docs: update game-master/session-notes/Session70_80/Session71_GeneralNotes

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MortenGM 2023-12-05 15:35:36 +00:00 committed by Strix
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title: Session 71 GeneralNotes title: Session 71 GeneralNotes
description: description:
published: true published: true
date: 2023-12-05T15:32:30.962Z date: 2023-12-05T15:35:35.194Z
tags: game-master tags: game-master
editor: ckeditor editor: ckeditor
dateCreated: 2023-11-27T20:16:01.199Z dateCreated: 2023-11-27T20:16:01.199Z
@ -33,6 +33,7 @@ dateCreated: 2023-11-27T20:16:01.199Z
<ul> <ul>
<li>At the end of Te'Lik's 2nd turn, Archers will arrive.</li> <li>At the end of Te'Lik's 2nd turn, Archers will arrive.</li>
<li>Cairne has the curse on his hand that lets them track him. They can also track Te'lik's sigil-thingy.</li> <li>Cairne has the curse on his hand that lets them track him. They can also track Te'lik's sigil-thingy.</li>
<li>Will start trying to hunt down the party. Won't know exactly where they are, but will always know what direction to go in due to Cairne's mark and Te'Lik's sigil.</li>
</ul> </ul>
<p>&nbsp;</p> <p>&nbsp;</p>
<p>&nbsp;</p> <p>&nbsp;</p>
@ -49,8 +50,11 @@ dateCreated: 2023-11-27T20:16:01.199Z
</ul> </ul>
</li> </li>
<li>3/day: As bonus action, add 1d10 to next <strong>attack </strong>or <strong>damage </strong>roll with longbow.</li> <li>3/day: As bonus action, add 1d10 to next <strong>attack </strong>or <strong>damage </strong>roll with longbow.</li>
<li>Poison Arrows: 1d8</li> <li>1x Poison Arrows each: 1d8<ul>
<li>Arrow with Alchemist's Fire:<ul> <li><strong>Crawler Mucus (Contact)</strong><span style="font-family:Georgia, serif;">: This poison must be harvested from a dead or incapacitated crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is </span><a href="https://roll20.net/compendium/dnd5e/Rules:Conditions?expansion=0#toc_8">paralyzed</a><span style="font-family:Georgia, serif;">. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</span></li>
</ul>
</li>
<li>1x Arrow with Alchemist's Fire each:<ul>
<li>Deals an additional 1d4 damage, and the target is on fire, taking an additional 1d4 Damage at the start of their turn. Can be doused by making a DC10 Dexterity Check as an action.</li> <li>Deals an additional 1d4 damage, and the target is on fire, taking an additional 1d4 Damage at the start of their turn. Can be doused by making a DC10 Dexterity Check as an action.</li>
</ul> </ul>
</li> </li>