stormbrigade_sheriff/sbsheriff/Lib/site-packages/disnake/gateway.py

1093 lines
37 KiB
Python

# SPDX-License-Identifier: MIT
from __future__ import annotations
import asyncio
import concurrent.futures
import logging
import struct
import sys
import threading
import time
import traceback
import zlib
from collections import deque
from typing import (
TYPE_CHECKING,
Any,
Callable,
Deque,
Dict,
Final,
List,
Literal,
NamedTuple,
Optional,
Protocol,
TypeVar,
Union,
)
import aiohttp
from . import utils
from .activity import BaseActivity
from .enums import SpeakingState
from .errors import ConnectionClosed
if TYPE_CHECKING:
from typing_extensions import Self
from .client import Client
from .state import ConnectionState
from .types.gateway import (
GatewayPayload,
HeartbeatCommand,
IdentifyCommand,
PresenceUpdateCommand,
RequestMembersCommand,
ResumeCommand,
VoiceIdentifyCommand,
VoicePayload,
VoiceReadyPayload,
VoiceResumeCommand,
VoiceSelectProtocolCommand,
VoiceSessionDescriptionPayload,
VoiceSpeakingCommand,
VoiceStateCommand,
)
from .types.voice import SupportedModes
from .voice_client import VoiceClient
T = TypeVar("T")
class DispatchFunc(Protocol):
def __call__(self, event: str, *args: Any) -> None:
...
class GatewayErrorFunc(Protocol):
async def __call__(
self, event: str, data: Any, shard_id: Optional[int], exc: Exception, /
) -> None:
...
class CallHooksFunc(Protocol):
async def __call__(self, key: str, *args: Any, **kwargs: Any) -> None:
...
class HookFunc(Protocol):
async def __call__(self, *args: Any) -> None:
...
_log = logging.getLogger(__name__)
__all__ = (
"DiscordWebSocket",
"KeepAliveHandler",
"VoiceKeepAliveHandler",
"DiscordVoiceWebSocket",
"ReconnectWebSocket",
)
class ReconnectWebSocket(Exception):
"""Signals to safely reconnect the websocket."""
def __init__(self, shard_id: Optional[int], *, resume: bool = True) -> None:
self.shard_id = shard_id
self.resume = resume
self.op = "RESUME" if resume else "IDENTIFY"
class WebSocketClosure(Exception):
"""An exception to make up for the fact that aiohttp doesn't signal closure."""
class EventListener(NamedTuple):
predicate: Callable[[Dict[str, Any]], bool]
event: str
result: Optional[Callable[[Dict[str, Any]], Any]]
future: asyncio.Future[Any]
class GatewayRatelimiter:
# The default is 110 to give room for at least 10 heartbeats per minute
def __init__(self, count: int = 110, per: float = 60.0) -> None:
# maximum number of commands per interval (`self.per`)
self.max: int = count
# interval length in seconds
self.per: float = per
# remaining commands within current window
self.remaining: int = count
# start epoch time of current window
self.window: float = 0.0
self.lock: asyncio.Lock = asyncio.Lock()
self.shard_id: Optional[int] = None
def is_ratelimited(self) -> bool:
current = time.time()
if current > self.window + self.per:
return False
return self.remaining == 0
def get_delay(self) -> float:
current = time.time()
# if current window elapsed, reset to max
if current > self.window + self.per:
self.remaining = self.max
# if no command used yet, start new window
if self.remaining == self.max:
self.window = current
# if no commands remain in current window, return delay
if self.remaining == 0:
return self.per - (current - self.window)
# subtract one command in current window, return no delay
self.remaining -= 1
return 0.0
async def block(self) -> None:
async with self.lock:
delta = self.get_delay()
if delta:
_log.warning(
"WebSocket in shard ID %s is ratelimited, waiting %.2f seconds",
self.shard_id,
delta,
)
await asyncio.sleep(delta)
class KeepAliveHandler(threading.Thread):
def __init__(
self,
*args: Any,
ws: HeartbeatWebSocket,
interval: float,
shard_id: Optional[int] = None,
**kwargs: Any,
) -> None:
super().__init__(*args, **kwargs)
self.ws: HeartbeatWebSocket = ws
self._main_thread_id: int = ws.thread_id
self.interval: float = interval
self.daemon: bool = True
self.shard_id: Optional[int] = shard_id
self.msg = "Keeping shard ID %s websocket alive with sequence %s."
