stormbrigade_sheriff/sbsheriff/Lib/site-packages/disnake/state.py

2312 lines
88 KiB
Python

# SPDX-License-Identifier: MIT
from __future__ import annotations
import asyncio
import copy
import datetime
import inspect
import itertools
import logging
import os
import weakref
from collections import OrderedDict, deque
from typing import (
TYPE_CHECKING,
Any,
Callable,
Coroutine,
Deque,
Dict,
List,
Literal,
Optional,
Sequence,
Tuple,
TypeVar,
Union,
cast,
overload,
)
from . import utils
from .activity import BaseActivity
from .app_commands import GuildApplicationCommandPermissions, application_command_factory
from .audit_logs import AuditLogEntry
from .automod import AutoModActionExecution, AutoModRule
from .channel import (
DMChannel,
ForumChannel,
GroupChannel,
PartialMessageable,
StageChannel,
TextChannel,
VoiceChannel,
_guild_channel_factory,
)
from .emoji import Emoji
from .enums import ApplicationCommandType, ChannelType, ComponentType, MessageType, Status, try_enum
from .flags import ApplicationFlags, Intents, MemberCacheFlags
from .guild import Guild
from .guild_scheduled_event import GuildScheduledEvent
from .integrations import _integration_factory
from .interactions import (
ApplicationCommandInteraction,
Interaction,
MessageInteraction,
ModalInteraction,
)
from .invite import Invite
from .member import Member
from .mentions import AllowedMentions
from .message import Message
from .object import Object
from .partial_emoji import PartialEmoji
from .raw_models import (
RawBulkMessageDeleteEvent,
RawGuildMemberRemoveEvent,
RawGuildScheduledEventUserActionEvent,
RawIntegrationDeleteEvent,
RawMessageDeleteEvent,
RawMessageUpdateEvent,
RawReactionActionEvent,
RawReactionClearEmojiEvent,
RawReactionClearEvent,
RawThreadDeleteEvent,
RawThreadMemberRemoveEvent,
RawTypingEvent,
)
from .role import Role
from .stage_instance import StageInstance
from .sticker import GuildSticker
from .threads import Thread, ThreadMember
from .ui.modal import Modal, ModalStore
from .ui.view import View, ViewStore
from .user import ClientUser, User
from .utils import MISSING
from .webhook import Webhook
if TYPE_CHECKING:
from .abc import MessageableChannel, PrivateChannel
from .app_commands import APIApplicationCommand, ApplicationCommand
from .client import Client
from .gateway import DiscordWebSocket
from .guild import GuildChannel, VocalGuildChannel
from .http import HTTPClient
from .types import gateway
from .types.activity import Activity as ActivityPayload
from .types.channel import DMChannel as DMChannelPayload
from .types.emoji import Emoji as EmojiPayload, PartialEmoji as PartialEmojiPayload
from .types.guild import Guild as GuildPayload, UnavailableGuild as UnavailableGuildPayload
from .types.message import Message as MessagePayload
from .types.sticker import GuildSticker as GuildStickerPayload
from .types.user import User as UserPayload
from .types.webhook import Webhook as WebhookPayload
from .voice_client import VoiceProtocol
T = TypeVar("T")
Channel = Union[GuildChannel, VocalGuildChannel, PrivateChannel]
PartialChannel = Union[Channel, PartialMessageable]
class ChunkRequest:
def __init__(
self,
guild_id: int,
loop: asyncio.AbstractEventLoop,
resolver: Callable[[int], Any],
*,
cache: bool = True,
) -> None:
self.guild_id: int = guild_id
self.resolver: Callable[[int], Any] = resolver
self.loop: asyncio.AbstractEventLoop = loop
self.cache: bool = cache
self.nonce: str = os.urandom(16).hex()
self.buffer: List[Member] = []
self.waiters: List[asyncio.Future[List[Member]]] = []
def add_members(self, members: List[Member]) -> None:
self.buffer.extend(members)
if self.cache:
guild = self.resolver(self.guild_id)
if guild is None:
return
for member in members:
existing = guild.get_member(member.id)
if existing is None or existing.joined_at is None:
guild._add_member(member)
async def wait(self) -> List[Member]:
future = self.loop.create_future()
self.waiters.append(future)
try:
return await future
finally:
self.waiters.remove(future)
def get_future(self) -> asyncio.Future[List[Member]]:
future = self.loop.create_future()
self.waiters.append(future)
return future
def done(self) -> None:
for future in self.waiters:
if not future.done():
future.set_result(self.buffer)
_log = logging.getLogger(__name__)
async def logging_coroutine(coroutine: Coroutine[Any, Any, T], *, info: str) -> Optional[T]:
try:
await coroutine
except Exception:
_log.exception("Exception occurred during %s", info)
_SELECT_COMPONENT_TYPES = frozenset(
(
ComponentType.string_select,
ComponentType.user_select,
ComponentType.role_select,
ComponentType.mentionable_select,
ComponentType.channel_select,
)
)
class ConnectionState:
if TYPE_CHECKING:
_get_websocket: Callable[..., DiscordWebSocket]
_get_client: Callable[..., Client]
_parsers: Dict[str, Callable[[Dict[str, Any]], None]]
def __init__(
self,
*,
dispatch: Callable,
handlers: Dict[str, Callable],
hooks: Dict[str, Callable],
http: HTTPClient,
loop: asyncio.AbstractEventLoop,
max_messages: Optional[int] = 1000,
application_id: Optional[int] = None,
heartbeat_timeout: float = 60.0,
guild_ready_timeout: float = 2.0,
allowed_mentions: Optional[AllowedMentions] = None,
activity: Optional[BaseActivity] = None,
status: Optional[Union[str, Status]] = None,
intents: Optional[Intents] = None,
chunk_guilds_at_startup: Optional[bool] = None,
member_cache_flags: Optional[MemberCacheFlags] = None,
) -> None:
self.loop: asyncio.AbstractEventLoop = loop
self.http: HTTPClient = http
self.max_messages: Optional[int] = max_messages
if self.max_messages is not None and self.max_messages <= 0:
self.max_messages = 1000
self.dispatch: Callable = dispatch
self.handlers: Dict[str, Callable] = handlers
self.hooks: Dict[str, Callable] = hooks
self.shard_count: Optional[int] = None
self._ready_task: Optional[asyncio.Task] = None
self.application_id: Optional[int] = None if application_id is None else int(application_id)
self.heartbeat_timeout: float = heartbeat_timeout
self.guild_ready_timeout: float = guild_ready_timeout
if self.guild_ready_timeout < 0:
raise ValueError("guild_ready_timeout cannot be negative.")
if allowed_mentions is not None and not isinstance(allowed_mentions, AllowedMentions):
raise TypeError("allowed_mentions parameter must be AllowedMentions.")
self.allowed_mentions: Optional[AllowedMentions] = allowed_mentions
self._chunk_requests: Dict[Union[int, str], ChunkRequest] = {}
if activity:
if not isinstance(activity, BaseActivity):
raise TypeError("activity parameter must derive from BaseActivity.")
self._activity: Optional[ActivityPayload] = activity.to_dict()
else:
self._activity: Optional[ActivityPayload] = None
self._status: Optional[str] = None
if status:
self._status = "invisible" if status is Status.offline else str(status)
if intents is not None:
if not isinstance(intents, Intents):
raise TypeError(f"intents parameter must be Intents, not {type(intents)!r}.")
if not intents.guilds:
_log.warning(
"Guilds intent seems to be disabled. This may cause state related issues."
)
self._intents: Intents = intents
else:
self._intents: Intents = Intents.default()
self._chunk_guilds: bool = (
self._intents.members if chunk_guilds_at_startup is None else chunk_guilds_at_startup
)
# Ensure these two are set properly
if not self._intents.members and self._chunk_guilds:
raise ValueError("Intents.members must be enabled to chunk guilds at startup.")
