stormbrigade_sheriff/sbsheriff/Lib/site-packages/disnake/activity.py

881 lines
25 KiB
Python

# SPDX-License-Identifier: MIT
from __future__ import annotations
import datetime
from typing import TYPE_CHECKING, Any, Dict, List, Literal, Optional, Union, overload
from .asset import Asset
from .colour import Colour
from .enums import ActivityType, try_enum
from .partial_emoji import PartialEmoji
__all__ = (
"BaseActivity",
"Activity",
"Streaming",
"Game",
"Spotify",
"CustomActivity",
)
"""If curious, this is the current schema for an activity.
It's fairly long so I will document it here:
All keys are optional.
state: str (max: 128),
details: str (max: 128)
timestamps: dict
start: int (min: 1)
end: int (min: 1)
assets: dict
large_image: str (max: 32)
large_text: str (max: 128)
small_image: str (max: 32)
small_text: str (max: 128)
party: dict
id: str (max: 128),
size: List[int] (max-length: 2)
elem: int (min: 1)
secrets: dict
match: str (max: 128)
join: str (max: 128)
spectate: str (max: 128)
instance: bool
application_id: str
name: str (max: 128)
url: str
type: int
sync_id: str
session_id: str
flags: int
buttons: list[str (max: 32)]
There are also activity flags which are mostly uninteresting for the library atm.
t.ActivityFlags = {
INSTANCE: 1,
JOIN: 2,
SPECTATE: 4,
JOIN_REQUEST: 8,
SYNC: 16,
PLAY: 32
}
"""
if TYPE_CHECKING:
from .state import ConnectionState
from .types.activity import (
Activity as ActivityPayload,
ActivityAssets,
ActivityEmoji as ActivityEmojiPayload,
ActivityParty,
ActivityTimestamps,
)
from .types.emoji import PartialEmoji as PartialEmojiPayload
from .types.widget import WidgetActivity as WidgetActivityPayload
class _BaseActivity:
__slots__ = ("_created_at", "_timestamps", "assets")
def __init__(
self,
*,
created_at: Optional[float] = None,
timestamps: Optional[ActivityTimestamps] = None,
assets: Optional[ActivityAssets] = None,
**kwargs: Any, # discarded
) -> None:
self._created_at: Optional[float] = created_at
self._timestamps: ActivityTimestamps = timestamps or {}
self.assets: ActivityAssets = assets or {}
@property
def created_at(self) -> Optional[datetime.datetime]:
"""Optional[:class:`datetime.datetime`]: When the user started doing this activity in UTC.
.. versionadded:: 1.3
"""
if self._created_at is not None:
return datetime.datetime.fromtimestamp(
self._created_at / 1000, tz=datetime.timezone.utc
)
@property
def start(self) -> Optional[datetime.datetime]:
"""Optional[:class:`datetime.datetime`]: When the user started doing this activity in UTC, if applicable.
.. versionchanged:: 2.6
This attribute can now be ``None``.
"""
try:
timestamp = self._timestamps["start"] / 1000
except KeyError:
return None
else:
return datetime.datetime.fromtimestamp(timestamp, tz=datetime.timezone.utc)
@property
def end(self) -> Optional[datetime.datetime]:
"""Optional[:class:`datetime.datetime`]: When the user will stop doing this activity in UTC, if applicable.
.. versionchanged:: 2.6
This attribute can now be ``None``.
"""
try:
timestamp = self._timestamps["end"] / 1000
except KeyError:
return None
else:
return datetime.datetime.fromtimestamp(timestamp, tz=datetime.timezone.utc)
def to_dict(self) -> ActivityPayload:
raise NotImplementedError
# tag type for user-settable activities
class BaseActivity(_BaseActivity):
"""The base activity that all user-settable activities inherit from.
A user-settable activity is one that can be used in :meth:`Client.change_presence`.
The following types currently count as user-settable:
- :class:`Activity`
- :class:`Game`
- :class:`Streaming`
- :class:`CustomActivity`
Note that although these types are considered user-settable by the library,
Discord typically ignores certain combinations of activity depending on
what is currently set. This behaviour may change in the future so there are
no guarantees on whether Discord will actually let you set these types.
.. versionadded:: 1.3
"""
__slots__ = ()
class Activity(BaseActivity):
"""Represents an activity in Discord.
This could be an activity such as streaming, playing, listening
or watching.