self.block_msg = "Shard ID %s heartbeat blocked for more than %s seconds."
self.behind_msg = "Can't keep up, shard ID %s websocket is %.1fs behind."
self._stop_ev: threading.Event = threading.Event()
self._last_ack: float = time.perf_counter()
self._last_send: float = time.perf_counter()
self._last_recv: float = time.perf_counter()
self.latency: float = float("inf")
self.heartbeat_timeout: float = ws._max_heartbeat_timeout
def run(self) -> None:
while not self._stop_ev.wait(self.interval):
if self._last_recv + self.heartbeat_timeout < time.perf_counter():
_log.warning(
"Shard ID %s has stopped responding to the gateway. Closing and restarting.",
self.shard_id,
)
coro = self.ws.close(4000)
f = asyncio.run_coroutine_threadsafe(coro, loop=self.ws.loop)
try:
f.result()
except Exception:
_log.exception("An error occurred while stopping the gateway. Ignoring.")
finally:
self.stop()
return # noqa: B012
data = self.get_payload()
_log.debug(self.msg, self.shard_id, data["d"])
coro = self.ws.send_heartbeat(data)
f = asyncio.run_coroutine_threadsafe(coro, loop=self.ws.loop)
try:
# block until sending is complete
total = 0
while True:
try:
f.result(10)
break
except concurrent.futures.TimeoutError:
total += 10
try:
frame = sys._current_frames()[self._main_thread_id]
except KeyError:
msg = self.block_msg
_log.warning(msg, self.shard_id, total)
else:
stack = "".join(traceback.format_stack(frame))
msg = f"{self.block_msg}\nLoop thread traceback (most recent call last):\n%s"
_log.warning(msg, self.shard_id, total, stack)
except Exception:
self.stop()
else:
self._last_send = time.perf_counter()
def get_payload(self) -> HeartbeatCommand:
return {"op": self.ws.HEARTBEAT, "d": self.ws.get_heartbeat_data()}
def stop(self) -> None:
self._stop_ev.set()
def tick(self) -> None:
self._last_recv = time.perf_counter()
def ack(self) -> None:
ack_time = time.perf_counter()
self._last_ack = ack_time
self.latency = ack_time - self._last_send
if self.latency > 10:
_log.warning(self.behind_msg, self.shard_id, self.latency)
class VoiceKeepAliveHandler(KeepAliveHandler):
def __init__(self, *args: Any, ws: HeartbeatWebSocket, interval: float, **kwargs: Any) -> None:
super().__init__(*args, ws=ws, interval=interval, **kwargs)
self.recent_ack_latencies: Deque[float] = deque(maxlen=20)
self.msg = "Keeping shard ID %s voice websocket alive with timestamp %s."
self.block_msg = "Shard ID %s voice heartbeat blocked for more than %s seconds"
self.behind_msg = "High socket latency, shard ID %s heartbeat is %.1fs behind"
def ack(self) -> None:
ack_time = time.perf_counter()
self._last_ack = ack_time
self._last_recv = ack_time
self.latency = ack_time - self._last_send
self.recent_ack_latencies.append(self.latency)
class DiscordClientWebSocketResponse(aiohttp.ClientWebSocketResponse):
async def close(self, *, code: int = 4000, message: bytes = b"") -> bool:
return await super().close(code=code, message=message)
class HeartbeatWebSocket(Protocol):
HEARTBEAT: Final[Literal[1, 3]] # type: ignore
thread_id: int
loop: asyncio.AbstractEventLoop
_max_heartbeat_timeout: float
async def close(self, code: int) -> None:
...
async def send_heartbeat(self, data: HeartbeatCommand) -> None:
...
def get_heartbeat_data(self) -> Optional[int]:
...
class DiscordWebSocket:
"""Implements a WebSocket for Discord's gateway v10.
