MultiplayerBasics/Assets/Mirror/Components/InterestManagement/Team/NetworkTeam.cs

18 lines
664 B
C#

// simple component that holds team information
using UnityEngine;
namespace Mirror
{
[DisallowMultipleComponent]
[AddComponentMenu("Network/ Interest Management/ Team/Network Team")]
[HelpURL("https://mirror-networking.gitbook.io/docs/guides/interest-management")]
public class NetworkTeam : NetworkBehaviour
{
[Tooltip("Set this to the same value on all networked objects that belong to a given team")]
[SyncVar] public string teamId = string.Empty;
[Tooltip("When enabled this object is visible to all clients. Typically this would be true for player objects")]
[SyncVar] public bool forceShown;
}
}