if member_cache_flags is None:
member_cache_flags = MemberCacheFlags.from_intents(self._intents)
else:
if not isinstance(member_cache_flags, MemberCacheFlags):
raise TypeError(
"member_cache_flags parameter must be MemberCacheFlags, "
f"not {type(member_cache_flags)!r}"
)
member_cache_flags._verify_intents(self._intents)
self.member_cache_flags: MemberCacheFlags = member_cache_flags
if not self._intents.members or member_cache_flags._empty:
self.store_user = self.create_user
self.parsers = parsers = {}
for attr, func in inspect.getmembers(self):
if attr.startswith("parse_"):
parsers[attr[6:].upper()] = func
self.clear()
def clear(
self, *, views: bool = True, application_commands: bool = True, modals: bool = True
) -> None:
self.user: ClientUser = MISSING
# NOTE: without weakrefs, these user objects would otherwise be kept in memory indefinitely.
# However, using weakrefs here unfortunately has a few drawbacks:
# - the weakref slot + object in user objects likely results in a small increase in memory usage
# - accesses on `_users` are slower, e.g. `__getitem__` takes ~1us with weakrefs and ~0.2us without
self._users: weakref.WeakValueDictionary[int, User] = weakref.WeakValueDictionary()
self._emojis: Dict[int, Emoji] = {}
self._stickers: Dict[int, GuildSticker] = {}
self._guilds: Dict[int, Guild] = {}
if application_commands:
self._global_application_commands: Dict[int, APIApplicationCommand] = {}
self._guild_application_commands: Dict[int, Dict[int, APIApplicationCommand]] = {}
if views:
self._view_store: ViewStore = ViewStore(self)
if modals:
self._modal_store: ModalStore = ModalStore(self)
self._voice_clients: Dict[int, VoiceProtocol] = {}
# LRU of max size 128
self._private_channels: OrderedDict[int, PrivateChannel] = OrderedDict()
# extra dict to look up private channels by user id
self._private_channels_by_user: Dict[int, DMChannel] = {}
if self.max_messages is not None:
self._messages: Optional[Deque[Message]] = deque(maxlen=self.max_messages)
else:
self._messages: Optional[Deque[Message]] = None
def process_chunk_requests(
self, guild_id: int, nonce: Optional[str], members: List[Member], complete: bool
) -> None:
removed = []
for key, request in self._chunk_requests.items():
if request.guild_id == guild_id and request.nonce == nonce:
request.add_members(members)
if complete:
request.done()
removed.append(key)
for key in removed:
del self._chunk_requests[key]
def call_handlers(self, key: str, *args: Any, **kwargs: Any) -> None:
try:
func = self.handlers[key]
except KeyError:
pass
else:
func(*args, **kwargs)
async def call_hooks(self, key: str, *args: Any, **kwargs: Any) -> None:
try:
coro = self.hooks[key]
except KeyError:
pass
else:
await coro(*args, **kwargs)
@property
def self_id(self) -> Optional[int]:
u = self.user
return u.id if u else None
@property
def intents(self) -> Intents:
ret = Intents.none()
ret.value = self._intents.value
return ret
@property
def voice_clients(self) -> List[VoiceProtocol]:
return list(self._voice_clients.values())
def _get_voice_client(self, guild_id: Optional[int]) -> Optional[VoiceProtocol]:
# the keys of self._voice_clients are ints
return self._voice_clients.get(guild_id) # type: ignore
def _add_voice_client(self, guild_id: int, voice: VoiceProtocol) -> None:
self._voice_clients[guild_id] = voice
def _remove_voice_client(self, guild_id: int) -> None:
self._voice_clients.pop(guild_id, None)
def _update_references(self, ws: DiscordWebSocket) -> None:
for vc in self.voice_clients:
vc.main_ws = ws # type: ignore
def store_user(self, data: UserPayload) -> User:
user_id = int(data["id"])
try:
return self._users[user_id]
except KeyError:
user = User(state=self, data=data)
if user.discriminator != "0000":
self._users[user_id] = user
return user
def create_user(self, data: UserPayload) -> User:
return User(state=self, data=data)
def get_user(self, id: Optional[int]) -> Optional[User]:
# the keys of self._users are ints
return self._users.get(id) # type: ignore
def store_emoji(self, guild: Guild, data: EmojiPayload) -> Emoji:
# the id will be present here
emoji_id = int(data["id"]) # type: ignore
self._emojis[emoji_id] = emoji = Emoji(guild=guild, state=self, data=data)
return emoji
def store_sticker(self, guild: Guild, data: GuildStickerPayload) -> GuildSticker:
sticker_id = int(data["id"])
self._stickers[sticker_id] = sticker = GuildSticker(state=self, data=data)
return sticker
def store_view(self, view: View, message_id: Optional[int] = None) -> None:
self._view_store.add_view(view, message_id)
def store_modal(self, user_id: int, modal: Modal) -> None:
self._modal_store.add_modal(user_id, modal)
def prevent_view_updates_for(self, message_id: int) -> Optional[View]:
return self._view_store.remove_message_tracking(message_id)
@property
def persistent_views(self) -> Sequence[View]:
return self._view_store.persistent_views
@property
def guilds(self) -> List[Guild]:
return list(self._guilds.values())
def _get_guild(self, guild_id: Optional[int]) -> Optional[Guild]:
# the keys of self._guilds are ints
if guild_id is None:
return None
return self._guilds.get(guild_id)
def _add_guild(self, guild: Guild) -> None:
self._guilds[guild.id] = guild
def _remove_guild(self, guild: Guild) -> None:
self._guilds.pop(guild.id, None)
for emoji in guild.emojis:
self._emojis.pop(emoji.id, None)
for sticker in guild.stickers:
self._stickers.pop(sticker.id, None)
del guild
def _get_global_application_command(
self, application_command_id: int
) -> Optional[APIApplicationCommand]:
return self._global_application_commands.get(application_command_id)
def _add_global_application_command(
self,
application_command: APIApplicationCommand,
/,
) -> None:
if not application_command.id:
AssertionError("The provided application command does not have an ID")
self._global_application_commands[application_command.id] = application_command
def _remove_global_application_command(self, application_command_id: int, /) -> None:
self._global_application_commands.pop(application_command_id, None)
def _clear_global_application_commands(self) -> None:
self._global_application_commands.clear()
def _get_guild_application_command(
self, guild_id: int, application_command_id: int
) -> Optional[APIApplicationCommand]:
granula = self._guild_application_commands.get(guild_id)
if granula is not None:
return granula.get(application_command_id)
def _add_guild_application_command(
self, guild_id: int, application_command: APIApplicationCommand
) -> None:
if not application_command.id:
AssertionError("The provided application command does not have an ID")
try:
granula = self._guild_application_commands[guild_id]
granula[application_command.id] = application_command
except KeyError:
self._guild_application_commands[guild_id] = {
application_command.id: application_command
}
def _remove_guild_application_command(self, guild_id: int, application_command_id: int) -> None:
try:
granula = self._guild_application_commands[guild_id]
granula.pop(application_command_id, None)
except KeyError:
pass
def _clear_guild_application_commands(self, guild_id: int) -> None:
self._guild_application_commands.pop(guild_id, None)
def _get_global_command_named(
self, name: str, cmd_type: Optional[ApplicationCommandType] = None
) -> Optional[APIApplicationCommand]:
for cmd in self._global_application_commands.values():
if cmd.name == name and (cmd_type is None or cmd.type is cmd_type):
return cmd
def _get_guild_command_named(
self, guild_id: int, name: str, cmd_type: Optional[ApplicationCommandType] = None
) -> Optional[APIApplicationCommand]:
granula = self._guild_application_commands.get(guild_id, {})
for cmd in granula.values():
if cmd.name == name and (cmd_type is None or cmd.type is cmd_type):
return cmd
@property
def emojis(self) -> List[Emoji]:
return list(self._emojis.values())
@property
def stickers(self) -> List[GuildSticker]:
return list(self._stickers.values())
def get_emoji(self, emoji_id: Optional[int]) -> Optional[Emoji]:
# the keys of self._emojis are ints
return self._emojis.get(emoji_id) # type: ignore
def get_sticker(self, sticker_id: Optional[int]) -> Optional[GuildSticker]:
# the keys of self._stickers are ints
return self._stickers.get(sticker_id) # type: ignore
@property
def private_channels(self) -> List[PrivateChannel]:
return list(self._private_channels.values())
def _get_private_channel(self, channel_id: Optional[int]) -> Optional[PrivateChannel]:
try:
# the keys of self._private_channels are ints
value = self._private_channels[channel_id] # type: ignore
except KeyError:
return None
else:
self._private_channels.move_to_end(channel_id) # type: ignore
return value
def _get_private_channel_by_user(self, user_id: Optional[int]) -> Optional[DMChannel]:
# the keys of self._private_channels are ints
return self._private_channels_by_user.get(user_id) # type: ignore
