archfey who is the oldest living dryad in the forest.</p> <p>The fey in these verdant groves have no official structure or leadership, with the Fey's interactions with each other primarily being grounded in personal influence, common interests and social norms. The most influential fey in these groves is <a href="/HBW/Eirus/Marcandria/Characters/Kalythra">Kalythra</a>, an archfey who is the oldest living dryad in the forest.</p>
<p>&nbsp;</p> <p>&nbsp;</p>
<h3>The Gloom-marshes</h3> <h3>The Gloomswamp</h3>
<p>The gloom-marches are located in the Preborian Forest's western regions</p> <p>The gloomswamp covers a large part of the Preborian Forest's western area. It is a gloomy, tangled, and fetid area, filled with rotting and decaying&nbsp;</p>
<p>&nbsp;</p>
<p>thick soggy canopies mixed with rotten leaves and wood that's been tangled up in the rest of the foliage.&nbsp;</p>
<p>Dim light of fireflies</p>
<p>Fey here tend to stick to their own kind instead of intermingling.</p> <p>Fey here tend to stick to their own kind instead of intermingling.</p>
<p>&nbsp;</p> <p>&nbsp;</p>
<p>&nbsp;</p> <p>&nbsp;</p>