docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes
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title: Session56 Moratti Tower Notes
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title: Session56 Moratti Tower Notes
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description:
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description:
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published: true
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published: true
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date: 2023-05-25T15:12:59.528Z
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date: 2023-06-26T14:37:03.501Z
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tags: game-master, session 56, 56
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tags: game-master, session 56, 56
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editor: ckeditor
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editor: ckeditor
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dateCreated: 2023-02-22T16:48:17.330Z
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dateCreated: 2023-02-22T16:48:17.330Z
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@ -850,7 +850,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
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<h3>Floor 6</h3>
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<h3>Floor 6</h3>
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<ul>
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<ul>
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<li>This room is <strong>dominated</strong> by a huge ritual site. Most of the runes are inscribed into slabs placed beneath a huge glass pane that acts as the floor. This glass pane appears to have numerous smaller pieces that appears to be removeable in order to access the magical runes written beneath - probably to allow modifications. There are a total of 23 smaller slabs beneath the glass floor, each with their own set of magical runes. These are in addition to the several larger sets of runes. Each of these 23 slabs have a stone pillar that protrudes through the glass pane. Each of these pillars have a small mounting/setting at the top - clearly meant to hold something roughly the size of a fist, though the central one is considerably larger. All but the central one is empty - with the central one holding a large fused gem similar to those seen on the floor below.</li>
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<li>This room is <strong>dominated</strong> by a huge ritual site. Most of the runes are inscribed into slabs placed beneath a huge glass pane that acts as the floor. This glass pane appears to have numerous smaller pieces that appears to be removeable in order to access the magical runes written beneath - probably to allow modifications. There are a total of 23 smaller slabs beneath the glass floor, each with their own set of magical runes. These are in addition to the several larger sets of runes. Each of these 23 slabs have a stone pillar that protrudes through the glass pane. Each of these pillars have a small mounting/setting at the top - clearly meant to hold something roughly the size of a fist, though the central one is considerably larger. All but the central one is empty - with the central one holding a large fused gem similar to those seen on the floor below.</li>
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<li>At the top and bottom are ceveral tables, along with a few chairs. One table at the top and bottom seem to have two weird looking devices (they are used to control the ritual circle).<ul>
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<li>At the top and bottom are several tables, along with a few chairs. One table at the top and bottom seem to have two weird looking devices (they are used to control the ritual circle).<ul>
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<li>One device appears to be contain a floating sphere - which appears to numerous smaller sections that can be pressed and re-ordered (think spherical puzzle box)</li>
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<li>One device appears to be contain a floating sphere - which appears to numerous smaller sections that can be pressed and re-ordered (think spherical puzzle box)</li>
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<li>The other device have numerous spherical discs that appears to be rotate-able.</li>
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<li>The other device have numerous spherical discs that appears to be rotate-able.</li>
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<li><strong>Touching any of them:</strong>
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<li><strong>Touching any of them:</strong>
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@ -873,8 +873,23 @@ dateCreated: 2023-02-22T16:48:17.330Z
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<li>There are also</li>
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<li>There are also</li>
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<li>L7 Book: The Concalian Curse</li>
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<li>L7 Book: The Concalian Curse</li>
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<li>L7 Book: Conciri Countermeasure Initiative</li>
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<li>L7 Book: Conciri Countermeasure Initiative</li>
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<li>NEW:<ul>
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<li>Slight shimmering around Ari.</li>
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<li>Narth, Cairne, and Valiant - all having some sort of magical energies in them - also feel almost like a weak humming.</li>
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<li>If touching discs:<ul>
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<li>Ari DC15 Strength Save - or be pulled towards middle.</li>
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<li>Sentral gem lights up, and becomes ever brighter, it soon starts to vibrate, more and more.</li>
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<li>A spectral being seems to be somewhat drawn out of Ari, seeminly attached through a thin wispy tendril.<ul>
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<li>Ari: You can describe her. She looks just like last time you saw here, wound included, though her right hand is also burned now.</li>
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<li>Beings seem to start being drawn into the room from below.</li>
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<li>Central gem soon explodes. Deals damage as if Fireball, but radiant.</li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</ul>
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<p> </p>
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<h3>Floor 6.5</h3>
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<h3>Floor 6.5</h3>
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<ul>
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<ul>
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<li>The walls here are thick, and with everything being covered in a network of runes. These seem to hum softly.</li>
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<li>The walls here are thick, and with everything being covered in a network of runes. These seem to hum softly.</li>
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@ -908,15 +923,24 @@ dateCreated: 2023-02-22T16:48:17.330Z
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</ul>
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</ul>
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</li>
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</li>
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<li>Destroy Areaa (lower left)<ul>
