MultiplayerBasics/Assets/Scripts/MyNetworkManager.cs

17 lines
451 B
C#

using Mirror;
using UnityEngine;
public class MyNetworkManager : NetworkManager
{
public override void OnClientConnect()
{
base.OnClientConnect();
Debug.LogError("Client connected to the server!");
}
public override void OnServerAddPlayer(NetworkConnectionToClient conn)
{
base.OnServerAddPlayer(conn);
Debug.LogError($"Player connected! total connected players: {numPlayers.ToString()}");
}
}