def _add_private_channel(self, channel: PrivateChannel) -> None:
channel_id = channel.id
self._private_channels[channel_id] = channel
if len(self._private_channels) > 128:
_, to_remove = self._private_channels.popitem(last=False)
if isinstance(to_remove, DMChannel) and to_remove.recipient:
self._private_channels_by_user.pop(to_remove.recipient.id, None)
if isinstance(channel, DMChannel) and channel.recipient:
self._private_channels_by_user[channel.recipient.id] = channel
def add_dm_channel(self, data: DMChannelPayload) -> DMChannel:
# self.user is *always* cached when this is called
channel = DMChannel(me=self.user, state=self, data=data)
self._add_private_channel(channel)
return channel
def _remove_private_channel(self, channel: PrivateChannel) -> None:
self._private_channels.pop(channel.id, None)
if isinstance(channel, DMChannel):
recipient = channel.recipient
if recipient is not None:
self._private_channels_by_user.pop(recipient.id, None)
def _get_message(self, msg_id: Optional[int]) -> Optional[Message]:
return (
utils.find(lambda m: m.id == msg_id, reversed(self._messages))
if self._messages
else None
)
def _add_guild_from_data(self, data: Union[GuildPayload, UnavailableGuildPayload]) -> Guild:
guild = Guild(
data=data, # type: ignore # may be unavailable guild
state=self,
)
self._add_guild(guild)
return guild
def _guild_needs_chunking(self, guild: Guild) -> bool:
# If presences are enabled then we get back the old guild.large behaviour
return (
self._chunk_guilds
and not guild.chunked
and not (self._intents.presences and not guild.large)
)
def _get_guild_channel(
self,
data: Union[MessagePayload, gateway.TypingStartEvent],
) -> Tuple[Union[PartialChannel, Thread], Optional[Guild]]:
channel_id = int(data["channel_id"])
try:
guild = self._get_guild(int(data["guild_id"]))
except KeyError:
# if we're here, this is a DM channel or an ephemeral message in a guild
channel = self.get_channel(channel_id)
if channel is None:
if "author" in data:
# MessagePayload
data = cast("MessagePayload", data)
user_id = int(data["author"]["id"])
else:
# TypingStartEvent
user_id = int(data["user_id"])
channel = DMChannel._from_message(self, channel_id, user_id)
guild = None
else:
channel = guild and guild._resolve_channel(channel_id)
return channel or PartialMessageable(state=self, id=channel_id), guild
async def chunker(
self,
guild_id: int,
query: str = "",
limit: int = 0,
presences: bool = False,
*,
nonce: Optional[str] = None,
) -> None:
ws = self._get_websocket(guild_id) # This is ignored upstream
await ws.request_chunks(
guild_id, query=query, limit=limit, presences=presences, nonce=nonce
)
async def query_members(
self,
guild: Guild,
query: Optional[str],
limit: int,
user_ids: Optional[List[int]],
cache: bool,
presences: bool,
):
guild_id = guild.id
ws = self._get_websocket(guild_id)
if ws is None:
raise RuntimeError("Somehow do not have a websocket for this guild_id")
request = ChunkRequest(guild.id, self.loop, self._get_guild, cache=cache)
self._chunk_requests[request.nonce] = request
try:
# start the query operation
await ws.request_chunks(
guild_id,
query=query,
limit=limit,
user_ids=user_ids,
presences=presences,
nonce=request.nonce,
)
return await asyncio.wait_for(request.wait(), timeout=30.0)
except asyncio.TimeoutError:
_log.warning(
"Timed out waiting for chunks with query %r and limit %d for guild_id %d",
query,
limit,
guild_id,
)
raise
async def _delay_ready(self) -> None:
try:
states = []
while True:
# this snippet of code is basically waiting N seconds
# until the last GUILD_CREATE was sent
try:
guild = await asyncio.wait_for(
self._ready_state.get(), timeout=self.guild_ready_timeout
)
except asyncio.TimeoutError:
break
else:
if self._guild_needs_chunking(guild):
future = await self.chunk_guild(guild, wait=False)
states.append((guild, future))
else:
if guild.unavailable is False:
self.dispatch("guild_available", guild)
else:
self.dispatch("guild_join", guild)
for guild, future in states:
try:
await asyncio.wait_for(future, timeout=5.0)
except asyncio.TimeoutError:
_log.warning(
"Shard ID %s timed out waiting for chunks for guild_id %s.",
guild.shard_id,
guild.id,
)
if guild.unavailable is False:
self.dispatch("guild_available", guild)
else:
self.dispatch("guild_join", guild)
# remove the state
try:
del self._ready_state
except AttributeError:
pass # already been deleted somehow
except asyncio.CancelledError:
pass
else:
# dispatch the event
self.call_handlers("ready")
self.dispatch("ready")
finally:
self._ready_task = None
def parse_ready(self, data: gateway.ReadyEvent) -> None:
if self._ready_task is not None:
self._ready_task.cancel()
self._ready_state: asyncio.Queue[Guild] = asyncio.Queue()
self.clear(views=False, application_commands=False, modals=False)
self.user = ClientUser(state=self, data=data["user"])
# self._users is a list of Users, we're setting a ClientUser
self._users[self.user.id] = self.user # type: ignore
try:
application = data["application"]
except KeyError:
pass
else:
if self.application_id is None:
self.application_id = utils._get_as_snowflake(application, "id")
self.application_flags = ApplicationFlags._from_value(application["flags"])
for guild_data in data["guilds"]:
self._add_guild_from_data(guild_data)
self.dispatch("connect")
self.call_handlers("connect_internal")
self._ready_task = asyncio.create_task(self._delay_ready())
def parse_resumed(self, data: gateway.ResumedEvent) -> None:
self.dispatch("resumed")
def parse_application_command_permissions_update(
self, data: gateway.ApplicationCommandPermissionsUpdateEvent
) -> None:
app_command_perms = GuildApplicationCommandPermissions(data=data, state=self)
self.dispatch("application_command_permissions_update", app_command_perms)
def parse_message_create(self, data: gateway.MessageCreateEvent) -> None:
channel, _ = self._get_guild_channel(data)
# channel would be the correct type here
message = Message(channel=channel, data=data, state=self) # type: ignore
self.dispatch("message", message)
if self._messages is not None:
self._messages.append(message)
if channel:
# we ensure that the channel is a type that implements last_message_id
if channel.__class__ in (TextChannel, Thread, VoiceChannel, StageChannel):
channel.last_message_id = message.id # type: ignore
# Essentially, messages *don't* count towards message_count, if:
# - they're the thread starter message
# - or, they're the initial message of a forum channel thread (which uses MessageType.default)
# This mirrors the current client and API behavior.
if channel.__class__ is Thread and not (
message.type is MessageType.thread_starter_message
or (
type(channel.parent) is ForumChannel # type: ignore
and channel.id == message.id
)
):
channel.total_message_sent += 1 # type: ignore
channel.message_count += 1 # type: ignore
def parse_message_delete(self, data: gateway.MessageDeleteEvent) -> None:
raw = RawMessageDeleteEvent(data)
found = self._get_message(raw.message_id)
raw.cached_message = found
self.dispatch("raw_message_delete", raw)
# the initial message isn't counted, and hence shouldn't be subtracted from the count either
if raw.message_id != raw.channel_id:
guild = self._get_guild(raw.guild_id)
thread = guild and guild.get_thread(raw.channel_id)
if thread:
thread.message_count = max(0, thread.message_count - 1)
if self._messages is not None and found is not None:
self.dispatch("message_delete", found)
self._messages.remove(found)
def parse_message_delete_bulk(self, data: gateway.MessageDeleteBulkEvent) -> None:
raw = RawBulkMessageDeleteEvent(data)
if self._messages:
found_messages = [
message for message in self._messages if message.id in raw.message_ids
]
else:
found_messages = []
raw.cached_messages = found_messages
self.dispatch("raw_bulk_message_delete", raw)
guild = self._get_guild(raw.guild_id)
thread = guild and guild.get_thread(raw.channel_id)
if thread:
to_subtract = len(raw.message_ids)
# the initial message isn't counted, and hence shouldn't be subtracted from the count either
if raw.channel_id in raw.message_ids:
to_subtract -= 1
thread.message_count = max(0, thread.message_count - to_subtract)
if found_messages:
self.dispatch("bulk_message_delete", found_messages)
for msg in found_messages:
# self._messages won't be None here
self._messages.remove(msg) # type: ignore
def parse_message_update(self, data: gateway.MessageUpdateEvent) -> None:
raw = RawMessageUpdateEvent(data)
message = self._get_message(raw.message_id)
if message is not None:
older_message = copy.copy(message)
raw.cached_message = older_message
self.dispatch("raw_message_edit", raw)
message._update(data)
# Coerce the `after` parameter to take the new updated Member
# ref: #5999
older_message.author = message.author
self.dispatch("message_edit", older_message, message)
else:
self.dispatch("raw_message_edit", raw)
