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2 changed files with 0 additions and 42 deletions

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import socket
def start_server(ip, port):
server_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
server_socket.bind((ip, port))
print(f"UDP server listening on {ip}:{port}")
while True:
data, addr = server_socket.recvfrom(1024) # buffer size is 1024 bytes
print(f"received message: {data} from {addr}")
if __name__ == "__main__":
start_server("localhost", 8888)

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import socket
import time
# UDP Configuration
ip = "localhost" # Change this to the IP address of your computer or the network address to multicast
port = 8888 # Ensure this matches the port number in your Unity script
# Create the UDP socket
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
print("Starting UDP sending")
while True:
# Create some mock data
mock_data = {
"temperature": 72.4,
"humidity": 45.3,
"battery": 95.2,
}
# Convert the mock data to a string and then to bytes
message = str(mock_data)
message_bytes = message.encode('utf-8')
# Send the mock data
sock.sendto(message_bytes, (ip, port))
print(message_bytes)
# Wait for a bit before sending the next packet
time.sleep(1)