For memory optimisation purposes, some activities are offered in slimmed
down versions:
- :class:`Game`
- :class:`Streaming`
Parameters
----------
name: Optional[:class:`str`]
The name of the activity.
url: Optional[:class:`str`]
A stream URL that the activity could be doing.
type: :class:`ActivityType`
The type of activity currently being done.
Attributes
----------
application_id: Optional[:class:`int`]
The application ID of the game.
name: Optional[:class:`str`]
The name of the activity.
url: Optional[:class:`str`]
A stream URL that the activity could be doing.
type: :class:`ActivityType`
The type of activity currently being done.
state: Optional[:class:`str`]
The user's current state. For example, "In Game".
details: Optional[:class:`str`]
The detail of the user's current activity.
assets: :class:`dict`
A dictionary representing the images and their hover text of an activity.
It contains the following optional keys:
- ``large_image``: A string representing the ID for the large image asset.
- ``large_text``: A string representing the text when hovering over the large image asset.
- ``small_image``: A string representing the ID for the small image asset.
- ``small_text``: A string representing the text when hovering over the small image asset.
party: :class:`dict`
A dictionary representing the activity party. It contains the following optional keys:
- ``id``: A string representing the party ID.
- ``size``: A list of two integers denoting (current_size, maximum_size).
buttons: List[str]
A list of strings representing the labels of custom buttons shown in a rich presence.
.. versionadded:: 2.0
.. versionchanged:: 2.6
Changed type to ``List[str]`` to match API types.
emoji: Optional[:class:`PartialEmoji`]
The emoji that belongs to this activity.
"""
__slots__ = (
"state",
"details",
"party",
"flags",
"type",
"name",
"url",
"application_id",
"emoji",
"buttons",
"id",
"platform",
"sync_id",
"session_id",
)
def __init__(
self,
*,
name: Optional[str] = None,
url: Optional[str] = None,
type: Optional[Union[ActivityType, int]] = None,
state: Optional[str] = None,
details: Optional[str] = None,
party: Optional[ActivityParty] = None,
application_id: Optional[Union[str, int]] = None,
flags: Optional[int] = None,
buttons: Optional[List[str]] = None,
emoji: Optional[Union[PartialEmojiPayload, ActivityEmojiPayload]] = None,
id: Optional[str] = None,
platform: Optional[str] = None,
sync_id: Optional[str] = None,
session_id: Optional[str] = None,
**kwargs: Any,
) -> None:
super().__init__(**kwargs)
self.state: Optional[str] = state
self.details: Optional[str] = details
self.party: ActivityParty = party or {}
self.application_id: Optional[int] = (
int(application_id) if application_id is not None else None
)
self.name: Optional[str] = name
self.url: Optional[str] = url
self.flags: int = flags or 0
self.buttons: List[str] = buttons or []
# undocumented fields:
self.id: Optional[str] = id
self.platform: Optional[str] = platform
self.sync_id: Optional[str] = sync_id
self.session_id: Optional[str] = session_id
activity_type = type if type is not None else 0
self.type: ActivityType = (
activity_type
if isinstance(activity_type, ActivityType)
else try_enum(ActivityType, activity_type)
)
self.emoji: Optional[PartialEmoji] = (
PartialEmoji.from_dict(emoji) if emoji is not None else None
)
def __repr__(self) -> str:
attrs = (
("type", self.type),
("name", self.name),
("url", self.url),
("details", self.details),
("application_id", self.application_id),
("session_id", self.session_id),
("emoji", self.emoji),
)
inner = " ".join(f"{k!s}={v!r}" for k, v in attrs)
return f"<Activity {inner}>"
def to_dict(self) -> Dict[str, Any]:
ret: Dict[str, Any] = {}
for attr in self.__slots__:
value = getattr(self, attr, None)
if value is None:
continue
if isinstance(value, dict) and len(value) == 0:
continue
ret[attr] = value
# fix type field
ret["type"] = int(self.type)
if self.emoji:
ret["emoji"] = self.emoji.to_dict()
# defined in base class slots
if self._timestamps:
ret["timestamps"] = self._timestamps
return ret
@property
def large_image_url(self) -> Optional[str]:
"""Optional[:class:`str`]: Returns a URL pointing to the large image asset of this activity, if applicable."""