Attributes
----------
DISPATCH
Receive only. Denotes an event to be sent to Discord, such as READY.
HEARTBEAT
When received tells Discord to keep the connection alive.
When sent asks if your connection is currently alive.
IDENTIFY
Send only. Starts a new session.
PRESENCE
Send only. Updates your presence.
VOICE_STATE
Send only. Starts a new connection to a voice guild.
VOICE_PING
Send only. Checks ping time to a voice guild, do not use.
RESUME
Send only. Resumes an existing connection.
RECONNECT
Receive only. Tells the client to reconnect to a new gateway.
REQUEST_MEMBERS
Send only. Asks for the full member list of a guild.
INVALIDATE_SESSION
Receive only. Tells the client to optionally invalidate the session
and IDENTIFY again.
HELLO
Receive only. Tells the client the heartbeat interval.
HEARTBEAT_ACK
Receive only. Confirms receiving of a heartbeat. Not having it implies
a connection issue.
GUILD_SYNC
Send only. Requests a guild sync.
gateway
The gateway we are currently connected to.
token
The authentication token for discord.
"""
DISPATCH: Final[Literal[0]] = 0
HEARTBEAT: Final[Literal[1]] = 1
IDENTIFY: Final[Literal[2]] = 2
PRESENCE: Final[Literal[3]] = 3
VOICE_STATE: Final[Literal[4]] = 4
VOICE_PING: Final[Literal[5]] = 5
RESUME: Final[Literal[6]] = 6
RECONNECT: Final[Literal[7]] = 7
REQUEST_MEMBERS: Final[Literal[8]] = 8
INVALIDATE_SESSION: Final[Literal[9]] = 9
HELLO: Final[Literal[10]] = 10
HEARTBEAT_ACK: Final[Literal[11]] = 11
GUILD_SYNC: Final[Literal[12]] = 12
def __init__(
self, socket: aiohttp.ClientWebSocketResponse, *, loop: asyncio.AbstractEventLoop
) -> None:
self.socket: aiohttp.ClientWebSocketResponse = socket
self.loop: asyncio.AbstractEventLoop = loop
# an empty dispatcher to prevent crashes
self._dispatch: DispatchFunc = lambda event, *args: None
self._dispatch_gateway_error: Optional[GatewayErrorFunc] = None
# generic event listeners
self._dispatch_listeners: List[EventListener] = []
# the keep alive
self._keep_alive: Optional[KeepAliveHandler] = None
self.thread_id: int = threading.get_ident()
# ws related stuff
self.session_id: Optional[str] = None
self.sequence: Optional[int] = None
# this may or may not include url parameters, we only need the host part of the url anyway
self.resume_gateway: Optional[str] = None
self._zlib: zlib._Decompress = zlib.decompressobj()
self._buffer: bytearray = bytearray()
self._close_code: Optional[int] = None
self._rate_limiter: GatewayRatelimiter = GatewayRatelimiter()
# set in `from_client`
self.token: str
self._connection: ConnectionState
self._discord_parsers: Dict[str, Callable[[Dict[str, Any]], Any]]
self.gateway: str
self.call_hooks: CallHooksFunc
self._initial_identify: bool
self.shard_id: Optional[int]
self.shard_count: Optional[int]
self._max_heartbeat_timeout: float
@property
def open(self) -> bool:
return not self.socket.closed
def is_ratelimited(self) -> bool:
return self._rate_limiter.is_ratelimited()
def debug_log_receive(self, data: str, /) -> None:
self._dispatch("socket_raw_receive", data)
def log_receive(self, data: str, /) -> None:
pass
@classmethod
async def from_client(
cls,
client: Client,
*,
initial: bool = False,
gateway: Optional[str] = None,
shard_id: Optional[int] = None,
session: Optional[str] = None,
sequence: Optional[int] = None,
resume: bool = False,
) -> Self:
"""Creates a main websocket for Discord from a :class:`Client`.
This is for internal use only.
