stormbrigade_sheriff/sbsheriff/Lib/site-packages/disnake/interactions/message.py

184 lines
6.6 KiB
Python

# SPDX-License-Identifier: MIT
from __future__ import annotations
from typing import TYPE_CHECKING, Any, Dict, List, Optional, Sequence, Union
from ..components import MessageComponent
from ..enums import ComponentType, try_enum
from ..message import Message
from ..utils import cached_slot_property
from .base import Interaction, InteractionDataResolved
__all__ = (
"MessageInteraction",
"MessageInteractionData",
)
if TYPE_CHECKING:
from ..member import Member
from ..role import Role
from ..state import ConnectionState
from ..types.interactions import (
InteractionDataResolved as InteractionDataResolvedPayload,
MessageComponentInteractionData as MessageComponentInteractionDataPayload,
MessageInteraction as MessageInteractionPayload,
)
from ..user import User
from .base import InteractionChannel
class MessageInteraction(Interaction):
"""Represents an interaction with a message component.
Current examples are buttons and dropdowns.
.. versionadded:: 2.1
Attributes
----------
id: :class:`int`
The interaction's ID.
type: :class:`InteractionType`
The interaction type.
application_id: :class:`int`
The application ID that the interaction was for.
token: :class:`str`
The token to continue the interaction. These are valid for 15 minutes.
guild_id: Optional[:class:`int`]
The guild ID the interaction was sent from.
channel_id: :class:`int`
The channel ID the interaction was sent from.
author: Union[:class:`User`, :class:`Member`]
The user or member that sent the interaction.
locale: :class:`Locale`
The selected language of the interaction's author.
.. versionadded:: 2.4
.. versionchanged:: 2.5
Changed to :class:`Locale` instead of :class:`str`.
guild_locale: Optional[:class:`Locale`]
The selected language of the interaction's guild.
This value is only meaningful in guilds with ``COMMUNITY`` feature and receives a default value otherwise.
If the interaction was in a DM, then this value is ``None``.
.. versionadded:: 2.4
.. versionchanged:: 2.5
Changed to :class:`Locale` instead of :class:`str`.
message: Optional[:class:`Message`]
The message that sent this interaction.
data: :class:`MessageInteractionData`
The wrapped interaction data.
client: :class:`Client`
The interaction client.
"""
def __init__(self, *, data: MessageInteractionPayload, state: ConnectionState) -> None:
super().__init__(data=data, state=state)
self.data: MessageInteractionData = MessageInteractionData(
data=data["data"], state=state, guild_id=self.guild_id
)
self.message = Message(state=self._state, channel=self.channel, data=data["message"])
@property
def values(self) -> Optional[List[str]]:
"""Optional[List[:class:`str`]]: The values the user selected.
For select menus of type :attr:`~ComponentType.string_select`,
these are just the string values the user selected.
For other select menu types, these are the IDs of the selected entities.
See also :attr:`resolved_values`.
"""
return self.data.values
@cached_slot_property("_cs_resolved_values")
def resolved_values(
self,
) -> Optional[Sequence[Union[str, Member, User, Role, InteractionChannel]]]:
"""Optional[Sequence[:class:`str`, :class:`Member`, :class:`User`, :class:`Role`, Union[:class:`abc.GuildChannel`, :class:`Thread`, :class:`PartialMessageable`]]]: The (resolved) values the user selected.
For select menus of type :attr:`~ComponentType.string_select`,
this is equivalent to :attr:`values`.
For other select menu types, these are full objects corresponding to the selected entities.
.. versionadded:: 2.7
"""
if self.data.values is None:
return None
component_type = self.data.component_type
# return values as-is if it's a string select
if component_type is ComponentType.string_select:
return self.data.values
resolved = self.data.resolved
values: List[Union[Member, User, Role, InteractionChannel]] = []
for key in self.data.values:
# force upcast to avoid typing issues; we expect the api to only provide valid values
value: Any = resolved.get_with_type(key, component_type, key)
values.append(value)
return values
@cached_slot_property("_cs_component")
def component(self) -> MessageComponent:
"""Union[:class:`Button`, :class:`BaseSelectMenu`]: The component the user interacted with"""
for action_row in self.message.components:
for component in action_row.children:
if component.custom_id == self.data.custom_id:
return component
raise Exception("MessageInteraction is malformed - no component found") # noqa: TRY002
class MessageInteractionData(Dict[str, Any]):
"""Represents the data of an interaction with a message component.
.. versionadded:: 2.1
Attributes
----------
custom_id: :class:`str`
The custom ID of the component.
component_type: :class:`ComponentType`
The type of the component.
values: Optional[List[:class:`str`]]
The values the user has selected in a select menu.
For non-string select menus, this contains IDs for use with :attr:`resolved`.
resolved: :class:`InteractionDataResolved`
All resolved objects related to this interaction.
.. versionadded:: 2.7
"""
__slots__ = ("custom_id", "component_type", "values", "resolved")
def __init__(
self,
*,
data: MessageComponentInteractionDataPayload,
state: ConnectionState,
guild_id: Optional[int],
) -> None:
super().__init__(data)
self.custom_id: str = data["custom_id"]
self.component_type: ComponentType = try_enum(ComponentType, data["component_type"])
self.values: Optional[List[str]] = (
list(map(str, values)) if (values := data.get("values")) else None
)
empty_resolved: InteractionDataResolvedPayload = {} # pyright shenanigans
self.resolved = InteractionDataResolved(
data=data.get("resolved", empty_resolved), state=state, guild_id=guild_id
)
def __repr__(self) -> str:
return (
f"<MessageInteractionData custom_id={self.custom_id!r} "
f"component_type={self.component_type!r} values={self.values!r}>"
)