if self.application_id is None:
return None
try:
large_image = self.assets["large_image"]
except KeyError:
return None
else:
return f"{Asset.BASE}/app-assets/{self.application_id}/{large_image}.png"
@property
def small_image_url(self) -> Optional[str]:
"""Optional[:class:`str`]: Returns a URL pointing to the small image asset of this activity, if applicable."""
if self.application_id is None:
return None
try:
small_image = self.assets["small_image"]
except KeyError:
return None
else:
return f"{Asset.BASE}/app-assets/{self.application_id}/{small_image}.png"
@property
def large_image_text(self) -> Optional[str]:
"""Optional[:class:`str`]: Returns the large image asset hover text of this activity, if applicable."""
return self.assets.get("large_text", None)
@property
def small_image_text(self) -> Optional[str]:
"""Optional[:class:`str`]: Returns the small image asset hover text of this activity, if applicable."""
return self.assets.get("small_text", None)
class Game(BaseActivity):
"""A slimmed down version of :class:`Activity` that represents a Discord game.
This is typically displayed via **Playing** on the official Discord client.
.. container:: operations
.. describe:: x == y
Checks if two games are equal.
.. describe:: x != y
Checks if two games are not equal.
.. describe:: hash(x)
Returns the game's hash.
.. describe:: str(x)
Returns the game's name.
Parameters
----------
name: :class:`str`
The game's name.
Attributes
----------
name: :class:`str`
The game's name.
assets: :class:`dict`
A dictionary with the same structure as :attr:`Activity.assets`.
"""
__slots__ = ("name", "platform")
def __init__(
self,
name: str,
*,
platform: Optional[str] = None,
**kwargs: Any,
) -> None:
super().__init__(**kwargs)
self.name: str = name
# undocumented
self.platform: Optional[str] = platform
@property
def type(self) -> Literal[ActivityType.playing]:
""":class:`ActivityType`: Returns the game's type. This is for compatibility with :class:`Activity`.
It always returns :attr:`ActivityType.playing`.
"""
return ActivityType.playing
def __str__(self) -> str:
return str(self.name)
def __repr__(self) -> str:
return f"<Game name={self.name!r}>"
def to_dict(self) -> ActivityPayload:
return {
"type": ActivityType.playing.value,
"name": str(self.name),
"timestamps": self._timestamps,
"assets": self.assets,
}
def __eq__(self, other: Any) -> bool:
return isinstance(other, Game) and other.name == self.name
def __ne__(self, other: Any) -> bool:
return not self.__eq__(other)
def __hash__(self) -> int:
return hash(self.name)
class Streaming(BaseActivity):
"""A slimmed down version of :class:`Activity` that represents a Discord streaming status.
This is typically displayed via **Streaming** on the official Discord client.
.. container:: operations
.. describe:: x == y
Checks if two streams are equal.
.. describe:: x != y
Checks if two streams are not equal.
.. describe:: hash(x)
Returns the stream's hash.
.. describe:: str(x)
Returns the stream's name.
Attributes
----------
platform: Optional[:class:`str`]
Where the user is streaming from (ie. YouTube, Twitch).
.. versionadded:: 1.3
name: Optional[:class:`str`]
The stream's name.
details: Optional[:class:`str`]
An alias for :attr:`name`
game: Optional[:class:`str`]
The game being streamed.
.. versionadded:: 1.3
url: :class:`str`
The stream's URL.
assets: :class:`dict`
A dictionary with the same structure as :attr:`Activity.assets`.
"""
__slots__ = ("platform", "name", "game", "url", "details")
def __init__(
self,
*,
name: Optional[str],
url: str,
details: Optional[str] = None,
state: Optional[str] = None,
**kwargs: Any,
) -> None:
super().__init__(**kwargs)
self.platform: Optional[str] = name
self.name: Optional[str] = details or name
self.details: Optional[str] = self.name # compatibility
self.url: str = url
self.game: Optional[str] = state
@property
def type(self) -> Literal[ActivityType.streaming]:
""":class:`ActivityType`: Returns the game's type. This is for compatibility with :class:`Activity`.
It always returns :attr:`ActivityType.streaming`.
"""
return ActivityType.streaming
def __str__(self) -> str:
return str(self.name)
def __repr__(self) -> str:
return f"<Streaming name={self.name!r}>"
@property
def twitch_name(self):
"""Optional[:class:`str`]: If provided, the twitch name of the user streaming.