if "components" in data and self._view_store.is_message_tracked(raw.message_id):
self._view_store.update_from_message(raw.message_id, data["components"])
def parse_message_reaction_add(self, data: gateway.MessageReactionAddEvent) -> None:
emoji = data["emoji"]
emoji_id = utils._get_as_snowflake(emoji, "id")
emoji = PartialEmoji.with_state(
self,
id=emoji_id,
animated=emoji.get("animated", False),
name=emoji["name"], # type: ignore
)
raw = RawReactionActionEvent(data, emoji, "REACTION_ADD")
member_data = data.get("member")
if member_data:
guild = self._get_guild(raw.guild_id)
if guild is not None:
raw.member = Member(data=member_data, guild=guild, state=self)
else:
raw.member = None
else:
raw.member = None
self.dispatch("raw_reaction_add", raw)
# rich interface here
message = self._get_message(raw.message_id)
if message is not None:
emoji = self._upgrade_partial_emoji(emoji)
reaction = message._add_reaction(data, emoji, raw.user_id)
user = raw.member or self._get_reaction_user(message.channel, raw.user_id)
if user:
self.dispatch("reaction_add", reaction, user)
def parse_message_reaction_remove_all(
self, data: gateway.MessageReactionRemoveAllEvent
) -> None:
raw = RawReactionClearEvent(data)
self.dispatch("raw_reaction_clear", raw)
message = self._get_message(raw.message_id)
if message is not None:
old_reactions = message.reactions.copy()
message.reactions.clear()
self.dispatch("reaction_clear", message, old_reactions)
def parse_message_reaction_remove(self, data: gateway.MessageReactionRemoveEvent) -> None:
emoji = data["emoji"]
emoji_id = utils._get_as_snowflake(emoji, "id")
emoji = PartialEmoji.with_state(
self,
id=emoji_id,
animated=emoji.get("animated", False),
# may be `None` in gateway events if custom emoji data isn't available anymore
# https://discord.com/developers/docs/resources/emoji#emoji-object-custom-emoji-examples
name=emoji["name"], # type: ignore
)
raw = RawReactionActionEvent(data, emoji, "REACTION_REMOVE")
self.dispatch("raw_reaction_remove", raw)
message = self._get_message(raw.message_id)
if message is not None:
emoji = self._upgrade_partial_emoji(emoji)
try:
reaction = message._remove_reaction(data, emoji, raw.user_id)
except (AttributeError, ValueError): # eventual consistency lol
pass
else:
user = self._get_reaction_user(message.channel, raw.user_id)
if user:
self.dispatch("reaction_remove", reaction, user)
def parse_message_reaction_remove_emoji(
self, data: gateway.MessageReactionRemoveEmojiEvent
) -> None:
emoji = data["emoji"]
emoji_id = utils._get_as_snowflake(emoji, "id")
emoji = PartialEmoji.with_state(
self,
id=emoji_id,
animated=emoji.get("animated", False),
# may be `None` in gateway events if custom emoji data isn't available anymore
# https://discord.com/developers/docs/resources/emoji#emoji-object-custom-emoji-examples
name=emoji["name"], # type: ignore
)
raw = RawReactionClearEmojiEvent(data, emoji)
self.dispatch("raw_reaction_clear_emoji", raw)
message = self._get_message(raw.message_id)
if message is not None:
try:
reaction = message._clear_emoji(emoji)
except (AttributeError, ValueError): # eventual consistency lol
pass
else:
if reaction:
self.dispatch("reaction_clear_emoji", reaction)
def parse_interaction_create(self, data: gateway.InteractionCreateEvent) -> None:
# note: this does not use an intermediate variable for `data["type"]` since
# it wouldn't allow automatically narrowing the `data` union type based
# on the `["type"]` field
interaction: Interaction
if data["type"] == 1:
# PING interaction should never be received
return
elif data["type"] == 2:
interaction = ApplicationCommandInteraction(data=data, state=self)
self.dispatch("application_command", interaction)
elif data["type"] == 3:
interaction = MessageInteraction(data=data, state=self)
self._view_store.dispatch(interaction)
self.dispatch("message_interaction", interaction)
if interaction.data.component_type is ComponentType.button:
self.dispatch("button_click", interaction)
elif interaction.data.component_type in _SELECT_COMPONENT_TYPES:
self.dispatch("dropdown", interaction)
elif data["type"] == 4:
interaction = ApplicationCommandInteraction(data=data, state=self)
self.dispatch("application_command_autocomplete", interaction)
elif data["type"] == 5:
interaction = ModalInteraction(data=data, state=self)
self._modal_store.dispatch(interaction)
self.dispatch("modal_submit", interaction)
else:
return
self.dispatch("interaction", interaction)
def parse_presence_update(self, data: gateway.PresenceUpdateEvent) -> None:
guild_id = utils._get_as_snowflake(data, "guild_id")
guild = self._get_guild(guild_id)
if guild is None:
_log.debug("PRESENCE_UPDATE referencing an unknown guild ID: %s. Discarding.", guild_id)
return
user = data["user"]
member_id = int(user["id"])
member = guild.get_member(member_id)
if member is None:
_log.debug(
"PRESENCE_UPDATE referencing an unknown member ID: %s. Discarding", member_id
)
return
old_member = Member._copy(member)
user_update = member._presence_update(data=data, user=user)
if user_update:
self.dispatch("user_update", user_update[0], user_update[1])
self.dispatch("presence_update", old_member, member)
def parse_user_update(self, data: gateway.UserUpdateEvent) -> None:
if user := self.user:
user._update(data)
def parse_invite_create(self, data: gateway.InviteCreateEvent) -> None:
invite = Invite.from_gateway(state=self, data=data)
self.dispatch("invite_create", invite)
def parse_invite_delete(self, data: gateway.InviteDeleteEvent) -> None:
invite = Invite.from_gateway(state=self, data=data)
self.dispatch("invite_delete", invite)
def parse_channel_delete(self, data: gateway.ChannelDeleteEvent) -> None:
guild = self._get_guild(utils._get_as_snowflake(data, "guild_id"))
if guild is None:
return
channel_id = int(data["id"])
channel = guild.get_channel(channel_id)
if channel is None:
return
guild._remove_channel(channel)
self.dispatch("guild_channel_delete", channel)
if channel.type in (ChannelType.voice, ChannelType.stage_voice):
for event_id, scheduled_event in list(guild._scheduled_events.items()):
if scheduled_event.channel_id == channel_id:
guild._scheduled_events.pop(event_id)
self.dispatch("guild_scheduled_event_delete", scheduled_event)
def parse_channel_update(self, data: gateway.ChannelUpdateEvent) -> None:
channel_type = try_enum(ChannelType, data.get("type"))
channel_id = int(data["id"])
if channel_type is ChannelType.group:
channel = self._get_private_channel(channel_id)
old_channel = copy.copy(channel)
# the channel is a GroupChannel
channel._update_group(data) # type: ignore
self.dispatch("private_channel_update", old_channel, channel)
return
guild_id = utils._get_as_snowflake(data, "guild_id")
guild = self._get_guild(guild_id)
if guild is not None:
channel = guild.get_channel(channel_id)
if channel is not None:
old_channel = copy.copy(channel)
channel._update(
guild,
data, # type: ignore # data type will always match channel type
)
self.dispatch("guild_channel_update", old_channel, channel)
else:
_log.debug(
"CHANNEL_UPDATE referencing an unknown channel ID: %s. Discarding.", channel_id
)
else:
_log.debug("CHANNEL_UPDATE referencing an unknown guild ID: %s. Discarding.", guild_id)
def parse_channel_create(self, data: gateway.ChannelCreateEvent) -> None:
factory, _ = _guild_channel_factory(data["type"])
if factory is None:
_log.debug(
"CHANNEL_CREATE referencing an unknown channel type %s. Discarding.", data["type"]
)
return
guild_id = utils._get_as_snowflake(data, "guild_id")
guild = self._get_guild(guild_id)
if guild is not None:
channel = factory(
guild=guild,
state=self,
data=data, # type: ignore # data type will always match channel type
)
guild._add_channel(channel)
self.dispatch("guild_channel_create", channel)
else:
_log.debug("CHANNEL_CREATE referencing an unknown guild ID: %s. Discarding.", guild_id)
return
def parse_channel_pins_update(self, data: gateway.ChannelPinsUpdateEvent) -> None:
channel_id = int(data["channel_id"])
try:
guild = self._get_guild(int(data["guild_id"]))
except KeyError:
guild = None
channel = self._get_private_channel(channel_id)
else:
channel = guild and guild._resolve_channel(channel_id)
if channel is None:
_log.debug(
"CHANNEL_PINS_UPDATE referencing an unknown channel ID: %s. Discarding.", channel_id
)
return
last_pin = None
if "last_pin_timestamp" in data:
last_pin = utils.parse_time(data["last_pin_timestamp"])
if isinstance(channel, (DMChannel, TextChannel, Thread)):
channel.last_pin_timestamp = last_pin
if guild is None:
self.dispatch("private_channel_pins_update", channel, last_pin)
else:
self.dispatch("guild_channel_pins_update", channel, last_pin)
def parse_thread_create(self, data: gateway.ThreadCreateEvent) -> None:
guild_id = int(data["guild_id"])
guild: Optional[Guild] = self._get_guild(guild_id)
if guild is None:
_log.debug("THREAD_CREATE referencing an unknown guild ID: %s. Discarding", guild_id)
