46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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using Mirror;
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using TMPro;
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using UnityEngine;
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public class MyNetworkPlayer : NetworkBehaviour
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{
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[Header("Connections")]
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[SerializeField] private TMP_Text _playerNameObject;
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[Header("Variables")]
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[SyncVar(hook = nameof(SetPlayerNameTagText))]
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[SerializeField]
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private string _displayName = "Missing Name";
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[SyncVar(hook = nameof(SetPlayerNameTagColor))]
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[SerializeField]
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private Color _playerColor = Color.black;
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[Server]
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public void SetDisplayName(string newDisplayName)
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{
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_displayName = newDisplayName;
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}
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[Server]
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public void SetPlayerColor(Color newPlayerColor)
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{
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_playerColor = newPlayerColor;
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}
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private void SetPlayerNameTagText(string oldText, string newText)
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{
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if (_playerNameObject != null)
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{
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_playerNameObject.text = newText;
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}
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}
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private void SetPlayerNameTagColor(Color oldColor, Color newColor)
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{
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if (_playerNameObject != null)
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{
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_playerNameObject.color = newColor;
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}
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}
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} |