"""
params = client.gateway_params
if gateway:
gateway = client.http._format_gateway_url(
gateway,
encoding=params.encoding,
zlib=params.zlib,
)
else:
gateway = await client.http.get_gateway(encoding=params.encoding, zlib=params.zlib)
socket = await client.http.ws_connect(gateway)
ws = cls(socket, loop=client.loop)
# dynamically add attributes needed
ws.token = client.http.token # type: ignore
ws._connection = client._connection
ws._discord_parsers = client._connection.parsers
ws._dispatch = client.dispatch
ws.gateway = gateway
ws.resume_gateway = gateway
ws.call_hooks = client._connection.call_hooks
ws._initial_identify = initial
ws.shard_id = shard_id
ws._rate_limiter.shard_id = shard_id
ws.shard_count = client._connection.shard_count
ws.session_id = session
ws.sequence = sequence
ws._max_heartbeat_timeout = client._connection.heartbeat_timeout
if client._enable_debug_events:
ws.send = ws.debug_send
ws.log_receive = ws.debug_log_receive
if client._enable_gateway_error_handler:
ws._dispatch_gateway_error = client._dispatch_gateway_error
client._connection._update_references(ws)
_log.debug("Created websocket connected to %s", gateway)
# poll event for OP Hello
await ws.poll_event()
if not resume:
await ws.identify()
return ws
await ws.resume()
return ws
def wait_for(
self,
event: str,
predicate: Callable[[Dict[str, Any]], bool],
result: Optional[Callable[[Dict[str, Any]], T]] = None,
) -> asyncio.Future[T]:
"""Waits for a DISPATCH'd event that meets the predicate.
Parameters
----------
event: :class:`str`
The event name in all upper case to wait for.
predicate: Callable[[Dict[:class:`str`, Any]], :class:`bool`]
A function that takes a data parameter to check for event
properties. The data parameter is the 'd' key in the JSON message.
result: Optional[Callable[[Dict[:class:`str`, Any]], T]]
A function that takes the same data parameter and executes to send
the result to the future. If ``None``, returns the data.
Returns
-------
asyncio.Future
A future to wait for.
"""
future = self.loop.create_future()
entry = EventListener(event=event, predicate=predicate, result=result, future=future)
self._dispatch_listeners.append(entry)
return future
async def identify(self) -> None:
"""Sends the IDENTIFY packet."""
state = self._connection
payload: IdentifyCommand = {
"op": self.IDENTIFY,
"d": {
"token": self.token,
"properties": {
"os": sys.platform,
"browser": "disnake",
"device": "disnake",
},
"large_threshold": 250,
"intents": state._intents.value,
},
}
if self.shard_id is not None and self.shard_count is not None:
payload["d"]["shard"] = (self.shard_id, self.shard_count)
if state._activity is not None or state._status is not None:
payload["d"]["presence"] = {
"status": state._status or "online",
"activities": (state._activity,) if state._activity else (),
"since": 0,
"afk": False,
}
await self.call_hooks("before_identify", self.shard_id, initial=self._initial_identify)
await self.send_as_json(payload)
_log.info("Shard ID %s has sent the IDENTIFY payload.", self.shard_id)
async def resume(self) -> None:
"""Sends the RESUME packet."""
# these should never be None if resuming, but instead of asserting
# we just send those values and handle the INVALIDATE_SESSION
seq: int = self.sequence # type: ignore
session_id: str = self.session_id # type: ignore
payload: ResumeCommand = {
"op": self.RESUME,
"d": {"seq": seq, "session_id": session_id, "token": self.token},
}
await self.send_as_json(payload)
_log.info("Shard ID %s has sent the RESUME payload.", self.shard_id)
async def received_message(self, raw_msg: Union[str, bytes], /) -> None:
if isinstance(raw_msg, bytes):
self._buffer.extend(raw_msg)
if len(raw_msg) < 4 or raw_msg[-4:] != b"\x00\x00\xff\xff":
return
raw_msg = self._zlib.decompress(self._buffer)
raw_msg = raw_msg.decode("utf-8")
self._buffer = bytearray()
self.log_receive(raw_msg)
msg: GatewayPayload = utils._from_json(raw_msg)
del raw_msg # no need to keep this in memory
_log.debug("For Shard ID %s: WebSocket Event: %s", self.shard_id, msg)
event = msg.get("t")
if event:
self._dispatch("socket_event_type", event)
op = msg.get("op")
data: Any = msg.get("d")
seq = msg.get("s")
if seq is not None:
self.sequence = seq
if self._keep_alive:
self._keep_alive.tick()
if op != self.DISPATCH:
if op == self.RECONNECT:
# "reconnect" can only be handled by the Client
# so we terminate our connection and raise an
# internal exception signalling to reconnect.
_log.debug("Received RECONNECT opcode.")