return
thread = Thread(guild=guild, state=guild._state, data=data)
has_thread = guild.get_thread(thread.id)
guild._add_thread(thread)
if not has_thread:
if data.get("newly_created"):
if isinstance(thread.parent, ForumChannel):
thread.parent.last_thread_id = thread.id
self.dispatch("thread_create", thread)
else:
self.dispatch("thread_join", thread)
def parse_thread_update(self, data: gateway.ThreadUpdateEvent) -> None:
guild_id = int(data["guild_id"])
guild = self._get_guild(guild_id)
if guild is None:
_log.debug("THREAD_UPDATE referencing an unknown guild ID: %s. Discarding", guild_id)
return
thread_id = int(data["id"])
thread = guild.get_thread(thread_id)
if thread is not None:
old = copy.copy(thread)
thread._update(data)
self.dispatch("thread_update", old, thread)
else:
thread = Thread(guild=guild, state=guild._state, data=data)
guild._add_thread(thread)
self.dispatch("thread_join", thread)
self.dispatch("raw_thread_update", thread)
def parse_thread_delete(self, data: gateway.ThreadDeleteEvent) -> None:
guild_id = int(data["guild_id"])
guild = self._get_guild(guild_id)
if guild is None:
_log.debug("THREAD_DELETE referencing an unknown guild ID: %s. Discarding", guild_id)
return
thread_id = int(data["id"])
thread = guild.get_thread(thread_id)
raw = RawThreadDeleteEvent(data)
if thread is not None:
raw.thread = thread
guild._remove_thread(thread)
self.dispatch("thread_delete", thread)
self.dispatch("raw_thread_delete", raw)
def parse_thread_list_sync(self, data: gateway.ThreadListSyncEvent) -> None:
guild_id = int(data["guild_id"])
guild: Optional[Guild] = self._get_guild(guild_id)
if guild is None:
_log.debug("THREAD_LIST_SYNC referencing an unknown guild ID: %s. Discarding", guild_id)
return
try:
channel_ids = set(map(int, data["channel_ids"]))
except KeyError:
# If not provided, then the entire guild is being synced
# So all previous thread data should be overwritten
previous_threads = guild._threads.copy()
guild._clear_threads()
else:
previous_threads = guild._filter_threads(channel_ids)
threads = {d["id"]: guild._store_thread(d) for d in data.get("threads", [])}
for member in data.get("members", []):
try:
# note: member["id"] is the thread_id
thread = threads[member["id"]]
except KeyError:
continue
else:
thread._add_member(ThreadMember(thread, member))
for thread in threads.values():
old = previous_threads.pop(thread.id, None)
if old is None:
self.dispatch("thread_join", thread)
for thread in previous_threads.values():
self.dispatch("thread_remove", thread)
def parse_thread_member_update(self, data: gateway.ThreadMemberUpdateEvent) -> None:
guild_id = int(data["guild_id"])
guild: Optional[Guild] = self._get_guild(guild_id)
if guild is None:
_log.debug(
"THREAD_MEMBER_UPDATE referencing an unknown guild ID: %s. Discarding", guild_id
)
return
thread_id = int(data["id"])
thread: Optional[Thread] = guild.get_thread(thread_id)
if thread is None:
_log.debug(
"THREAD_MEMBER_UPDATE referencing an unknown thread ID: %s. Discarding", thread_id
)
return
member = ThreadMember(thread, data)
thread.me = member
def parse_thread_members_update(self, data: gateway.ThreadMembersUpdateEvent) -> None:
guild_id = int(data["guild_id"])
guild: Optional[Guild] = self._get_guild(guild_id)
if guild is None:
_log.debug(
"THREAD_MEMBERS_UPDATE referencing an unknown guild ID: %s. Discarding", guild_id
)
return
thread_id = int(data["id"])
thread: Optional[Thread] = guild.get_thread(thread_id)
if thread is None:
_log.debug(
"THREAD_MEMBERS_UPDATE referencing an unknown thread ID: %s. Discarding", thread_id
)
return
added_members = [ThreadMember(thread, d) for d in data.get("added_members", [])]
removed_member_ids = [int(x) for x in data.get("removed_member_ids", [])]
self_id = self.self_id
for member in added_members:
if member.id != self_id:
thread._add_member(member)
self.dispatch("thread_member_join", member)
else:
thread.me = member
self.dispatch("thread_join", thread)
for member_id in removed_member_ids:
if member_id != self_id:
raw = RawThreadMemberRemoveEvent(thread, member_id)
member = thread._pop_member(member_id)
if member is not None:
raw.cached_member = member
self.dispatch("thread_member_remove", member)
self.dispatch("raw_thread_member_remove", raw)
else:
self.dispatch("thread_remove", thread)
def parse_guild_member_add(self, data: gateway.GuildMemberAddEvent) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is None:
_log.debug(
"GUILD_MEMBER_ADD referencing an unknown guild ID: %s. Discarding.",
data["guild_id"],
)
return
member = Member(guild=guild, data=data, state=self)
if self.member_cache_flags.joined:
guild._add_member(member)
try:
guild._member_count += 1
except AttributeError:
pass
self.dispatch("member_join", member)
def parse_guild_member_remove(self, data: gateway.GuildMemberRemoveEvent) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is not None:
try:
guild._member_count -= 1
except AttributeError:
pass
user_id = int(data["user"]["id"])
member = guild.get_member(user_id)
if member is not None:
guild._remove_member(member)
self.dispatch("member_remove", member)
user = member
else:
user = self.store_user(data["user"])
raw = RawGuildMemberRemoveEvent(user, guild.id)
self.dispatch("raw_member_remove", raw)
else:
_log.debug(
"GUILD_MEMBER_REMOVE referencing an unknown guild ID: %s. Discarding.",
data["guild_id"],
)
def parse_guild_member_update(self, data: gateway.GuildMemberUpdateEvent) -> None:
guild = self._get_guild(int(data["guild_id"]))
user_id = int(data["user"]["id"])
if guild is None:
_log.debug(
"GUILD_MEMBER_UPDATE referencing an unknown guild ID: %s. Discarding.",
data["guild_id"],
)
return
member = guild.get_member(user_id)
if member is not None:
old_member = Member._copy(member)
member._update(data)
user_update = member._update_inner_user(data["user"])
if user_update:
self.dispatch("user_update", user_update[0], user_update[1])
self.dispatch("member_update", old_member, member)
else:
member = Member(data=data, guild=guild, state=self)
# Force an update on the inner user if necessary
user_update = member._update_inner_user(data["user"])
if user_update:
self.dispatch("user_update", user_update[0], user_update[1])
if self.member_cache_flags.joined:
guild._add_member(member)
self.dispatch("raw_member_update", member)
def parse_guild_emojis_update(self, data: gateway.GuildEmojisUpdateEvent) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is None:
_log.debug(
"GUILD_EMOJIS_UPDATE referencing an unknown guild ID: %s. Discarding.",
data["guild_id"],
)
return
before_emojis = guild.emojis
for emoji in before_emojis:
self._emojis.pop(emoji.id, None)
guild.emojis = tuple(self.store_emoji(guild, d) for d in data["emojis"])
self.dispatch("guild_emojis_update", guild, before_emojis, guild.emojis)
def parse_guild_stickers_update(self, data: gateway.GuildStickersUpdateEvent) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is None:
_log.debug(
"GUILD_STICKERS_UPDATE referencing an unknown guild ID: %s. Discarding.",
data["guild_id"],
)
return
before_stickers = guild.stickers
for emoji in before_stickers:
self._stickers.pop(emoji.id, None)
guild.stickers = tuple(self.store_sticker(guild, d) for d in data["stickers"])
self.dispatch("guild_stickers_update", guild, before_stickers, guild.stickers)
def _get_create_guild(self, data: gateway.GuildCreateEvent) -> Guild:
if data.get("unavailable") is False:
# GUILD_CREATE with unavailable in the response
# usually means that the guild has become available
# and is therefore in the cache
guild = self._get_guild(int(data["id"]))
if guild is not None:
guild.unavailable = False
guild._from_data(data) # type: ignore # data type not narrowed correctly to full guild
return guild
return self._add_guild_from_data(data)
def is_guild_evicted(self, guild) -> bool:
return guild.id not in self._guilds
@overload
async def chunk_guild(
self, guild: Guild, *, wait: Literal[False], cache: Optional[bool] = None
) -> asyncio.Future[List[Member]]:
...
@overload
async def chunk_guild(
self, guild: Guild, *, wait: Literal[True] = True, cache: Optional[bool] = None
) -> List[Member]:
...
async def chunk_guild(
self, guild: Guild, *, wait: bool = True, cache: Optional[bool] = None
) -> Union[List[Member], asyncio.Future[List[Member]]]:
cache = cache or self.member_cache_flags.joined
request = self._chunk_requests.get(guild.id)
if request is None:
self._chunk_requests[guild.id] = request = ChunkRequest(
guild.id, self.loop, self._get_guild, cache=cache
)
await self.chunker(guild.id, nonce=request.nonce)
if wait:
return await request.wait()
return request.get_future()
async def _chunk_and_dispatch(self, guild, unavailable) -> None:
try:
await asyncio.wait_for(self.chunk_guild(guild), timeout=60.0)
except asyncio.TimeoutError:
_log.info("Somehow timed out waiting for chunks.")