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<li>Destroy Areaa (lower left)<ul>
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<li>asd</li>
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<li>Items here:<ul>
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<li><a href="/HBW/Items/magical/The_Black_Dagger"><strong>I-MA033 The Black Dagger</strong></a></li>
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<li>Amulet of Shattered Reflections</li>
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</ul>
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</li>
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</ul>
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</ul>
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</li>
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</li>
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<li>Dispel area (right):<ul>
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<li>Dispel area (right):<ul>
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<li> </li>
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<li>Items Here:<ul>
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<li>Spellsniper's Bracers</li>
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<li>Competency Belt</li>
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</ul>
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</ul>
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</li>
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</li>
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</ul>
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</ul>
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</li>
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</li>
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<li>Place Archon's Shield somewhere if they are really looking for stuff.</li>
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</ul>
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</li>
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<li>3 chair areas:<ul>
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<li>3 chair areas:<ul>
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<li>One where you sit in an Antimagic zone. This is an analysis station - meant to let you aanalyse cursed items or beings while safely within aantimagic zone</li>
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<li>One where you sit in an Antimagic zone. This is an analysis station - meant to let you aanalyse cursed items or beings while safely within aantimagic zone</li>
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<li>Dispel arrea</li>
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<li>Dispel arrea</li>
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@ -925,7 +949,10 @@ dateCreated: 2023-02-22T16:48:17.330Z
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</li>
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</li>
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<li>Items to Place:<ul>
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<li>Items to Place:<ul>
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<li>Archon's Shield</li>
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<li>Archon's Shield</li>
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<li>Spellsniper's Bracers</li>
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<li>Spellsniper's Bracers<ul>
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<li>Note: “While attuned to this item” on benefit. “You cannot target anything within 5ft of you” as drawbaack. Drrawback says nothing about the effect going awaay if you unattune. You need to be decursed.</li>
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</ul>
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</li>
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<li>Amulet of Shattered Reflections</li>
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<li>Amulet of Shattered Reflections</li>
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<li>Sword of Night</li>
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<li>Sword of Night</li>
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</ul>
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</ul>
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@ -939,10 +966,6 @@ dateCreated: 2023-02-22T16:48:17.330Z
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<p>if the attack still misses, you and the recipient both take the total value aadded by the dice as Psychic damage.</p>
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<p>if the attack still misses, you and the recipient both take the total value aadded by the dice as Psychic damage.</p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p><strong>Veilstitch Artificers</strong></p>
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<p>+1 to all saving throws (Including death Saves)</p>
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<p>Should be some gloves in the table/desk. - Advantage on saving throws against magical effects that trigger by touch - if you touched it with the gloves. This only works if it's something you deliberately touched - not if someone</p>
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<p>afflicts you with a Touch spell.</p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p>The targeting range of your spells and abilities increase by 15ft. Your touch/melee spells and abilities get a range of 15ft. This increase does not apply to Weapon or Unarmed Attacks.</p>
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<p>The targeting range of your spells and abilities increase by 15ft. Your touch/melee spells and abilities get a range of 15ft. This increase does not apply to Weapon or Unarmed Attacks.</p>
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<p>Curse: Your spells and abilities can no longer target anything within 5ft of you. This includes yourself.</p>
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<p>Curse: Your spells and abilities can no longer target anything within 5ft of you. This includes yourself.</p>
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<p> </p>
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<p> </p>
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<p><strong>2nd Chance Potion</strong></p>
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<p> </p>
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<p>Immediately after drinking this potion, you may re-roll any saving throw against effects that are currently affecting you.</p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p>Amulet of Shattered Reflections:</p>
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<p>Amulet of Shattered Reflections:</p>
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<li>Items on table:<ul>
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<li>Items on table:<ul>
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<li>Records of them having the pirates seize goods from certain ships. They also seem to be sending goods just to have the pirates seize it, as a way to cover up where they are going.</li>
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<li>Records of them having the pirates seize goods from certain ships. They also seem to be sending goods just to have the pirates seize it, as a way to cover up where they are going.</li>
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<li>Coercion notes, instructions to members<ul>
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<li>Coercion notes, instructions to members<ul>
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<li>Note from Kaszin about preparations regarding Wayfarer's Union being done.</li>
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<li>Note from Kaszin about preparations regarding Wayfarer's Union being done.<ul>