await self.close()
raise ReconnectWebSocket(self.shard_id)
if op == self.HEARTBEAT_ACK:
if self._keep_alive:
self._keep_alive.ack()
return
if op == self.HEARTBEAT:
if self._keep_alive:
beat = self._keep_alive.get_payload()
await self.send_as_json(beat)
return
if op == self.HELLO:
interval: float = data["heartbeat_interval"] / 1000.0
self._keep_alive = KeepAliveHandler(
ws=self, interval=interval, shard_id=self.shard_id
)
# send a heartbeat immediately
await self.send_as_json(self._keep_alive.get_payload())
self._keep_alive.start()
return
if op == self.INVALIDATE_SESSION:
if data is True:
await self.close()
raise ReconnectWebSocket(self.shard_id)
self.sequence = None
self.session_id = None
self.resume_gateway = None
_log.info("Shard ID %s session has been invalidated.", self.shard_id)
await self.close(code=1000)
raise ReconnectWebSocket(self.shard_id, resume=False)
_log.warning("Unknown OP code %s.", op)
return
if event == "READY":
self._trace = trace = data.get("_trace", [])
self.sequence = seq
self.session_id = data["session_id"]
self.resume_gateway = data["resume_gateway_url"]
# pass back shard ID to ready handler
data["__shard_id__"] = self.shard_id
_log.info(
"Shard ID %s has connected to Gateway: %s (Session ID: %s, Resume URL: %s).",
self.shard_id,
", ".join(trace),
self.session_id,
self.resume_gateway,
)
elif event == "RESUMED":
self._trace = trace = data.get("_trace", [])
# pass back the shard ID to resume handler
data["__shard_id__"] = self.shard_id
_log.info(
"Shard ID %s has successfully RESUMED session %s under trace %s.",
self.shard_id,
self.session_id,
", ".join(trace),
)
try:
func = self._discord_parsers[event] # type: ignore
except KeyError:
_log.debug("Unknown event %s.", event)
else:
try:
func(data)
except Exception as e:
if self._dispatch_gateway_error is None:
# error handler disabled, raise immediately
raise
if event in {"READY", "RESUMED"}: # exceptions in these events are fatal
raise
event_name: str = event # type: ignore # event can't be None here
asyncio.create_task(
self._dispatch_gateway_error(event_name, data, self.shard_id, e)
)
# remove the dispatched listeners
removed: List[int] = []
for index, entry in enumerate(self._dispatch_listeners):
if entry.event != event:
continue
future = entry.future
if future.cancelled():
removed.append(index)
continue
try:
valid = entry.predicate(data)
except Exception as exc:
future.set_exception(exc)
removed.append(index)
else:
if valid:
ret = data if entry.result is None else entry.result(data)
future.set_result(ret)
removed.append(index)
for index in reversed(removed):
del self._dispatch_listeners[index]
@property
def latency(self) -> float:
""":class:`float`: Measures latency between a HEARTBEAT and a HEARTBEAT_ACK in seconds."""
heartbeat = self._keep_alive
return float("inf") if heartbeat is None else heartbeat.latency
def _can_handle_close(self) -> bool:
code = self._close_code or self.socket.close_code
return code not in (1000, 4004, 4010, 4011, 4012, 4013, 4014)
async def poll_event(self) -> None:
"""Polls for a DISPATCH event and handles the general gateway loop.
Raises
------
ConnectionClosed
The websocket connection was terminated for unhandled reasons.