if unavailable is False:
self.dispatch("guild_available", guild)
else:
self.dispatch("guild_join", guild)
def parse_guild_create(self, data: gateway.GuildCreateEvent) -> None:
unavailable = data.get("unavailable")
if unavailable is True:
# joined a guild with unavailable == True so..
return
guild = self._get_create_guild(data)
try:
# Notify the on_ready state, if any, that this guild is complete.
self._ready_state.put_nowait(guild)
except AttributeError:
pass
else:
# If we're waiting for the event, put the rest on hold
return
# check if it requires chunking
if self._guild_needs_chunking(guild):
asyncio.create_task(self._chunk_and_dispatch(guild, unavailable))
return
# Dispatch available if newly available
if unavailable is False:
self.dispatch("guild_available", guild)
else:
self.dispatch("guild_join", guild)
def parse_guild_update(self, data: gateway.GuildUpdateEvent) -> None:
guild = self._get_guild(int(data["id"]))
if guild is not None:
old_guild = copy.copy(guild)
guild._from_data(data)
self.dispatch("guild_update", old_guild, guild)
else:
_log.debug("GUILD_UPDATE referencing an unknown guild ID: %s. Discarding.", data["id"])
def parse_guild_delete(self, data: gateway.GuildDeleteEvent) -> None:
guild = self._get_guild(int(data["id"]))
if guild is None:
_log.debug("GUILD_DELETE referencing an unknown guild ID: %s. Discarding.", data["id"])
return
if data.get("unavailable", False):
# GUILD_DELETE with unavailable being True means that the
# guild that was available is now currently unavailable
guild.unavailable = True
self.dispatch("guild_unavailable", guild)
return
# do a cleanup of the messages cache
if self._messages is not None:
self._messages: Optional[Deque[Message]] = deque(
(msg for msg in self._messages if msg.guild != guild), maxlen=self.max_messages
)
self._remove_guild(guild)
self.dispatch("guild_remove", guild)
def parse_guild_ban_add(self, data: gateway.GuildBanAddEvent) -> None:
# we make the assumption that GUILD_BAN_ADD is done
# before GUILD_MEMBER_REMOVE is called
# hence we don't remove it from cache or do anything
# strange with it, the main purpose of this event
# is mainly to dispatch to another event worth listening to for logging
guild = self._get_guild(int(data["guild_id"]))
if guild is not None:
try:
user = User(data=data["user"], state=self)
except KeyError:
pass
else:
member = guild.get_member(user.id) or user
self.dispatch("member_ban", guild, member)
def parse_guild_ban_remove(self, data: gateway.GuildBanRemoveEvent) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is not None and "user" in data:
user = self.store_user(data["user"])
self.dispatch("member_unban", guild, user)
def parse_guild_role_create(self, data: gateway.GuildRoleCreateEvent) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is None:
_log.debug(
"GUILD_ROLE_CREATE referencing an unknown guild ID: %s. Discarding.",
data["guild_id"],
)
return
role_data = data["role"]
role = Role(guild=guild, data=role_data, state=self)
guild._add_role(role)
self.dispatch("guild_role_create", role)
def parse_guild_role_delete(self, data: gateway.GuildRoleDeleteEvent) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is not None:
role_id = int(data["role_id"])
try:
role = guild._remove_role(role_id)
except KeyError:
return
else:
self.dispatch("guild_role_delete", role)
else:
_log.debug(
"GUILD_ROLE_DELETE referencing an unknown guild ID: %s. Discarding.",
data["guild_id"],
)
def parse_guild_role_update(self, data: gateway.GuildRoleUpdateEvent) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is not None:
role_data = data["role"]
role_id = int(role_data["id"])
role = guild.get_role(role_id)
if role is not None:
old_role = copy.copy(role)
role._update(role_data)
self.dispatch("guild_role_update", old_role, role)
else:
_log.debug(
"GUILD_ROLE_UPDATE referencing an unknown guild ID: %s. Discarding.",
data["guild_id"],
)
def parse_guild_scheduled_event_create(
self, data: gateway.GuildScheduledEventCreateEvent
) -> None:
scheduled_event = GuildScheduledEvent(state=self, data=data)
guild = scheduled_event.guild
if guild is not None:
guild._scheduled_events[scheduled_event.id] = scheduled_event
self.dispatch("guild_scheduled_event_create", scheduled_event)
def parse_guild_scheduled_event_update(
self, data: gateway.GuildScheduledEventUpdateEvent
) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is None:
_log.debug(
"GUILD_SCHEDULED_EVENT_UPDATE referencing unknown guild ID: %s. Discarding.",
data["guild_id"],
)
return
scheduled_event = guild._scheduled_events.get(int(data["id"]))
if scheduled_event is not None:
old_scheduled_event = copy.copy(scheduled_event)
scheduled_event._update(data)
self.dispatch("guild_scheduled_event_update", old_scheduled_event, scheduled_event)
else:
_log.debug(
"GUILD_SCHEDULED_EVENT_UPDATE referencing "
"unknown scheduled event ID: %s. Discarding.",
data["id"],
)
def parse_guild_scheduled_event_delete(
self, data: gateway.GuildScheduledEventDeleteEvent
) -> None:
scheduled_event = GuildScheduledEvent(state=self, data=data)
guild = scheduled_event.guild
if guild is not None:
guild._scheduled_events.pop(scheduled_event.id, None)
self.dispatch("guild_scheduled_event_delete", scheduled_event)
def parse_guild_scheduled_event_user_add(
self, data: gateway.GuildScheduledEventUserAddEvent
) -> None:
payload = RawGuildScheduledEventUserActionEvent(data)
self.dispatch("raw_guild_scheduled_event_subscribe", payload)
guild = self._get_guild(payload.guild_id)
if guild is None:
return
event = guild.get_scheduled_event(payload.event_id)
user = guild.get_member(payload.user_id)
if user is None:
user = self.get_user(payload.user_id)
if event is not None and user is not None:
self.dispatch("guild_scheduled_event_subscribe", event, user)
def parse_guild_scheduled_event_user_remove(
self, data: gateway.GuildScheduledEventUserRemoveEvent
) -> None:
payload = RawGuildScheduledEventUserActionEvent(data)
self.dispatch("raw_guild_scheduled_event_unsubscribe", payload)
guild = self._get_guild(payload.guild_id)
if guild is None:
return
event = guild.get_scheduled_event(payload.event_id)
user = guild.get_member(payload.user_id)
if user is None:
user = self.get_user(payload.user_id)
if event is not None and user is not None:
self.dispatch("guild_scheduled_event_unsubscribe", event, user)
def parse_guild_members_chunk(self, data: gateway.GuildMembersChunkEvent) -> None:
guild_id = int(data["guild_id"])
guild = self._get_guild(guild_id)
# This should never happen, but it's handled just in case
if guild is None:
_log.debug(
"GUILD_MEMBERS_CHUNK referencing unknown guild ID: %s. Discarding.",
data["guild_id"],
)
return
presences = data.get("presences", [])
members = [
Member(guild=guild, data=member, state=self) for member in data.get("members", [])
]
_log.debug("Processed a chunk for %s members in guild ID %s.", len(members), guild_id)
if presences:
member_dict = {member.id: member for member in members}
for presence in presences:
user = presence["user"]
member_id = int(user["id"])
member = member_dict.get(member_id)
if member is not None:
member._presence_update(presence, user)
complete = data.get("chunk_index", 0) + 1 == data.get("chunk_count")
self.process_chunk_requests(guild_id, data.get("nonce"), members, complete)
def parse_guild_integrations_update(self, data: gateway.GuildIntegrationsUpdateEvent) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is not None:
self.dispatch("guild_integrations_update", guild)
else:
_log.debug(
"GUILD_INTEGRATIONS_UPDATE referencing an unknown guild ID: %s. Discarding.",
data["guild_id"],
)
def parse_integration_create(self, data: gateway.IntegrationCreateEvent) -> None:
guild_id = int(data["guild_id"])
guild = self._get_guild(guild_id)
if guild is not None:
cls, _ = _integration_factory(data["type"])
integration = cls(data=data, guild=guild)
self.dispatch("integration_create", integration)
else:
_log.debug(
"INTEGRATION_CREATE referencing an unknown guild ID: %s. Discarding.", guild_id
)
def parse_integration_update(self, data: gateway.IntegrationUpdateEvent) -> None:
guild_id = int(data["guild_id"])
guild = self._get_guild(guild_id)
if guild is not None:
cls, _ = _integration_factory(data["type"])
integration = cls(data=data, guild=guild)
self.dispatch("integration_update", integration)
