14 lines
436 B
C#
14 lines
436 B
C#
using Mirror;
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using UnityEngine;
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public class MyNetworkManager : NetworkManager
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{
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public override void OnServerAddPlayer(NetworkConnectionToClient conn)
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{
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base.OnServerAddPlayer(conn);
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MyNetworkPlayer player = conn.identity.GetComponent<MyNetworkPlayer>();
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player.SetDisplayName($"Player {numPlayers.ToString()}");
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player.SetPlayerColor(new(Random.value, Random.value , Random.value ));
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}
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} |