"""
try:
msg = await self.socket.receive(timeout=self._max_heartbeat_timeout)
if msg.type is aiohttp.WSMsgType.TEXT:
await self.received_message(msg.data)
elif msg.type is aiohttp.WSMsgType.BINARY:
await self.received_message(msg.data)
elif msg.type is aiohttp.WSMsgType.ERROR:
_log.debug("Received %s", msg)
raise msg.data
elif msg.type in (
aiohttp.WSMsgType.CLOSED,
aiohttp.WSMsgType.CLOSING,
aiohttp.WSMsgType.CLOSE,
):
_log.debug("Received %s", msg)
raise WebSocketClosure
except (asyncio.TimeoutError, WebSocketClosure) as e:
# Ensure the keep alive handler is closed
if self._keep_alive:
self._keep_alive.stop()
self._keep_alive = None
if isinstance(e, asyncio.TimeoutError):
_log.info("Timed out receiving packet. Attempting a reconnect.")
raise ReconnectWebSocket(self.shard_id) from None
code = self._close_code or self.socket.close_code
if self._can_handle_close():
_log.info("Websocket closed with %s, attempting a reconnect.", code)
raise ReconnectWebSocket(self.shard_id) from None
else:
_log.info("Websocket closed with %s, cannot reconnect.", code)
raise ConnectionClosed(self.socket, shard_id=self.shard_id, code=code) from None
async def debug_send(self, data: str, /) -> None:
await self._rate_limiter.block()
self._dispatch("socket_raw_send", data)
await self.socket.send_str(data)
async def send(self, data: str, /) -> None:
await self._rate_limiter.block()
await self.socket.send_str(data)
async def send_as_json(self, data: Any) -> None:
try:
await self.send(utils._to_json(data))
except RuntimeError as exc:
if not self._can_handle_close():
raise ConnectionClosed(self.socket, shard_id=self.shard_id) from exc
async def send_heartbeat(self, data: HeartbeatCommand) -> None:
# This bypasses the rate limit handling code since it has a higher priority
try:
await self.socket.send_str(utils._to_json(data))
except RuntimeError as exc:
if not self._can_handle_close():
raise ConnectionClosed(self.socket, shard_id=self.shard_id) from exc
def get_heartbeat_data(self) -> Optional[int]:
return self.sequence
async def change_presence(
self,
*,
activity: Optional[BaseActivity] = None,
status: Optional[str] = None,
since: int = 0,
) -> None:
if activity is not None:
if not isinstance(activity, BaseActivity):
raise TypeError("activity must derive from BaseActivity.")
activity_data = (activity.to_dict(),)
else:
activity_data = ()
if status == "idle":
since = int(time.time() * 1000)
payload: PresenceUpdateCommand = {
"op": self.PRESENCE,
"d": {
"status": status or "online",
"activities": activity_data,
"since": since,
"afk": False,
},
}
sent = utils._to_json(payload)
_log.debug('Sending "%s" to change status', sent)
await self.send(sent)
async def request_chunks(
self,
guild_id: int,
query: Optional[str] = None,
*,
limit: int,
user_ids: Optional[List[int]] = None,
presences: bool = False,
nonce: Optional[str] = None,
) -> None:
payload: RequestMembersCommand = {
"op": self.REQUEST_MEMBERS,
"d": {"guild_id": guild_id, "presences": presences, "limit": limit},
}
if nonce:
payload["d"]["nonce"] = nonce
if user_ids:
payload["d"]["user_ids"] = user_ids
if query is not None:
payload["d"]["query"] = query
await self.send_as_json(payload)
async def voice_state(
self,
guild_id: int,
channel_id: Optional[int],
self_mute: bool = False,
self_deaf: bool = False,
) -> None:
payload: VoiceStateCommand = {
"op": self.VOICE_STATE,
"d": {
"guild_id": guild_id,
"channel_id": channel_id,
"self_mute": self_mute,
"self_deaf": self_deaf,
},
}
_log.debug("Updating our voice state to %s.", payload)
await self.send_as_json(payload)
async def close(self, code: int = 4000) -> None:
if self._keep_alive:
self._keep_alive.stop()
self._keep_alive = None
self._close_code = code
await self.socket.close(code=code)
class DiscordVoiceWebSocket:
"""Implements the websocket protocol for handling voice connections.
