MultiplayerBasics/Assets/Scripts/MyNetworkPlayer.cs

18 lines
446 B
C#

using Mirror;
using UnityEngine;
public class MyNetworkPlayer : NetworkBehaviour
{
[SyncVar] [SerializeField] private string _displayName = "Missing Name";
[SyncVar] [SerializeField] private Color _playerColor = Color.black;
public void SetDisplayName(string newDisplayName)
{
_displayName = newDisplayName;
}
public void SetPlayerColor(Color newPlayerColor)
{
_playerColor = newPlayerColor;
}
}