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<li>“I'm happy to report that our preparations at the Union are complete. We can go at your signal. - Kaszim”</li>
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<li>“Make sure Scillante stays in line. Remind him that his title does not mean we'll tolerate him stepping out of line.”</li>
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</ul>
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</li>
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<li>Report about Elena the Grin getting nosy - suggestion to either put her in place or get rid of her altogether.</li>
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<li>Report about Elena the Grin getting nosy - suggestion to either put her in place or get rid of her altogether.</li>
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<li>Order about getting rid of nosy group that they encountered at Navara's Estate.</li>
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<li>Order about getting rid of nosy group that they encountered at Navara's Estate.</li>
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<li>Dismay at Edrian Navara still being alive.</li>
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<li>Dismay at Edrian Navara still being alive.</li>
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</li>
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</li>
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</ul>
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</ul>
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<p> </p>
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<p> </p>
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<h5>LESSER NIGHTWALKER STATS:</h5>
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<p><strong>Armor Class: 14</strong></p>
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<p><strong>Hit Points: </strong>142</p>
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<p><strong>Speed: 40</strong> ft.. fly 40ft</p>
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<hr>
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<figure class="table">
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<table>
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<tbody>
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<tr>
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<td>STR</td>
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<td>DEX</td>
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<td>CON</td>
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<td>INT</td>
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<td>WIS</td>
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<td>CHA</td>
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</tr>
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<tr>
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<td>20 (+5)</td>
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<td>19 (+4)</td>
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<td>18 (+4)</td>
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<td>8 (-1)</td>
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<td>9 (-1)</td>
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<td>8 (-1)</td>
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</tr>
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</tbody>
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</table>
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</figure>
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<p><strong>Proficiencies: </strong></p>
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<p><strong>Proficiency Bonus:</strong> +3</p>
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<p><strong>Saving Throws: </strong>Con +7</p>
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<p><strong>Skills: </strong></p>
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<p>Damage Resistance: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks</p>
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<p>Damage Immunities: necrotic, poisson</p>
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<p>Condition Immunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained</p>
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<p><strong>Senses:</strong> darkvision 12+ft, passive Perception 9</p>
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<p><strong>Languages: </strong>Common; Marcandrian; </p>
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<hr>
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<p><strong>Melee Hit/Ranged Hit:</strong> +8</p>
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<p><strong>Spell Hit:</strong> </p>
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<p><strong>Save DC:</strong> 18</p>
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<p><strong>Actions:</strong></p>
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<ul>
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<li><strong>Multiattack:</strong> The Lesser nightwalker uses Enervating Focus twice, or uses Enervating Focus and Finger of Doom, if available.</li>
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<li><strong>Enervating Focus:</strong> Melee Weapon Attack: +8 to Hit. Reach 10ft, one target. Hit: 1d8+5 Necrotic Damage. The target must suceed on a DC 18 Con save or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.</li>
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<li><strong>Finger of Doom (Recharge 6):</strong> The Lesser Nightwalker points at one creature it can see within 300 feet of it. The target musst suceed on a DC 21 Wisdom save or take 2d12 necrotic damage and become frightened until the end of the nightwalker's next turn. While frightened in this way, the creature is also paralyzed. If a target's savbing throw is successful, the target is immune to the nightwalker's Finger of Doom for the next 24 hours.</li>
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<li><strong>Unarmored Strike:</strong> Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 0 bludgeoning damage</li>
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<li><strong>Dagger:</strong> Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 1d4 piercing damage</li>
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</ul>
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<p><strong>Abilities:</strong></p>
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<ul>
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<li><strong>Shift (Bonus action):</strong> Shiftes between material and Shadowfell, near a rift. Leaves behind a Shade if on Material plane.</li>
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<li>Shade: One per turn, if a target fails a save against the Lesser Nightwalker, it creates a Shade with HP equal to damage taken from the attack.<ul>
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<li>Alternatively, it can pull that target into the Shadowfell.</li>
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</ul>
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</li>
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</ul>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<h3>Floor 8</h3>
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<ul>
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<li>Red Spice here.</li>
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<li>Bird/Moretti Here</li>
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<li>Theatre scripts here<ul>
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<li>Open one is: “The Nighstar Theatre: Willow Maiden Theatrical Script”<ul>
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<li>heavily modified. Seems like someone tries to make the tragic male lead into a flawless hero.</li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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