Attributes
----------
IDENTIFY
Send only. Starts a new voice session.
SELECT_PROTOCOL
Send only. Tells discord what encryption mode and how to connect for voice.
READY
Receive only. Tells the websocket that the initial connection has completed.
HEARTBEAT
Send only. Keeps your websocket connection alive.
SESSION_DESCRIPTION
Receive only. Gives you the secret key required for voice.
SPEAKING
Send only. Notifies the client if you are currently speaking.
HEARTBEAT_ACK
Receive only. Tells you your heartbeat has been acknowledged.
RESUME
Sent only. Tells the client to resume its session.
HELLO
Receive only. Tells you that your websocket connection was acknowledged.
RESUMED
Sent only. Tells you that your RESUME request has succeeded.
CLIENT_DISCONNECT
Receive only. Indicates a user has disconnected from voice.
"""
IDENTIFY: Final[Literal[0]] = 0
SELECT_PROTOCOL: Final[Literal[1]] = 1
READY: Final[Literal[2]] = 2
HEARTBEAT: Final[Literal[3]] = 3
SESSION_DESCRIPTION: Final[Literal[4]] = 4
SPEAKING: Final[Literal[5]] = 5
HEARTBEAT_ACK: Final[Literal[6]] = 6
RESUME: Final[Literal[7]] = 7
HELLO: Final[Literal[8]] = 8
RESUMED: Final[Literal[9]] = 9
CLIENT_DISCONNECT: Final[Literal[13]] = 13
def __init__(
self,
socket: aiohttp.ClientWebSocketResponse,
loop: asyncio.AbstractEventLoop,
*,
hook: Optional[HookFunc] = None,
) -> None:
self.ws: aiohttp.ClientWebSocketResponse = socket
self.loop: asyncio.AbstractEventLoop = loop
self._keep_alive: Optional[VoiceKeepAliveHandler] = None
self._close_code: Optional[int] = None
self.secret_key: Optional[List[int]] = None
self.thread_id: int = threading.get_ident()
if hook:
self._hook = hook
# set in `from_client`
self.gateway: str
self._connection: VoiceClient
self._max_heartbeat_timeout: float
async def _hook(self, *args: Any) -> None:
pass
async def send_as_json(self, data: Any) -> None:
_log.debug("Sending voice websocket frame: %s.", data)
await self.ws.send_str(utils._to_json(data))
send_heartbeat = send_as_json
def get_heartbeat_data(self) -> Optional[int]:
return int(time.time() * 1000)
async def resume(self) -> None:
state = self._connection
payload: VoiceResumeCommand = {
"op": self.RESUME,
"d": {
"token": state.token,
"server_id": str(state.server_id),
"session_id": state.session_id,
},
}
await self.send_as_json(payload)
async def identify(self) -> None:
state = self._connection
payload: VoiceIdentifyCommand = {
"op": self.IDENTIFY,
"d": {
"server_id": str(state.server_id),
"user_id": str(state.user.id),
"session_id": state.session_id,
"token": state.token,
},
}
await self.send_as_json(payload)
@classmethod
async def from_client(
cls,
client: VoiceClient,
*,
resume: bool = False,
hook: Optional[HookFunc] = None,
) -> Self:
"""Creates a voice websocket for the :class:`VoiceClient`."""
gateway = f"wss://{client.endpoint}/?v=4"
http = client._state.http
socket = await http.ws_connect(gateway, compress=15)
ws = cls(socket, loop=client.loop, hook=hook)
ws.gateway = gateway
ws._connection = client
ws._max_heartbeat_timeout = 60.0
if resume:
await ws.resume()
else:
await ws.identify()
return ws
async def select_protocol(self, ip: str, port: int, mode: SupportedModes) -> None:
payload: VoiceSelectProtocolCommand = {
"op": self.SELECT_PROTOCOL,
"d": {
"protocol": "udp",
"data": {"address": ip, "port": port, "mode": mode},
},
}
await self.send_as_json(payload)
async def speak(self, state: Union[SpeakingState, bool] = SpeakingState.voice) -> None:
if isinstance(state, bool):
state = SpeakingState.voice if state else SpeakingState.none
payload: VoiceSpeakingCommand = {
"op": self.SPEAKING,
"d": {
"speaking": int(state),
"delay": 0,
"ssrc": self._connection.ssrc,
},
}
await self.send_as_json(payload)
async def received_message(self, msg: VoicePayload) -> None:
_log.debug("Voice websocket frame received: %s", msg)
op = msg["op"]
data: Any = msg.get("d")
if op == self.READY:
await self.initial_connection(data)
elif op == self.HEARTBEAT_ACK:
if self._keep_alive:
self._keep_alive.ack()
elif op == self.RESUMED:
_log.info("Voice RESUME succeeded.")
