17 lines
451 B
C#
17 lines
451 B
C#
using Mirror;
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using UnityEngine;
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public class MyNetworkManager : NetworkManager
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{
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public override void OnClientConnect()
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{
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base.OnClientConnect();
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Debug.LogError("Client connected to the server!");
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}
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public override void OnServerAddPlayer(NetworkConnectionToClient conn)
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{
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base.OnServerAddPlayer(conn);
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Debug.LogError($"Player connected! total connected players: {numPlayers.ToString()}");
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}
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} |