This corresponds to the ``large_image`` key of the :attr:`Streaming.assets`
dictionary if it starts with ``twitch:``. Typically set by the Discord client.
"""
try:
name = self.assets["large_image"]
except KeyError:
return None
else:
return name[7:] if name[:7] == "twitch:" else None
def to_dict(self) -> Dict[str, Any]:
ret: Dict[str, Any] = {
"type": ActivityType.streaming.value,
"name": str(self.name),
"url": str(self.url),
"assets": self.assets,
}
if self.details:
ret["details"] = self.details
return ret
def __eq__(self, other: Any) -> bool:
return isinstance(other, Streaming) and other.name == self.name and other.url == self.url
def __ne__(self, other: Any) -> bool:
return not self.__eq__(other)
def __hash__(self) -> int:
return hash(self.name)
class Spotify(_BaseActivity):
"""Represents a Spotify listening activity from Discord.
.. container:: operations
.. describe:: x == y
Checks if two activities are equal.
.. describe:: x != y
Checks if two activities are not equal.
.. describe:: hash(x)
Returns the activity's hash.
.. describe:: str(x)
Returns the string 'Spotify'.
"""
__slots__ = (
"_state",
"_details",
"_party",
"_sync_id",
"_session_id",
)
def __init__(
self,
*,
state: Optional[str] = None,
details: Optional[str] = None,
party: Optional[ActivityParty] = None,
sync_id: Optional[str] = None,
session_id: Optional[str] = None,
**kwargs: Any,
) -> None:
super().__init__(**kwargs)
self._state: str = state or ""
self._details: str = details or ""
self._party: ActivityParty = party or {}
self._sync_id: str = sync_id or ""
self._session_id: Optional[str] = session_id
@property
def type(self) -> Literal[ActivityType.listening]:
""":class:`ActivityType`: Returns the activity's type. This is for compatibility with :class:`Activity`.
It always returns :attr:`ActivityType.listening`.
"""
return ActivityType.listening
@property
def colour(self) -> Colour:
""":class:`Colour`: Returns the Spotify integration colour, as a :class:`Colour`.
There is an alias for this named :attr:`color`
"""
return Colour(0x1DB954)
@property
def color(self) -> Colour:
""":class:`Colour`: Returns the Spotify integration colour, as a :class:`Colour`.
There is an alias for this named :attr:`colour`
"""
return self.colour
def to_dict(self) -> Dict[str, Any]:
return {
"flags": 48, # SYNC | PLAY
"name": "Spotify",
"assets": self.assets,
"party": self._party,
"sync_id": self._sync_id,
"session_id": self._session_id,
"timestamps": self._timestamps,
"details": self._details,
"state": self._state,
}
@property
def name(self) -> str:
""":class:`str`: The activity's name. This will always return "Spotify"."""
return "Spotify"
def __eq__(self, other: Any) -> bool:
return (
isinstance(other, Spotify)
and other._session_id == self._session_id
and other._sync_id == self._sync_id
and other.start == self.start
)
def __ne__(self, other: Any) -> bool:
return not self.__eq__(other)
def __hash__(self) -> int:
return hash(self._session_id)
def __str__(self) -> str:
return "Spotify"
def __repr__(self) -> str:
return f"<Spotify title={self.title!r} artist={self.artist!r} track_id={self.track_id!r}>"
@property
def title(self) -> str:
""":class:`str`: The title of the song being played."""
return self._details
@property
def artists(self) -> List[str]:
"""List[:class:`str`]: The artists of the song being played."""
return self._state.split("; ")
@property
def artist(self) -> str:
""":class:`str`: The artist of the song being played.
This does not attempt to split the artist information into
multiple artists. Useful if there's only a single artist.
"""
return self._state
@property
def album(self) -> str:
""":class:`str`: The album that the song being played belongs to."""
return self.assets.get("large_text", "")
@property
def album_cover_url(self) -> str:
""":class:`str`: The album cover image URL from Spotify's CDN."""
large_image = self.assets.get("large_image", "")
if large_image[:8] != "spotify:":
return ""
album_image_id = large_image[8:]
return f"https://i.scdn.co/image/{album_image_id}"
@property
def track_id(self) -> str:
""":class:`str`: The track ID used by Spotify to identify this song."""
return self._sync_id
@property
def track_url(self) -> str:
""":class:`str`: The track URL to listen on Spotify.
