Unit selection
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@ -0,0 +1,30 @@
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using System.Collections;
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using System.Collections.Generic;
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using Mirror;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
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public class Unit : NetworkBehaviour
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{
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[SerializeField] private UnityEvent _onSelect;
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[SerializeField] private UnityEvent _onDeSelect;
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#region Client
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[Client]
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public void Select()
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{
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if (!isOwned) return;
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_onSelect?.Invoke();
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}
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[Client]
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public void DeSelect()
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{
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if (!isOwned) return;
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_onDeSelect?.Invoke();
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}
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#endregion
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}
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@ -0,0 +1,60 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class UnitSelectionHandler : MonoBehaviour
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{
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[SerializeField] private LayerMask _layerMask;
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private Camera _mainCamera;
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private readonly List<Unit> _selectedUnits = new();
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private void Start()
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{
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_mainCamera = Camera.main;
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}
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private void Update()
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{
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if (Mouse.current.leftButton.wasPressedThisFrame)
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{
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ClearSelectedUnits();
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//Start selection area
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}
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else if (Mouse.current.leftButton.wasReleasedThisFrame)
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{
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ClearSelectionArea();
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}
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}
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private void ClearSelectedUnits()
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{
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foreach (Unit selectedUnit in _selectedUnits)
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{
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selectedUnit.DeSelect();
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}
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_selectedUnits.Clear();
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}
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private void ClearSelectionArea()
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{
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Ray ray = _mainCamera.ScreenPointToRay(Mouse.current.position.ReadValue());
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if (!Physics.Raycast(ray, out RaycastHit hit, Mathf.Infinity, _layerMask)) return;
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if (!hit.collider.TryGetComponent(out Unit unit)) return;
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if (!unit.isOwned) return;
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_selectedUnits.Add(unit);
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foreach (Unit selectedUnit in _selectedUnits)
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{
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selectedUnit.Select();
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}
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}
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}
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites:
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- serializedVersion: 2
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name: Circle
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rect:
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serializedVersion: 2
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x: 0
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y: 0
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width: 256
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height: 256
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline:
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- - {x: 33, y: 128}
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- {x: -33, y: 128}
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- {x: -95, y: 95}
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- {x: -128, y: 33}
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- {x: -128, y: -33}
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- {x: -95, y: -95}
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- {x: -33, y: -128}
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- {x: 33, y: -128}
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- {x: 95, y: -95}
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- {x: 128, y: -33}
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- {x: 128, y: 33}
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- {x: 95, y: 95}
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physicsShape:
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- - {x: 0, y: 128}
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- {x: -39, y: 121}
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- {x: -75, y: 103}
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- {x: -103, y: 75}
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- {x: -121, y: 39}
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- {x: -128, y: 0}
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- {x: -121, y: -39}
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- {x: -103, y: -75}
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- {x: -75, y: -103}
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- {x: -39, y: -121}
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- {x: 0, y: -128}
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- {x: 39, y: -121}
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- {x: 75, y: -103}
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- {x: 103, y: -75}
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- {x: 121, y: -39}
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- {x: 128, y: 0}
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- {x: 121, y: 39}
|
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- {x: 103, y: 75}
|
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- {x: 75, y: 103}
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- {x: 39, y: 121}
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tessellationDetail: 0
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bones: []
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spriteID: 18d3544e99f608ed0800000000000000
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internalID: -2413806693520163455
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vertices: []
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indices:
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edges: []
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weights: []
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outline:
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- - {x: 33, y: 128}
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- {x: -33, y: 128}
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- {x: -95, y: 95}
|
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- {x: -128, y: 33}
|
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- {x: -128, y: -33}
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- {x: -95, y: -95}
|
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- {x: -33, y: -128}
|
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- {x: 33, y: -128}
|
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- {x: 95, y: -95}
|
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- {x: 128, y: -33}
|
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- {x: 128, y: 33}
|
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- {x: 95, y: 95}
|
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physicsShape:
|
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- - {x: 0, y: 128}
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- {x: -39, y: 121}
|
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- {x: -75, y: 103}
|
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- {x: -103, y: 75}
|
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- {x: -121, y: 39}
|
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- {x: -128, y: 0}
|
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- {x: -121, y: -39}
|
||||
- {x: -103, y: -75}
|
||||
- {x: -75, y: -103}
|
||||
- {x: -39, y: -121}
|
||||
- {x: 0, y: -128}
|
||||
- {x: 39, y: -121}
|
||||
- {x: 75, y: -103}
|
||||
- {x: 103, y: -75}
|
||||
- {x: 121, y: -39}
|
||||
- {x: 128, y: 0}
|
||||
- {x: 121, y: 39}
|
||||
- {x: 103, y: 75}
|
||||
- {x: 75, y: 103}
|
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- {x: 39, y: 121}
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable:
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Circle: -2413806693520163455
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -1,5 +1,6 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.ai.navigation": "1.1.4",
|
||||
"com.unity.cinemachine": "2.9.7",
|
||||
"com.unity.ide.rider": "3.0.24",
|
||||
|
|
|
@ -1,5 +1,11 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.ai.navigation": {
|
||||
"version": "1.1.4",
|
||||
"depth": 0,
|
||||
|
|
Loading…
Reference in New Issue