elif op == self.SESSION_DESCRIPTION:
self._connection.mode = data["mode"]
await self.load_secret_key(data)
elif op == self.HELLO:
interval: float = data["heartbeat_interval"] / 1000.0
self._keep_alive = VoiceKeepAliveHandler(ws=self, interval=min(interval, 5.0))
self._keep_alive.start()
await self._hook(self, msg)
async def initial_connection(self, data: VoiceReadyPayload) -> None:
state = self._connection
state.ssrc = data["ssrc"]
state.voice_port = data["port"]
state.endpoint_ip = data["ip"]
packet = bytearray(74)
struct.pack_into(">H", packet, 0, 1) # 1 = Send
struct.pack_into(">H", packet, 2, 70) # 70 = Length
struct.pack_into(">I", packet, 4, state.ssrc)
state.socket.sendto(packet, (state.endpoint_ip, state.voice_port))
recv = await self.loop.sock_recv(state.socket, 74)
_log.debug("received packet in initial_connection: %s", recv)
# the ip is ascii starting at the 8th byte and ending at the first null
ip_start = 8
ip_end = recv.index(0, ip_start)
state.ip = recv[ip_start:ip_end].decode("ascii")
state.port = struct.unpack_from(">H", recv, len(recv) - 2)[0]
_log.debug("detected ip: %s port: %s", state.ip, state.port)
# there *should* always be at least one supported mode (xsalsa20_poly1305)
modes: List[SupportedModes] = [
mode for mode in data["modes"] if mode in self._connection.supported_modes
]
_log.debug("received supported encryption modes: %s", ", ".join(modes))
mode = modes[0]
await self.select_protocol(state.ip, state.port, mode)
_log.info("selected the voice protocol for use (%s)", mode)
@property
def latency(self) -> float:
""":class:`float`: Latency between a HEARTBEAT and its HEARTBEAT_ACK in seconds."""
heartbeat = self._keep_alive
return float("inf") if heartbeat is None else heartbeat.latency
@property
def average_latency(self) -> float:
""":class:`list`: Average of last 20 HEARTBEAT latencies."""
heartbeat = self._keep_alive
if heartbeat is None or not heartbeat.recent_ack_latencies:
return float("inf")
return sum(heartbeat.recent_ack_latencies) / len(heartbeat.recent_ack_latencies)
async def load_secret_key(self, data: VoiceSessionDescriptionPayload) -> None:
_log.info("received secret key for voice connection")
self.secret_key = self._connection.secret_key = data["secret_key"]
# need to send this at least once to set the ssrc
await self.speak(False)
async def poll_event(self) -> None:
# This exception is handled up the chain
msg = await asyncio.wait_for(self.ws.receive(), timeout=30.0)
if msg.type is aiohttp.WSMsgType.TEXT:
await self.received_message(utils._from_json(msg.data))
elif msg.type is aiohttp.WSMsgType.ERROR:
_log.debug("Received %s", msg)
raise ConnectionClosed(self.ws, shard_id=None, voice=True) from msg.data
elif msg.type in (
aiohttp.WSMsgType.CLOSED,
aiohttp.WSMsgType.CLOSE,
aiohttp.WSMsgType.CLOSING,
):
_log.debug("Received %s", msg)
raise ConnectionClosed(self.ws, shard_id=None, code=self._close_code, voice=True)
async def close(self, code: int = 1000) -> None:
if self._keep_alive is not None:
self._keep_alive.stop()
self._close_code = code
await self.ws.close(code=code)