.. versionadded:: 2.0
"""
return f"https://open.spotify.com/track/{self.track_id}"
@property
def duration(self) -> Optional[datetime.timedelta]:
"""Optional[:class:`datetime.timedelta`]: The duration of the song being played, if applicable.
.. versionchanged:: 2.6
This attribute can now be ``None``.
"""
start, end = self.start, self.end
if start and end:
return end - start
return None
@property
def party_id(self) -> str:
""":class:`str`: The party ID of the listening party."""
return self._party.get("id", "")
class CustomActivity(BaseActivity):
"""Represents a Custom activity from Discord.
.. container:: operations
.. describe:: x == y
Checks if two activities are equal.
.. describe:: x != y
Checks if two activities are not equal.
.. describe:: hash(x)
Returns the activity's hash.
.. describe:: str(x)
Returns the custom status text.
.. versionadded:: 1.3
Attributes
----------
name: Optional[:class:`str`]
The custom activity's name.
emoji: Optional[:class:`PartialEmoji`]
The emoji to pass to the activity, if any.
"""
__slots__ = ("name", "emoji", "state")
def __init__(
self,
name: Optional[str],
*,
emoji: Optional[Union[ActivityEmojiPayload, str, PartialEmoji]] = None,
state: Optional[str] = None,
**kwargs: Any,
) -> None:
super().__init__(**kwargs)
self.name: Optional[str] = name
self.state: Optional[str] = state
if self.name == "Custom Status":
self.name = self.state
self.emoji: Optional[PartialEmoji]
if emoji is None:
self.emoji = emoji
elif isinstance(emoji, dict):
self.emoji = PartialEmoji.from_dict(emoji)
elif isinstance(emoji, str):
self.emoji = PartialEmoji(name=emoji)
elif isinstance(emoji, PartialEmoji):
self.emoji = emoji
else:
raise TypeError(
f"Expected str, PartialEmoji, or None, received {type(emoji)!r} instead."
)
@property
def type(self) -> Literal[ActivityType.custom]:
""":class:`ActivityType`: Returns the activity's type. This is for compatibility with :class:`Activity`.
It always returns :attr:`ActivityType.custom`.
"""
return ActivityType.custom
def to_dict(self) -> ActivityPayload:
o: ActivityPayload
if self.name == self.state:
o = {
"type": ActivityType.custom.value,
"state": self.name,
"name": "Custom Status",
}
else:
o = {
"type": ActivityType.custom.value,
"name": self.name or "",
}
if self.emoji:
o["emoji"] = self.emoji.to_dict() # type: ignore
return o
def __eq__(self, other: Any) -> bool:
return (
isinstance(other, CustomActivity)
and other.name == self.name
and other.emoji == self.emoji
)
def __ne__(self, other: Any) -> bool:
return not self.__eq__(other)
def __hash__(self) -> int:
return hash((self.name, str(self.emoji)))
def __str__(self) -> str:
if self.emoji:
if self.name:
return f"{self.emoji} {self.name}"
return str(self.emoji)
else:
return str(self.name)
def __repr__(self) -> str:
return f"<CustomActivity name={self.name!r} emoji={self.emoji!r}>"
ActivityTypes = Union[Activity, Game, CustomActivity, Streaming, Spotify]
@overload
def create_activity(
data: Union[ActivityPayload, WidgetActivityPayload], *, state: Optional[ConnectionState] = None
) -> ActivityTypes:
...
@overload
def create_activity(data: None, *, state: Optional[ConnectionState] = None) -> None:
...
def create_activity(
data: Optional[Union[ActivityPayload, WidgetActivityPayload]],
*,
state: Optional[ConnectionState] = None,
) -> Optional[ActivityTypes]:
if not data:
return None
activity: ActivityTypes
game_type = try_enum(ActivityType, data.get("type", -1))
if game_type is ActivityType.playing and not ("application_id" in data or "session_id" in data):
activity = Game(**data) # type: ignore # pyright bug(?)
elif game_type is ActivityType.custom and "name" in data:
activity = CustomActivity(**data) # type: ignore
elif game_type is ActivityType.streaming and "url" in data:
# url won't be None here
activity = Streaming(**data) # type: ignore
elif game_type is ActivityType.listening and "sync_id" in data and "session_id" in data:
activity = Spotify(**data)
else:
activity = Activity(**data)
if isinstance(activity, (Activity, CustomActivity)) and activity.emoji and state:
activity.emoji._state = state
return activity