Created own network manager

Using connection events to print messages
This commit is contained in:
Stedd 2023-09-02 12:24:23 +02:00
parent 88033a9446
commit 7f2154fd23
8 changed files with 267 additions and 18 deletions

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using Mirror;
using UnityEngine;
public class MyNetworkManager : NetworkManager
{
public override void OnClientConnect()
{
base.OnClientConnect();
Debug.LogError("Client connected to the server!");
}
public override void OnServerAddPlayer(NetworkConnectionToClient conn)
{
base.OnServerAddPlayer(conn);
Debug.LogError($"Player connected! total connected players: {numPlayers.ToString()}");
}
}

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