116 lines
3.9 KiB
Python
116 lines
3.9 KiB
Python
# SPDX-License-Identifier: MIT
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from __future__ import annotations
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from typing import TYPE_CHECKING, Optional, Tuple
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from .asset import Asset
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from .emoji import Emoji
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from .sticker import GuildSticker
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if TYPE_CHECKING:
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from .state import ConnectionState
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from .types.guild import GuildPreview as GuildPreviewPayload
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__all__ = ("GuildPreview",)
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class GuildPreview:
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"""Represents a :class:`.Guild` preview object.
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.. versionadded:: 2.5
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Attributes
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----------
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name: :class:`str`
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The guild's name.
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emojis: Tuple[:class:`Emoji`, ...]
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All emojis that the guild owns.
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stickers: Tuple[:class:`GuildSticker`, ...]
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All stickers that the guild owns.
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id: :class:`int`
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The ID of the guild this preview represents.
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description: Optional[:class:`str`]
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The guild's description.
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features: List[:class:`str`]
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A list of features that the guild has. The features that a guild can have are
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subject to arbitrary change by Discord.
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See :attr:`Guild.features` for a list of features.
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approximate_member_count: :class:`int`
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The approximate number of members in the guild.
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approximate_presence_count: :class:`int`
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The approximate number of members currently active in the guild.
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This includes idle, dnd, online, and invisible members. Offline members are excluded.
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"""
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__slots__ = (
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"id",
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"name",
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"description",
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"features",
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"approximate_member_count",
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"approximate_presence_count",
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"stickers",
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"emojis",
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"_discovery_splash",
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"_icon",
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"_splash",
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"_state",
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)
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def __init__(self, *, data: GuildPreviewPayload, state: ConnectionState) -> None:
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self._state: ConnectionState = state
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self.id: int = int(data["id"])
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self.name: str = data["name"]
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self.approximate_member_count: int = data["approximate_member_count"]
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self.approximate_presence_count: int = data["approximate_presence_count"]
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self.description: Optional[str] = data.get("description")
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self.features = data["features"]
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self._icon: Optional[str] = data.get("icon")
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self._splash: Optional[str] = data.get("splash")
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self._discovery_splash: Optional[str] = data.get("discovery_splash")
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emojis = data.get("emojis")
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if emojis:
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self.emojis: Tuple[Emoji, ...] = tuple(
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Emoji(guild=self, state=self._state, data=emoji) for emoji in emojis
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)
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else:
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self.emojis: Tuple[Emoji, ...] = ()
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stickers = data.get("stickers")
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if stickers:
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self.stickers: Tuple[GuildSticker, ...] = tuple(
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GuildSticker(state=self._state, data=sticker) for sticker in stickers
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)
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else:
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self.stickers: Tuple[GuildSticker, ...] = ()
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def __repr__(self) -> str:
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return f"<GuildPreview id={self.id!r} name={self.name!r}>"
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@property
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def icon(self) -> Optional[Asset]:
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"""Optional[:class:`Asset`]: Returns the guild preview's icon asset, if available."""
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if self._icon is None:
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return None
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return Asset._from_guild_icon(self._state, self.id, self._icon)
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@property
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def splash(self) -> Optional[Asset]:
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"""Optional[:class:`Asset`]: Returns the guild preview's invite splash asset, if available."""
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if self._splash is None:
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return None
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return Asset._from_guild_image(self._state, self.id, self._splash, path="splashes")
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@property
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def discovery_splash(self) -> Optional[Asset]:
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"""Optional[:class:`Asset`]: Returns the guild preview's discovery splash asset, if available."""
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if self._discovery_splash is None:
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return None
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return Asset._from_guild_image(
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self._state, self.id, self._discovery_splash, path="discovery-splashes"
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)
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