Added player movement

This commit is contained in:
Stedd 2023-09-03 14:44:06 +02:00
parent 88fb3d4cec
commit fa8e76b3e0
1 changed files with 13 additions and 17 deletions

View File

@ -1,6 +1,3 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Mirror; using Mirror;
using UnityEngine; using UnityEngine;
using UnityEngine.AI; using UnityEngine.AI;
@ -11,37 +8,36 @@ public class PlayerMovement : NetworkBehaviour
[SerializeField] private NavMeshAgent _navMeshAgent; [SerializeField] private NavMeshAgent _navMeshAgent;
private Camera _camera; private Camera _camera;
private Mouse _mouse;
#region Server #region Server
[Command] private void CmdMove() [Command] private void CmdMove(Vector3 destination)
{ {
_navMeshAgent.SetDestination(new(1, 1, 1)); _navMeshAgent.SetDestination(destination);
} }
#endregion #endregion
#region Client #region Client
[Client]
private void OnEnable() private void OnEnable()
{ {
_camera = GetComponent<Camera>(); _navMeshAgent = GetComponent<NavMeshAgent>();
_camera = FindObjectOfType<Camera>();
_mouse = Mouse.current;
} }
private void KDSUpdate() [Client]
private void Update()
{ {
var mouse = Mouse.current; if (_mouse.leftButton.wasPressedThisFrame)
if (mouse.leftButton.wasPressedThisFrame)
{ {
RaycastHit hit; Ray ray = _camera.ScreenPointToRay(new(_mouse.position.x.value, _mouse.position.y.value, 0));
Ray ray = _camera.ScreenPointToRay(new(mouse.position.x, mouse.position.y, 0)); if (Physics.Raycast(ray.origin, ray.direction, out RaycastHit hit, Mathf.Infinity))
if (Physics.Raycast(GetComponent<Camera>().transform.position,
transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity))
{ {
Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, CmdMove(hit.point);
Color.yellow);
Debug.Log("Did Hit");
} }
} }
} }