docs: update HBW/Eirus/Marcandria/Factions/Wayfarers-Union

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MortenGM 2023-02-11 20:29:28 +00:00 committed by Strix
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title: The Wayfarer's Union
description:
published: true
date: 2023-02-11T17:25:35.255Z
date: 2023-02-11T20:29:23.718Z
tags: game-master, factions, wayfarer's union, wayfarers union
editor: ckeditor
dateCreated: 2023-01-06T16:54:37.763Z
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<p>&nbsp;</p>
<h2>Members</h2>
<p>The Wayfarer's Union's membership base can be divided into three categories: the merchants, artisans, and craftsmen that make up its members; the three delegate families that essentially own the Union; and the workers they employ to operate the Union's Offices and its services.</p>
<p>The members of the Wayfarer's Union are what would be considered regular merchants, artisans, and craftsmen who own and run small to medium size businesses. These are your typical business owners from the Marcandrian middle-class. They can come from basically anywhere in Marcandria, and can operate in pretty much any trade where there's a market.</p>
<p>The workers who are employed at the Union Offices — and the Union's other facilities (such as its warehouses) — also come from the regular populace in Marcandria. People here include receptionists; accountants, negotiators — who makes agreements with suppliers and customers; administrators; bookkeepers — who maintain accurate records of transactions and financial accounts; managers, warehouse workers; carters and carriers; messengers and curies; quality and compliance inspectors/managers</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The Meranzeum is a religious organization and acts as Meranzi's clergy in Marcandria. However, most of its members are not what one would traditionally consider a cleric. The majority of the Meranzeum's members do not have divine gifts — such as clerical powers — instead simply being deeply religious worshippers. Those with clerical abilities are considered to be part of the actual clergy portion of the Meranzeum. This includes everyone of Holycoin rank or above — who are also required to have <i>Meranzi's Gift. </i>It also includes basically everyone in the <strong>Department of Divination</strong>, as well a minority of the rank-and-file members. Rank-and-file members outside the <strong>Department of Divination</strong> tend to serve dual roles, both filling their designated position as well as occasionally performing clerical services. If you're a rank-and-file member who only deal with clerical services then you're a member of the <strong>Department of Divination</strong> — since that is what they do.</p>
<p>The Meranzeum's membership base is incredibly varied. Most of the organization's leaders are former merchants, traders, artisans, and business-people — whose exceptional results made them the clear leaders and drivers of their fields. One must prove oneself through such a high level of success while part of the Meranzeum, as well as having clerical abilities and Meranzi's Gift, to even be considered for a leadership role within the Meranzeum</p>
<p>The Meranzeum is perhaps best known for the numerous merchants, traders, and artisans that exist among their rank-and-file members, as it is they who run the business-empire side of the Meranzeum. However, the Meranzeum also includes economists, accountants, analysts, bankers, librarians, scholars, researchers, administrators, secretaries, receptionists, assistants, and whatever other position the Meranzeum needs filled.</p>
<p>All members are required to be avid worshippers of Meranzi — one is not allowed to become a member if this criteria is not fulfilled. Worship of the other two deities that make up the Diostri — Callera and Fiori — is permitted, though Meranzi should be their primary deity. The Meranzeum also, to some extent, tolerate a member paying homage to other deities, so long as they are not considered adversaries of Meranzi, and so long as they are clearly secondary to Meranzi.</p>
<p>The Meranzeum also have numerous business partners that they've made through investments and sponsorships. These partners can come from all facets of Marcandrian society, or even be from abroad, though they all have in common that the Meranzeum has deemed their abilities exceptional enough to warrant investing into their future growth and progress. These partners are technically not members of the Meranzeum, though it's not uncommon for them to join the Meranzeum down the line.</p>
<p>&nbsp;</p>
<h3>Visual identifiers&nbsp;</h3>
<p>&nbsp;</p>
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<p>Members still pay a portion of their income as a fee for being members of the Union. A portion of this goes directly to whichever of the three families own the Union Office where said member pays their fee. &nbsp;The rest is split between the Union Office, the headquarter of said delegate family, and the Union as a whole. The portions that go to the Union Office, the delegate headquarter, or the Union as a whole technically belong to the Union, and are therefore not directly available for use as personal funds. Though, since the three remaining delegates technically control the Union's rules and regulations, they have the power to overturn this when they want.</p>
<p>&nbsp;</p>
<h2>Operations and endeavors</h2>
<p>&nbsp;</p>
<p>Delegate families offer transportation of goods.</p>
<p>Has warehouses where members can store their goods for a cheap price.</p>
<p>&nbsp;</p>
<h2>Locations</h2>
<p>Offices (Guild Hall like)</p>