else:
_log.debug(
"INTEGRATION_UPDATE referencing an unknown guild ID: %s. Discarding.", guild_id
)
def parse_integration_delete(self, data: gateway.IntegrationDeleteEvent) -> None:
guild_id = int(data["guild_id"])
guild = self._get_guild(guild_id)
if guild is not None:
raw = RawIntegrationDeleteEvent(data)
self.dispatch("raw_integration_delete", raw)
else:
_log.debug(
"INTEGRATION_DELETE referencing an unknown guild ID: %s. Discarding.", guild_id
)
def parse_webhooks_update(self, data: gateway.WebhooksUpdateEvent) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is None:
_log.debug(
"WEBHOOKS_UPDATE referencing an unknown guild ID: %s. Discarding", data["guild_id"]
)
return
channel = guild.get_channel(int(data["channel_id"]))
if channel is not None:
self.dispatch("webhooks_update", channel)
else:
_log.debug(
"WEBHOOKS_UPDATE referencing an unknown channel ID: %s. Discarding.",
data["channel_id"],
)
def parse_stage_instance_create(self, data: gateway.StageInstanceCreateEvent) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is not None:
stage_instance = StageInstance(guild=guild, state=self, data=data)
guild._stage_instances[stage_instance.id] = stage_instance
self.dispatch("stage_instance_create", stage_instance)
else:
_log.debug(
"STAGE_INSTANCE_CREATE referencing unknown guild ID: %s. Discarding.",
data["guild_id"],
)
def parse_stage_instance_update(self, data: gateway.StageInstanceUpdateEvent) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is not None:
stage_instance = guild._stage_instances.get(int(data["id"]))
if stage_instance is not None:
old_stage_instance = copy.copy(stage_instance)
stage_instance._update(data)
self.dispatch("stage_instance_update", old_stage_instance, stage_instance)
else:
_log.debug(
"STAGE_INSTANCE_UPDATE referencing unknown stage instance ID: %s. Discarding.",
data["id"],
)
else:
_log.debug(
"STAGE_INSTANCE_UPDATE referencing unknown guild ID: %s. Discarding.",
data["guild_id"],
)
def parse_stage_instance_delete(self, data: gateway.StageInstanceDeleteEvent) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is not None:
try:
stage_instance = guild._stage_instances.pop(int(data["id"]))
except KeyError:
pass
else:
self.dispatch("stage_instance_delete", stage_instance)
else:
_log.debug(
"STAGE_INSTANCE_DELETE referencing unknown guild ID: %s. Discarding.",
data["guild_id"],
)
def parse_voice_state_update(self, data: gateway.VoiceStateUpdateEvent) -> None:
guild = self._get_guild(utils._get_as_snowflake(data, "guild_id"))
channel_id = utils._get_as_snowflake(data, "channel_id")
flags = self.member_cache_flags
# self.user is *always* cached when this is called
self_id = self.user.id
if guild is not None:
if int(data["user_id"]) == self_id:
voice = self._get_voice_client(guild.id)
if voice is not None:
coro = voice.on_voice_state_update(data)
asyncio.create_task(
logging_coroutine(coro, info="Voice Protocol voice state update handler")
)
member, before, after = guild._update_voice_state(data, channel_id)
if member is not None:
if flags.voice:
if channel_id is None and flags._voice_only and member.id != self_id:
# Only remove from cache if we only have the voice flag enabled
# Member doesn't meet the Snowflake protocol currently
guild._remove_member(member)
elif channel_id is not None:
guild._add_member(member)
self.dispatch("voice_state_update", member, before, after)
else:
_log.debug(
"VOICE_STATE_UPDATE referencing an unknown member ID: %s. Discarding.",
data["user_id"],
)
def parse_voice_server_update(self, data: gateway.VoiceServerUpdateEvent) -> None:
key_id = int(data["guild_id"])
vc = self._get_voice_client(key_id)
if vc is not None:
coro = vc.on_voice_server_update(data)
asyncio.create_task(
logging_coroutine(coro, info="Voice Protocol voice server update handler")
)
def parse_typing_start(self, data: gateway.TypingStartEvent) -> None:
channel, guild = self._get_guild_channel(data)
raw = RawTypingEvent(data)
user_id = int(data["user_id"])
member_data = data.get("member")
if member_data and guild is not None:
# try member cache first
raw.member = guild.get_member(user_id) or Member(
data=member_data, guild=guild, state=self
)
self.dispatch("raw_typing", raw)
if channel is not None:
member = None
if raw.member is not None:
member = raw.member
elif isinstance(channel, DMChannel):
member = channel.recipient
elif isinstance(channel, GroupChannel):
member = utils.find(lambda x: x.id == user_id, channel.recipients)
if member is not None:
timestamp = datetime.datetime.fromtimestamp(
data["timestamp"], tz=datetime.timezone.utc
)
self.dispatch("typing", channel, member, timestamp)
def parse_auto_moderation_rule_create(
self, data: gateway.AutoModerationRuleCreateEvent
) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is None:
_log.debug(
"AUTO_MODERATION_RULE_CREATE referencing unknown guild ID: %s. Discarding.",
data["guild_id"],
)
return
rule = AutoModRule(data=data, guild=guild)
self.dispatch("automod_rule_create", rule)
def parse_auto_moderation_rule_update(
self, data: gateway.AutoModerationRuleUpdateEvent
) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is None:
_log.debug(
"AUTO_MODERATION_RULE_UPDATE referencing unknown guild ID: %s. Discarding.",
data["guild_id"],
)
return
rule = AutoModRule(data=data, guild=guild)
self.dispatch("automod_rule_update", rule)
def parse_auto_moderation_rule_delete(
self, data: gateway.AutoModerationRuleDeleteEvent
) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is None:
_log.debug(
"AUTO_MODERATION_RULE_DELETE referencing unknown guild ID: %s. Discarding.",
data["guild_id"],
)
return
rule = AutoModRule(data=data, guild=guild)
self.dispatch("automod_rule_delete", rule)
def parse_auto_moderation_action_execution(
self, data: gateway.AutoModerationActionExecutionEvent
) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is None:
_log.debug(
"AUTO_MODERATION_ACTION_EXECUTION referencing unknown guild ID: %s. Discarding.",
data["guild_id"],
)
return
event = AutoModActionExecution(data=data, guild=guild)
self.dispatch("automod_action_execution", event)
def parse_guild_audit_log_entry_create(self, data: gateway.AuditLogEntryCreate) -> None:
guild = self._get_guild(int(data["guild_id"]))
if guild is None:
_log.debug(
"GUILD_AUDIT_LOG_ENTRY_CREATE referencing unknown guild ID: %s. Discarding.",
data["guild_id"],
)
return
entry = AuditLogEntry(
data=data,
guild=guild,
application_commands={},
automod_rules={},
guild_scheduled_events=guild._scheduled_events,
integrations={},
threads=guild._threads,
users=self._users,
webhooks={},
)
self.dispatch("audit_log_entry_create", entry)
def _get_reaction_user(
self, channel: MessageableChannel, user_id: int
) -> Optional[Union[User, Member]]:
if isinstance(channel, (TextChannel, VoiceChannel, Thread, StageChannel)):
return channel.guild.get_member(user_id)
return self.get_user(user_id)
# methods to handle all sorts of different emoji formats
def _get_emoji_from_data(
self, data: PartialEmojiPayload
) -> Optional[Union[str, Emoji, PartialEmoji]]:
"""Convert partial emoji data to proper emoji.
Returns unicode emojis as strings.
Primarily used to handle reaction emojis.
"""
emoji_id = utils._get_as_snowflake(data, "id")
if not emoji_id:
return data["name"]
if (emoji := self._emojis.get(emoji_id)) is not None:
return emoji
return PartialEmoji.with_state(
self,
# This may be `None` when custom emoji data in reactions isn't available.
# Should generally be fine, since we have an id at this point.
name=data["name"], # type: ignore
id=emoji_id,
animated=data.get("animated", False),
)
# deprecated
get_reaction_emoji = _get_emoji_from_data
def _get_emoji_from_fields(
self,
*,
name: Optional[str],
id: Optional[int],
animated: Optional[bool] = False,
) -> Optional[Union[Emoji, PartialEmoji]]:
"""Convert partial emoji fields to proper emoji, if possible.
If both `id` and `name` are nullish, returns `None`.
Unlike _get_emoji_from_data, this returns `PartialEmoji`s instead of strings
for unicode emojis, and falls back to "" for the emoji name.
Primarily used for structures with nonstandard top-level `emoji_name` and `emoji_id` fields,
like forum channels/tags or welcome screens.
"""
if not (name or id):
return None
if id and (emoji := self._emojis.get(id)) is not None:
return emoji
return PartialEmoji.with_state(
self,
# Note: this does not render correctly if it's a custom emoji, there's just no name information here sometimes.
# This may change in a future API version, but for now we'll just have to accept it.
name=name or "",
# Coerce `0` to `None`, occasional API inconsistency
id=id or None,
animated=animated or False,
)
def _upgrade_partial_emoji(self, emoji: PartialEmoji) -> Union[Emoji, PartialEmoji, str]:
emoji_id = emoji.id
if not emoji_id:
return emoji.name
try:
return self._emojis[emoji_id]
except KeyError:
return emoji
def get_channel(self, id: Optional[int]) -> Optional[Union[Channel, Thread]]:
if id is None:
return None
pm = self._get_private_channel(id)
if pm is not None:
return pm
for guild in self.guilds:
channel = guild._resolve_channel(id)
if channel is not None:
return channel
def create_message(
self,
*,
channel: MessageableChannel,
data: MessagePayload,
) -> Message:
return Message(state=self, channel=channel, data=data)
def create_webhook(self, data: WebhookPayload) -> Webhook:
return Webhook.from_state(data=data, state=self)
# Application commands (global)
# All these methods (except fetchers) update the application command cache as well,
# since there're no events related to application command updates
async def fetch_global_commands(
self,
*,
with_localizations: bool = True,
) -> List[APIApplicationCommand]:
results = await self.http.get_global_commands(self.application_id, with_localizations=with_localizations) # type: ignore
return [application_command_factory(data) for data in results]
async def fetch_global_command(self, command_id: int) -> APIApplicationCommand:
result = await self.http.get_global_command(self.application_id, command_id) # type: ignore
return application_command_factory(result)
async def create_global_command(
self, application_command: ApplicationCommand
) -> APIApplicationCommand:
result = await self.http.upsert_global_command(
self.application_id, application_command.to_dict() # type: ignore
)
cmd = application_command_factory(result)
self._add_global_application_command(cmd)
return cmd
async def edit_global_command(
self, command_id: int, new_command: ApplicationCommand
) -> APIApplicationCommand:
result = await self.http.edit_global_command(
self.application_id, command_id, new_command.to_dict() # type: ignore
)
cmd = application_command_factory(result)
self._add_global_application_command(cmd)
return cmd
async def delete_global_command(self, command_id: int) -> None:
await self.http.delete_global_command(self.application_id, command_id) # type: ignore
self._remove_global_application_command(command_id)
async def bulk_overwrite_global_commands(
self, application_commands: List[ApplicationCommand]
) -> List[APIApplicationCommand]:
payload = [cmd.to_dict() for cmd in application_commands]
results = await self.http.bulk_upsert_global_commands(self.application_id, payload) # type: ignore
commands = [application_command_factory(data) for data in results]
self._global_application_commands = {cmd.id: cmd for cmd in commands}
return commands
# Application commands (guild)
async def fetch_guild_commands(
self,
guild_id: int,
*,
with_localizations: bool = True,
) -> List[APIApplicationCommand]:
results = await self.http.get_guild_commands(self.application_id, guild_id, with_localizations=with_localizations) # type: ignore
return [application_command_factory(data) for data in results]
async def fetch_guild_command(self, guild_id: int, command_id: int) -> APIApplicationCommand:
result = await self.http.get_guild_command(self.application_id, guild_id, command_id) # type: ignore
return application_command_factory(result)
async def create_guild_command(
self, guild_id: int, application_command: ApplicationCommand
) -> APIApplicationCommand:
result = await self.http.upsert_guild_command(
self.application_id, guild_id, application_command.to_dict() # type: ignore
)
cmd = application_command_factory(result)
self._add_guild_application_command(guild_id, cmd)
return cmd
async def edit_guild_command(
self, guild_id: int, command_id: int, new_command: ApplicationCommand
) -> APIApplicationCommand:
result = await self.http.edit_guild_command(
self.application_id, guild_id, command_id, new_command.to_dict() # type: ignore
)
cmd = application_command_factory(result)
self._add_guild_application_command(guild_id, cmd)
return cmd
async def delete_guild_command(self, guild_id: int, command_id: int) -> None:
await self.http.delete_guild_command(
self.application_id, guild_id, command_id # type: ignore
)
self._remove_guild_application_command(guild_id, command_id)
async def bulk_overwrite_guild_commands(
self, guild_id: int, application_commands: List[ApplicationCommand]
) -> List[APIApplicationCommand]:
payload = [cmd.to_dict() for cmd in application_commands]
results = await self.http.bulk_upsert_guild_commands(
self.application_id, guild_id, payload # type: ignore
)
commands = [application_command_factory(data) for data in results]
self._guild_application_commands[guild_id] = {cmd.id: cmd for cmd in commands}
return commands
# Application command permissions
async def bulk_fetch_command_permissions(
self, guild_id: int
) -> List[GuildApplicationCommandPermissions]:
array = await self.http.get_guild_application_command_permissions(
self.application_id, guild_id # type: ignore
)
return [GuildApplicationCommandPermissions(state=self, data=obj) for obj in array]
async def fetch_command_permissions(
self, guild_id: int, command_id: int
) -> GuildApplicationCommandPermissions:
data = await self.http.get_application_command_permissions(
self.application_id, guild_id, command_id # type: ignore
)
return GuildApplicationCommandPermissions(state=self, data=data)
class AutoShardedConnectionState(ConnectionState):
def __init__(self, *args: Any, **kwargs: Any) -> None:
super().__init__(*args, **kwargs)
self.shard_ids: Union[List[int], range] = []
self.shards_launched: asyncio.Event = asyncio.Event()
def _update_guild_channel_references(self) -> None:
if not self._messages:
return
for msg in self._messages:
if not msg.guild:
continue
new_guild = self._get_guild(msg.guild.id)
if new_guild is not None and new_guild is not msg.guild:
channel_id = msg.channel.id
channel = new_guild._resolve_channel(channel_id) or Object(id=channel_id)
# channel will either be a TextChannel, VoiceChannel, Thread, StageChannel, or Object
msg._rebind_cached_references(new_guild, channel) # type: ignore
# these generally get deallocated once the voice reconnect times out
# (it never succeeds after gateway reconnects)
# but we rebind the channel reference just in case
for vc in self._voice_clients.values():
if not getattr(vc.channel, "guild", None):
continue
new_guild = self._get_guild(vc.channel.guild.id)
if new_guild is None:
continue
new_channel = new_guild._resolve_channel(vc.channel.id) or Object(id=vc.channel.id)
if new_channel is not vc.channel:
vc.channel = new_channel # type: ignore
def _update_member_references(self) -> None:
messages: Sequence[Message] = self._messages or []
for msg in messages:
if not msg.guild:
continue
# note that unlike with channels, this doesn't fall back to `Object` in case
# guild chunking is disabled, but still shouldn't lead to old references being
# kept as `msg.author.guild` was already rebound (see above) at this point.
new_author = msg.guild.get_member(msg.author.id)
if new_author is not None and new_author is not msg.author:
msg.author = new_author
async def chunker(
self,
guild_id: int,
query: str = "",
limit: int = 0,
presences: bool = False,
*,
shard_id: Optional[int] = None,
nonce: Optional[str] = None,
) -> None:
ws = self._get_websocket(guild_id, shard_id=shard_id)
await ws.request_chunks(
guild_id, query=query, limit=limit, presences=presences, nonce=nonce
)
async def _delay_ready(self) -> None:
await self.shards_launched.wait()
processed: List[Tuple[Guild, asyncio.Future[List[Member]]]] = []
max_concurrency = len(self.shard_ids) * 2
current_bucket = []
while True:
# this snippet of code is basically waiting N seconds
# until the last GUILD_CREATE was sent
try:
guild = await asyncio.wait_for(
self._ready_state.get(), timeout=self.guild_ready_timeout
)
except asyncio.TimeoutError:
break
else:
future: asyncio.Future[List[Member]]
if self._guild_needs_chunking(guild):
_log.debug(
"Guild ID %d requires chunking, will be done in the background.", guild.id
)
if len(current_bucket) >= max_concurrency:
try:
await utils.sane_wait_for(
current_bucket, timeout=max_concurrency * 70.0
)
except asyncio.TimeoutError:
fmt = "Shard ID %s failed to wait for chunks from a sub-bucket with length %d"
_log.warning(fmt, guild.shard_id, len(current_bucket))
finally:
current_bucket = []
# Chunk the guild in the background while we wait for GUILD_CREATE streaming
future = asyncio.ensure_future(self.chunk_guild(guild))
current_bucket.append(future)
else:
future = self.loop.create_future()
future.set_result([])
processed.append((guild, future))
# update references once the guild cache is repopulated
self._update_guild_channel_references()
guilds = sorted(processed, key=lambda g: g[0].shard_id)
for shard_id, info in itertools.groupby(guilds, key=lambda g: g[0].shard_id):
# this is equivalent to `children, futures = zip(*info)`, but typed properly
children: List[Guild] = []
futures: List[asyncio.Future[List[Member]]] = []
for c, f in info:
children.append(c)
futures.append(f)
# 110 reqs/minute w/ 1 req/guild plus some buffer
timeout = 61 * (len(children) / 110)
try:
await utils.sane_wait_for(futures, timeout=timeout)
except asyncio.TimeoutError:
_log.warning(
"Shard ID %s failed to wait for chunks (timeout=%.2f) for %d guilds",
shard_id,
timeout,
len(guilds),
)
for guild in children:
if guild.unavailable is False:
self.dispatch("guild_available", guild)
else:
self.dispatch("guild_join", guild)
self.dispatch("shard_ready", shard_id)
# remove the state
try:
del self._ready_state
except AttributeError:
pass # already been deleted somehow
# clear the current task
self._ready_task = None
# update member references once guilds are chunked
# note: this is always called regardless of whether chunking/caching is enabled;
# the bot member is always cached, so if any of the bot's own messages are
# cached, their `author` should be rebound to the new member object
self._update_member_references()
# dispatch the event
self.call_handlers("ready")
self.dispatch("ready")
def parse_ready(self, data: gateway.ReadyEvent) -> None:
if not hasattr(self, "_ready_state"):
self._ready_state = asyncio.Queue()
self.user = user = ClientUser(state=self, data=data["user"])
# self._users is a list of Users, we're setting a ClientUser
self._users[user.id] = user # type: ignore
try:
application = data["application"]
except KeyError:
pass
else:
if self.application_id is None:
self.application_id = utils._get_as_snowflake(application, "id")
self.application_flags = ApplicationFlags._from_value(application["flags"])
for guild_data in data["guilds"]:
self._add_guild_from_data(guild_data)
self.dispatch("connect")
self.dispatch("shard_connect", data["__shard_id__"]) # type: ignore # set in websocket receive
self.call_handlers("connect_internal")
if self._ready_task is None:
self._ready_task = asyncio.create_task(self._delay_ready())
def parse_resumed(self, data: gateway.ResumedEvent) -> None:
self.dispatch("resumed")
self.dispatch("shard_resumed", data["__shard_id__"]) # type: ignore # set in websocket receive