Using hooks to update SyncVars on clients
Also testing with syncing transforms, but this does not work.
This commit is contained in:
parent
3b2ec3715c
commit
f506425f17
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@ -105,6 +105,177 @@ SphereCollider:
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--- !u!23 &7357750765590739624
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--- !u!114 &9109353986266369291
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_text: Sample text
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rgba: 4278648576
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m_enableVertexGradient: 0
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m_colorMode: 3
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m_fontColorGradient:
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topLeft: {r: 1, g: 1, b: 1, a: 1}
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topRight: {r: 1, g: 1, b: 1, a: 1}
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bottomLeft: {r: 1, g: 1, b: 1, a: 1}
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--- !u!1 &9197140212603367960
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--- !u!1 &9197140212603367960
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -137,6 +308,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 6295871783346397600}
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- {fileID: 6295871783346397600}
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- {fileID: 1787881738138586436}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &2811985185363063978
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--- !u!114 &2811985185363063978
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@ -170,4 +342,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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syncDirection: 0
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syncDirection: 0
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syncMode: 0
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syncMode: 0
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syncInterval: 0
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syncInterval: 0.1
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_playerNameObject: {fileID: 9109353986266369291}
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_displayName: Missing Name
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_playerColor: {r: 0, g: 0, b: 0, a: 1}
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_transform: {fileID: 0}
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@ -9,6 +9,8 @@ public class MyNetworkManager : NetworkManager
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MyNetworkPlayer player = conn.identity.GetComponent<MyNetworkPlayer>();
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MyNetworkPlayer player = conn.identity.GetComponent<MyNetworkPlayer>();
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player.SetDisplayName($"Player {numPlayers.ToString()}");
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player.SetDisplayName($"Player {numPlayers.ToString()}");
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player.SetPlayerColor(new(Random.value, Random.value , Random.value ));
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player.SetPlayerColor(GetRandomColor());
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}
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}
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private static Color GetRandomColor() => new(Random.value, Random.value, Random.value);
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}
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}
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@ -1,18 +1,75 @@
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using System;
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using Mirror;
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using Mirror;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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public class MyNetworkPlayer : NetworkBehaviour
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public class MyNetworkPlayer : NetworkBehaviour
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{
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{
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[SyncVar] [SerializeField] private string _displayName = "Missing Name";
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[Header("Connections")]
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[SyncVar] [SerializeField] private Color _playerColor = Color.black;
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[SerializeField] private TMP_Text _playerNameObject;
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[Header("Variables")]
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[SyncVar(hook = nameof(SetPlayerNameTagText))]
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[SerializeField]
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private string _displayName = "Missing Name";
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[SyncVar(hook = nameof(SetPlayerNameTagColor))]
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[SerializeField]
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private Color _playerColor = Color.black;
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[SyncVar(hook = nameof(UpdateTransform))]
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[SerializeField]
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private Transform _transform;
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[Server]
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public void SetDisplayName(string newDisplayName)
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public void SetDisplayName(string newDisplayName)
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{
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{
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_displayName = newDisplayName;
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_displayName = newDisplayName;
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}
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}
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[Server]
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public void SetPlayerColor(Color newPlayerColor)
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public void SetPlayerColor(Color newPlayerColor)
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{
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{
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_playerColor = newPlayerColor;
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_playerColor = newPlayerColor;
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}
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}
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private void SetPlayerNameTagText(string oldText, string newText)
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{
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if (_playerNameObject != null)
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{
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_playerNameObject.text = newText;
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}
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}
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private void SetPlayerNameTagColor(Color oldColor, Color newColor)
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{
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if (_playerNameObject != null)
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{
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_playerNameObject.color = newColor;
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}
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}
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private void OnConnectedToServer()
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{
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BindTransform();
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}
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[Server]
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private void BindTransform()
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{
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_transform = transform;
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}
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[Server]
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private void UpdateTransform(Transform oldValue, Transform newValue)
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{
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var cachedTransform = transform;
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cachedTransform.position = newValue.position;
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cachedTransform.rotation = newValue.rotation;
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}
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[Client]
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private void Update()
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{
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_transform = transform;
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}
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}
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}
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@ -0,0 +1,11 @@
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using Mirror;
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using UnityEngine;
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public class MyNetworkPlayer1 : NetworkBehaviour
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{
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[SyncVar]
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[SerializeField]
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private Transform _transform;
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 200a2e870f62694458ff9e42c9fa7ff5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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