docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes

This commit is contained in:
MortenGM 2023-03-30 14:42:23 +00:00 committed by Strix
parent 1d0d7712e0
commit 26d380c7f5
1 changed files with 5 additions and 2 deletions

View File

@ -2,7 +2,7 @@
title: Session56 Moratti Tower Notes title: Session56 Moratti Tower Notes
description: description:
published: true published: true
date: 2023-03-30T14:34:45.442Z date: 2023-03-30T14:42:21.859Z
tags: game-master, session 56, 56 tags: game-master, session 56, 56
editor: ckeditor editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z dateCreated: 2023-02-22T16:48:17.330Z
@ -420,6 +420,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
<li>(One of the portraits appears to be of an older half-elven woman. These portraits are probably of members of the Abjuration portion of the Conciri)</li> <li>(One of the portraits appears to be of an older half-elven woman. These portraits are probably of members of the Abjuration portion of the Conciri)</li>
</ul> </ul>
</li> </li>
<li>Pulling on the candlesticks creates a click sound, and it appears as it can then be moved to the left or right, making up to 3 ticking sounds to either side before reaching a stopping point.</li>
</ul> </ul>
</li> </li>
<li><strong>UpperLeft Room:</strong> <li><strong>UpperLeft Room:</strong>
@ -508,8 +509,10 @@ dateCreated: 2023-02-22T16:48:17.330Z
<li><strong>Hallway trap:</strong> <li><strong>Hallway trap:</strong>
<ul> <ul>
<li>Right after the last apprentice room, there's a demarcation on the floor, and a door a little further in.</li> <li>Right after the last apprentice room, there's a demarcation on the floor, and a door a little further in.</li>
<li>There's are pressure plates right after this demarcation line. Stepping on them causes the “thingies” to fall down, and poisoned gas to seep into the room.</li> <li>There's are pressure plates right after this demarcation line. Stepping on them causes the “portcullis” to fall down, and poisoned gas to seep into the room.</li>
<li>A successful DC17 Investigation lets one see the difference between which stones are normal stones, and which are pressure plates, by noticing slight unevenness in those that have pressure plates on them.</li> <li>A successful DC17 Investigation lets one see the difference between which stones are normal stones, and which are pressure plates, by noticing slight unevenness in those that have pressure plates on them.</li>
<li>Triggering the trap causes gas to seep into the room, coming from the armors, whom appears to receive it through their “boots” from a small hole in the floor.. Creatures who breathe in this gas take 2d6 Poison damage. One can hold one's breath to avoid the damage. Creatures who drop to 0 HP from this poison are automatically stable (as the trap is not meant to be deadly)</li>
<li>The candlestick down and 2 ticks to the right turns the gas off, and creates a suction sound as the gas is removed from the room. (This exists as a safety in case Moretti accidentally were to trigger the trap herself.)</li>
</ul> </ul>
</li> </li>
</ul> </ul>